WEBVTT -- English

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There was a time when I thought

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this goddamn city had some hope.

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I was so naive.

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Blinded by my shiny new life.

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But pride comes before a fall.

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And this place turned out to be a pit

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that pulled me down with it.

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I became an outcast, just trash in a society

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saturated with fear and hypocrisy.

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If it weren't for her,

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I'd have blown this place a long time ago.

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I should have done it.

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While everyone else suffers,

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corrupt authorities just line their own pockets

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and kiss up to them...

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Greedy bureaucratic bastards living high off the hog.

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I could see there was nothing good waiting for me here.

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What the…?

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Goddamned...

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I have to find him...

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then it won't be me who will need to hide.

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That strange feeling...

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It’s the only thing that remains at places like this

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after dead bodies hit the morgue

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and rain washes away the last drop of blood.

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A few sips of Scotch always helped me to think.

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But not tonight…

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Not when every one of my hypotheses

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leads to the same ending.

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I still remember the moment I first saw her...

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hair as black as the darkest night,

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provoking red dress,

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and the look in her eyes that said it all.

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A sane man would immediately turned back

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and disappeared.

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But your sanity and she

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could never be in the same room together…

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My name...

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is James Renoir.

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Hello from Soulbound Games!

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We are small development studio from the Czech Republic

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and today we would like to present you RENOIR

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our game for PC and gaming consoles.

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RENOIR is heavily influenced by film noir.

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We want to transfer the unique feeling

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and characteristic elements of this genre

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into a video game.

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Main hero of the game, James Renoir,

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is a private detective living in the city

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saturated with crime and corruption.

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In the beginning of our story,

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during the search for clues to his latest case

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Renoir is shot in cold blood

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and left to die by an unkown killer.

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But Renoir’s journey is far from over...

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The fact that Renoir is dead influences the entire game

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from storytelling to actual gameplay.

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He must search for clues leading to some answers

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and especially -  his own killer...

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Contrast between light and dark

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is an essential element of the noir style

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as well as of our game.

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In his new state

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Renoir is vulnerable to light

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and must avoid it.

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But there is one thing that aids him.

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On the sites of violent crimes,

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Renoir can force souls of the victims to help him.

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For a brief window of time,

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the player can ‘become’ a victim

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and perform a set of actions

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which are preserved for later use.

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After that,

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the player can trigger all preserved actions at once

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to help James overcome difficult obstacles.

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This represents our main puzzle mechanics,

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which will create a special gameplay experience.

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The story is narrated mainly by Renoirs monologues

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and special flashback sequences,

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that reveal his own past

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and the dark history of the city.

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We use many artistic techniques

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to bring up proper noir feeling

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and monochromatic visual is just a beginning.

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Film noir is typical for working with lights

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and that’s another reason why we use Unreal Engine 4

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which is very powerful in this area.

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We also use a lot of post-processing effects

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to bring gamers the feeling of being

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in an old film from the 40’s.

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Music is another important element

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that brings up the atmosphere of our game.

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Our composer Jirka is trying to

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approach Renoir’s life with empathy.

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So the music is going to be quite intimate

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because in the end,

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we are telling a story of a man

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who had a very hard life.

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We have been working on RENOIR

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part-time for the last 6 months

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to shape our vision into something

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intriguing and transferable to others.

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And now, we need your help.

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Please support us by backing or spreading the word!

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Thank you!

