WEBVTT -- English

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Hello. I'm David Wessman.

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I was the designer on X-Wing, Tie Fighter, X-Wing Versus Tie Fighter, X-Wing Alliance. The entire series.

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Ever since then, whenever I meet people at a Game Developers' Conference or just at a GameStop store and we start talking:

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“Oh you work on X-wing! you worked on Tie Fighter!? Oh my god I love those games, When are you going to make another one?”

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Well, that’s what this project is. We're going to make another one.

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This is the next great space shooter.

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This is the next X-Wing.

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We want to recapture that intense, immersive feeling of being in a cockpit, in a spacecraft, shooting things and blowing them up, real good.

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Our game is like World of Tanks meets Counter-Strike in Space.

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When I heard that Dave Wessman was attached to this project, I immediately jumped on.

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Being able to work with one of the creators of X-Wing, one of my favorite games ever, is just something I could never pass up.

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We decided to use hard science fiction as our core. This has a lot of ramifications across gameplay.

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This means heavy component damage, real Newtonian physics, and a rendering of space like we haven’t seen before.

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You could have somebody on your tail and you're accelerating to get away from them, then all of a sudden you rotate your ship.

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You're still speeding away from them, but now you got all of your guns pointing at the attacker.

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Might be a good idea for them to break off.

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To be working with the guys who made X-wing, with the guys who made Crysis, with the guys who made Battlefield 2, it’s unreal.

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This team is amazing and I'm so excited to be part of it.

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So I got my starting in the modding Community and what was great was we had complete creative control...

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...the only people we had to answer to were the people playing the game.

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What’s great about crowdfunding is, it’s the same thing.

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We don’t have any publishers. We don’t have any investors. We’ll only have to answer to you guys, the players.

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What’s great is we know you guys. We are you guys.

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We're hardcore gamers and we're making a game we know we’re gonna love; we know you’re gonna love.

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For the first time we really get to reach out to the community and I’m not gonna have some producer or publisher tell me what to make.

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I'm going to have the people playing the game tell us what to make and that's what we really want to see.

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We can make this game.

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But we need your help.

