WEBVTT -- English

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So Kickstarter is a game of trust, right?

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The backers -- that's you --
trust the developer to make the game

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and the dev -- that's me --
trusts their idea will find an audience.

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So here we go.

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I'm Ste. I do all kinds of things

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and I make videogames,
and right now I'm making a game called

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Chime Sharp is a music puzzle game,

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a followup to Chime, a game I made five years ago.

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You fit blocks together to form quads

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the quads burst and colour the grid

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and a piece of music literally builds.

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Your patterns are read as chimes,
just like a music sequencer

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and every time you play you make different music.

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Last time round that music came 
from some amazing artists

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and we're got some equally 
brilliant people in mind for C#

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but we'll get to that.

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The first Chime was a brilliant game, I think

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one of the best I've been involved with

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but there’s a lot I want to improve.

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For example, Chime has two rival systems

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the ambient, relaxing block placement

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and the brutal pressure of the timer.

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I want to fix that clash, and some other things too.

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Chime Sharp, to this point, has been 
funded by Ian and Jonathan.

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They were involved in the first Chime as well

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and they’ve trusted me enough to
put in THEIR money to get us here.

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But trust works two ways,and that's
why we're doing this Kickstarter.

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I need to prove to them that there's
an audience who want this.

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The money you put into Kickstarter gives me three things

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It buys me time to add other ways to play

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and if you back at a certain tier you'll get

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to try the new modes out as we implement them.

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It's also the money we're using to support our musicians.

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The more we raise, the more chance we have of finding

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Chimes dream soundtrack.

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And it builds trust.

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It shows that there are people out there who want this.

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Because Kickstarter's a game of trust, right?

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And to help you understand Chime we've put

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a one level browser version of Chime Sharp

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In its current form on the web.

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If you back us right now you'll be able to

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download a three-level version for Windows or Mac

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as soon as the Kickstarter finishes

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and you'll stay with us as we try new game modes

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and find Chime’s new heart.

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That's it.
We know Chime is

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a pure game with a solid core and dedicated fans.

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We also know music puzzle games don’t get the

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same sort of attention as First Person Shooters or RPGs

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and that means we've got to find our audience.

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We need your support.

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Play the game, back the
Kickstarter, tell your friends

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and tell us you want a new,
sharper version of Chime.

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Because I really do.
Trust me.

