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Yes. We are on pace to hit it, too! Very exciting.
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I hope I gave an adequate explanation ;) Also, that I built it right. Here's a free in browser version: https://games.puzzlebaron.com/games/jewel-shuffle Pay close attention to the falling gems and chain reactions they can cause. I just noticed one difference in what I was creating and the traditional cc rules is (in my version of the rules) when you make a combo all matching colors that touch the ones you clear are also cleared. I hope that didn't mess you up. If you still don't get it and I can give you a general hint if you want? Anyway there is an impossible number of puzzles you can build off of these grids. Websites like the one I linked have tons of puzzles and their rules. You can build off of those. - CZ
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Oops. I should have said 2 adjacent jewels as well.
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Lol. Sorry I should have posted. Swap two jewels orthagonal only to make a move. When you do this you must match together 3 or more of the same color. Otherwise, the move is not legal. When you match 3 or more in a row this way it clears all jewels of the same color that are touching. When jewels are cleared the ones above them fall straight down. If that creates new matches... those jewels get cleared as well. After all matches are cleared you get to make another move. I have the board set up in a way that it should only take 2 moves to clear all possible matches. If you can't figure it out I'll give you a hint. ;) These puzzles are simple in theory, but there is a real strategy to clearing the board. You have to think ahead to consider where the colors will fall after a match is made. Obviously, the grid can be used for other puzzles. I'll also include a 4 x 4 and 3 x 3 grid. Cheers, Chris Z
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Now you're thinking. That sounds a great idea.
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Yes. It is going well. But still evolving. Everything should look really nice by the end. Also, my ideas tend to evolve and/or snowball unexpectedly. And I'm frankly quite frustrated when something doesn't exist and then I want to create it.
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Not too bad an idea. We are working on new rules for a G. Cube that will appear in this project's pdf. These particular oozes harden to stone when they take damage. Players can use the stone oozes as normal push blocks. So... Encounter: The players enter a cavernous room. A glittering, golden chalice floats a hundred feet above them. At ground level a dozen cubed oozes squish about. They do not appear interested in the players and seem to wander aimlessly. Peaceful as they are, the oozes secrete a dangerous acid and cannot be touched with bare skin. However, when in danger, their outermost layer hardens into a substance as tough and heavy as stone. Players must chase the oozes around, smacking them to get them to turn to stone, and then stack the blocks up to reach the chalice. *Or* set them on hidden pressure plates on the floor. When activated the plates will cause the chalice to fall. What do you think? How would you use these preposterous monsters?
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Actually I've been planning on adding something like what you are suggesting. But I haven't got the picture I want to use yet. I'll keep you posted. - CZ
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Thank you! There's more to come.
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Yes and yes. But don't give it away ;) This is a pretty easy one, though.
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Please wait