Project image
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$942
pledged of $10,000pledged of $10,000 goal
21
backers
Funding Canceled
Funding for this project was canceled by the project creator on Sep 16 2019
Last updated September 16, 2019

Hit City Hustle (Canceled)

A strategic tabletop card game for 2-4 players.

Hit City Hustle (Canceled)

A strategic tabletop card game for 2-4 players.

$942
pledged of $10,000pledged of $10,000 goal
21
backers
Funding Canceled
Funding for this project was canceled by the project creator on Sep 16 2019
Last updated September 16, 2019

About

Hit City Hustle takes players on a journey into the underworld of a crime-ridden city. Each player assumes the role of a Handler serving Hit City’s crime bosses. 

The Handler’s job is to recruit Hitmen, collect income, and assign targets for the Hitmen to whack. With each rival client eliminated, the Handler will earn victory points. Competition in Hit City can be deadly... make sure it’s someone else's neck on the line.

Objective:

  • Earn victory points by eliminating clients.
  • First player to score 15 victory points wins the game.

Contents:

  • 40 Client Cards
  • 30 Hitmen Cards
  • Instructions
  • Easy reference cards

Players: 2 - 4

Play Time: 15 - 45 minutes  

Each player takes two actions per turn:  

  •  Collect money from a Client: You'll need coins to pay Hitmen and call bluffs.
  •  Pay a Hitman to do a job: Hitmen don't work for free! Pay yours and try to eliminate a target from a field of 9 cards OR another player's active area.
  •  Collect Intel: Cards are facedown most of the game. You'll need to collect Intel if you wanna know where the best recruits are, or who to target next!
  •  Swap: Switch one of your cards with a fresh recruit in the field OR switch two cards in your area for protection and to keep rivals guessing.
  •  Discard: Discard that small time client you picked up last turn and try your luck with a blind draw from the deck.

Hit City Hustle is a tabletop card game that requires strategy, memory, and a little bit of bluffing to come out on top. Players have only 2 actions per turn, so play goes fast. Players will move cards around in a field of nine, discover potential targets, position cards in their own hand, draw new cards, collect coins, and attempt to whack rival Clients to earn victory points.

There are only 2 kinds of cards in Hit City Hustle: Clients and Hitmen. Clients are recruited and used to earn coins. Higher value Clients can earn more coins, but are also worth more victory points to rivals. Hitmen are recruited and then paid to eliminate rival Clients. Higher value Hitmen are stronger, but more expensive to activate.

Clients that get whacked are worth victory points… so be careful! The cards that are in a player’s active area are vulnerable to attack.

Cards remain facedown for most of the game. This allows plenty of opportunities to bluff about the value of a Client or a Hitman. Bluffing allows bold players to get a leg up on the competition. However, rivals can call anyone’s bluff by paying a coin. Get caught bluffing and your action is forfeited.

Special rules on cards allow players to set traps, earn more coins, or whack clients that would normally be too tough to eliminate.

Once a player reaches 15 or more victory points, finish the round so all players have had the same number of turns. Finally, count all players' victory points and whacked clients to determine the winner! 

One of our favorite pieces of feedback from play-testing is, “there’s nothing else like this.” We take pride in bringing a totally unique game into the world and we believe that Hit City Hustle will be enjoyable to a wide audience. 

Here are some great features you can expect from our game:

  • Turns are quick and there is a strong emphasis on focusing on your opponent's actions. This allows players to remain engaged no matter whose turn it is. 
  •  Hit City Hustle is fun at any player count! We thoroughly tested it for 2, 3, and 4 players making it a great addition to any game night.
  • Margins of victory are small making it a very competitive atmosphere.
  • Opportunities to go from last to first place are plentiful. 
  • Many different strategies can be used to achieve victory. 

Hit City Hustle is not without some recognizable game mechanics. Card drafting, take that, bluffing, memory, and resource management are all represented in the game. Luckily, not one of these mechanics dominates the other. 

  • Bad at bluffing? Play the game straight and win. 
  • Have a hard time remembering what you had for lunch? Use your actions to arrange the cards so that you know where they’ll be. 
  • Want to fly under the radar? Attack the cards in the field instead of focusing on your opponent’s hand. 
  • Or go bold and attack your rival mercilessly to keep them from executing their plans. 

Strategies in Hit City Hustle are malleable and you can even switch strategies in the middle of a match without falling behind your opponents!

We're lucky to have commissioned professional artist and awesome guy, Pat Lewis, to do the character illustrations on Hit City Hustle. He did an amazing job, and we're looking forward to more illustrations once this project is funded! 

Check out his portfolio at patnlewis.com. 

  •  "Hit City Hustle is simple to learn and explain to new players." - One Potato Games 
  •  "Hit City Hustle offers a light, easy to learn experience I'll surely play again." - Kathryne Dowell 
  • "The player interaction had me riveted to my opponent’s every gesture and expression!" -  protofu 

Kickstarter funds will be used to pay for printing, production, and additional art. Additional funds beyond what we need will be used to increase the production value. 

We currently have no plans to take Hit City Hustle to retail. That means you'll need to back this campaign to receive your Kickstarter exclusive copy of Hit City Hustle. Don't miss out. Back us now before it's too late!

$25,000 

If we reach $25,000 in funding, all rewards that include a physical copy of Hit City Hustle will receive a deluxe copy of Hit City Hustle instead. Deluxe copies will include coin counters, police pawns, and possibly more! 

  • Creator: Chris Zapalo, StatusEffectGamesLLC 
  • Lead Graphic Designer: KDave Trinh, StatusEffectGamesLLC 
  • Artwork by Lead Artist: Pat Lewis 
  • Special Thanks to Stephen Peck for filming our Tutorial Video.

Risks and challenges

The game is 99% complete. Play-testing is done. Most of the art is complete and ready to be sent to the printer. Any delays will fall into the usual categories: shipping, printing, the completion of new art, and final drafting. All art is subject to change. We will be shipping only to the United States. Additional KS funds may be used to cover unforeseen costs.

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Funding period

- (30 days)