WEBVTT -- English

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A year ago I started designing a new game system.

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I wanted to offer players of all ages a new kind of  magical game experience -

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by combining the physical and social aspects of tabletop games

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with the wonder of old parlor devices

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like zoetropes, kaleidoscopes and camera obscuras.

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I call it the Larklamp Game Lantern.

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The Larklamp is a wooden lantern with a single LED light inside;

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when the light shines through the Lantern's panels,

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they cast shadows that create the game boards.

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And like cartridges in a videogame console,

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these panels can be removed and replaced with other panels –

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so that players can load in a variety of Larklamp games.

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I created the Larklamp as my ideal platfrom for designing games on

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I already have several game concepts ready to start working on –

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so you can expect a couple new game releases for the Larklamp every year.

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Snyxtrap is the first game for the Larklamp.

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Snyx are pesky shadow faeries who sneak into homes,

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and they steal and break stuff when no one’s looking,

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and one has just snuck into YOUR home!

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In Snyxtrap, each player gets an assortment of magical spells and traps

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that they play against one another to lure the snyx

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away from the other players’ traps and into their own.

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So players compete to trap the snyx in the lantern:

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the first to do so wins the game.

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Snyxtrap is a friendly mix of a little luck,

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a little strategy, and a lot of magic -

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making it a fun, casual game for any age.

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Over the past year I’ve built many prototypes

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I’ve explored a variety of manufacturing solutions,

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I’ve gotten input from other game developers,

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and I’ve playtested with many types of players.

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I worked at studios like Lucas, Double Fine, and Ubisoft

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for fifteen years making videogames for all the consoles out there,

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and now my dream is to spend the next fifteen years

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building my own games for this magic game lantern

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Working on games on that kind of timeline is really exciting to me –

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it changes how they can be made,

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how they can be played, and how they can be shared.

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I hope you’ll join me now on this new experiment in play:

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to be part of it from the very beginning

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and to be there to watch the games and community grow and evolve

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for many years to come.

