WEBVTT -- English

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From a place neither near nor far

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and a time neither now nor then

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comes a story

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This is the story of the Ealdorlight

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And it may never be told again

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For he is as fleeting as the wind

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and as hard to catch

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Ealdorlight is a 3D single player roleplaying game

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with a history and society that's different every time

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It's got realistic turn-based story driven combat

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and an open quest structure

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So you begin every game as a young commoner

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who comes of age to discover that
their past is not what they thought it was

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And that your true identity
is completely unknown

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Then immediately after that you meet this 
strange being, the Ealdorlight

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that's not been seen for centuries

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and you're invited to take the King's place

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Combat is turn based and has a
 realistic damage model built into it

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So there are no hit-points

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You instead build up advantages and
 modifiers through successful moves

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You might bruise someone's arm
to make their sword less effective

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Or you might be able to
stun them momentarily

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So combat feels pretty desperate, pretty life-or-death

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But in spite of that losing often isn't fatal

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Depending on who you're fighting
you may just be left for dead or captured

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And you'll have to figure out how to escape

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Ealdorlight explores this question

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What would we have if we truly knew who we are?

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How can our identity affect our potential?

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I've combined the history generation in Sol Trader
my previous game

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and linked it directly to the skills tree

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so that when you discover your past
which is unknown at the beginning

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you become more powerful

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Ealdorlight is a procedurally generated game

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We generate all the characters
and all their backstories

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along with an entire history
of the world in which they live

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Armour and weapons persist throughout time

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the older a piece of equipment the
more powerful it becomes

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As a player learns more about
the histories of their items

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they become more adept
at releasing their potential

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and become more powerful

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So Ealdorlight's my second game

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My first game Sol Trader succeeded
on Kickstarter in 2015

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and released last year

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Sol Trader was Kickstarted right at
the end of the development cycle

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so I had limited ability to make changes
based on backer feedback

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and that was a real shame

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So this time, with Ealdorlight

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I'm looking to partner with backers
right from the beginning

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so that we can really
shape the game together

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So I'd love people to really
catch a vision for the game

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and work with me on it to make
it the best game that it can be

