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I sent the first part of your reward! Let me know if you need anything else! - CZ
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Oh this one is definitely not for drinking ;) More of a splash potion. - CZ
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Ah, yes. That would work. Ok. We'll have to make this a lot harder. ;-) I wanted to keep my examples simple. But it was far too easy I guess. - CZ
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I'm going to provide some blank maps and a few different block assets. In roll20 you should be able to move the assets just as you would move character tokens. Cheers - CZ
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Exactly right. This is totally based on concepts developed in the video game world: Sokoban, Legend of Zelda, etc. Looking forward to see what DMs and players can do with these. - CZ
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You got it. The X box can be pushed left and right to start. But not up into the wall or down because players couldn't get behind it. Players that are unfamiliar with this kind of puzzle may be tempted to push the bottom box right and up first, but they would get stuck as soon as its flush with the top wall. Obviously, the X won't be in the final map ;) It's only in this example. Chris Z
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Sorry. There are a lot of maps. The downloads are very large as a whole. You can always preview the maps you want in the zip folder before extracting. The files aren't too large individually, but I know some online libraries (like roll 20 ) have storage limits. I would keep them zipped until you need them. That said, there are reg size files and large (4k) files for both the cavern tiles and MP1. If you are having a storage issue... download the regular files. Remember these will stay in your drivethru library forever. You can always delete the files you aren't using and redownload later. Let me know if you have any questions! -CZ
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I sent you a direct message. - CZ
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Sorry for the confusion. I have your survey actually. We'll send you Dungeon Drop-Ins as soon as it's complete. This update was mostly for those who backed the big bundle. Thanks again, Chris Z
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Yes. I got it. The first part of your reward will be coming soon! Chris Zapalo
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Please wait