WEBVTT -- English

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I never thought I would end up here.

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I believed we had it covered,

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with the wardstones holding the demons inside the Worldwound.

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But here we are.

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The city of Kenabres lies in ruins; thousands are dead or wounded.

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The damned Deskari and his spawn took us by surprise.

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Now I have the power to turn the tables.

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People who would never join the same alliance are fighting together by my side.

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Today we avenge the fallen and unleash our wrath upon the Demon Lords!

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Yes, the power...

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I wish somebody had told me of its cost.

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Hi, I’m Oleg, Head of Owlcat Games

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Almost three years ago, we launched a Kickstarter campaign to bring Pathfinder: Kingmaker to life.

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I want to say Thank You to all our backers and contributors for your support and faith in us.

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You are breathtaking!

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The experience with Kingmaker has given us the desire and motivation to bring another story

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from our beloved Pathfinder universe to the video game format.

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And now we are excited to tell you about our new adventure – Wrath of the Righteous!

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There are a lot of stories built around an idea of a battle against the demons.

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Most of them consist of clichés and stereotypes, with a hero finally defeating the ultimate evil.

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In our story, we want to take a look at such conflict from an unusual perspective.

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The goal is to take a glorious demon-slaying rampage and complement it with deep mature,

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sometimes even harrowing storyline with a multitude of choices and outcomes.

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That makes Wrath of the Righteous the perfect Adventure Path to serve as a foundation for a game like this.

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To put it simply, we are taking the concept of a demonic invasion and building a classical story-driven RPG around it.

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In order to provide the game with depth and achieve the feeling we aim for, our team keep focus on two major things.

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First, we explore characters’ nature and motivations.

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How far would a righteous paladin go in the pursuit of justice?

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Or what would a hero do about the collateral damage caused by one’s actions?

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The themes of corruption and redemption fill the entire game.

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Second important thing, the literal foundation of our game, is the freedom of choice.

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And I'm not talking about a simple variety of dialog options, but rather about meaningful decisions with long-term consequences.

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That's why a lot of situations in our game come with no such thing as the right choice.

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You must to make a decision depending on what you stand for.

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I enjoyed working on Pathfinder: Kingmaker so much, so when the team asked me to hop on board for a new adventure, I agreed instantly.

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The exciting thing about this story is that the decisions you make change the nature of your character itself.

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Take one path, and you could find yourself as a Lich with a personal army of the undead!

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Take the other course – and rise as a merciful Angel, inspiring people to heroic deeds and helping those who seek redemption.

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Another way will bring up an Aeon, a mix of Judge Dredd with a wizard on a galactic scale.

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And I just mentioned a few existing options.

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All Mythic Paths lead to tremendous power and unique abilities,

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but each specific choice would profoundly impact the relationships with the party members and NPCs in a variety of ways:

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new dialogue options and quests will become available, and the chosen Mythic Path dramatically affects the game’s ending.

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We still enjoy introducing additional layers of gameplay to our players, to help them to feel the scale of the conflict better.

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At a certain point, you’ll have to lead the Crusade to reclaim the lands captured by the demonic forces.

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Recruit your army, raise your defenses, hold your ground, and push back against the demons on a strategic level.

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You will also be able to send your fellow crusaders to explore the ancient ruins to find and reclaim powerful artifacts that should help your cause.

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We have a ton of ideas on how to make a role-playing experience that you could enjoy for hundreds of hours.

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And this is why we need YOUR help!

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The game has reached the alpha stage of development, and it can be completed on the budget we have.

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But we want to make this adventure as epic as it deserves to be,

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bring you the Mythic Paths the way they should be done, and have enough time to reach a higher level of quality than we did with Kingmaker.

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It is only you who can make this happen.

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Every pledge means the game will progress in terms of scale, with more areas to explore, options to choose from, and paths to walk.

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With you backing us on Kickstarter, we have already made one great RPG! Let’s do it again and create this new adventure together!

