WEBVTT -- English

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The wolf was long considered extinct in Germany.

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But lately wolves where again seen in different areas of our country.

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That’s why he became a symbol for us. A symbol that nature returns.

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We’re mooneye studios, the team behind Lost Ember.

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Since about 2 years we work here in Hamburg with our small team.

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Max, our concept artist and art director, is together with our 3d artist matthias

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mainly responsible for the expressive scenery that makes Lost Ember what it is.

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Florens created the story that formed our world

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and that the player now has to uncover.

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And finally it’s Pascal’s and my job as programmers to enable players to experience that world.

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With Lost Ember we want to create an experience, trigger emotions, get the player to really feel the story.

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It always was more than just a game for us.

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For that the typical game mechanics always felt wrong.

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It’s really more about exploring the world and experience it from different perspectives rather than fight enemies or collect coins.

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Since day 1 an immersive atmosphere is most important to us.

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We want you to lose yourself in our game.

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It’s crucial for an exploration adventure like ours to have captivating sound and music.

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Will Morton and Craig Conner joined the Lost Ember team with a combined experience of over 30 years in the games industry.

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During their time at Rockstar North they produced music and sound for games like

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the entire GTA series and more before starting their own audio studio Solid Audioworks.

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Underneath the beautiful world of Lost Ember lie the ashes of an old civilisation.

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Nature has claimed back the post apocalyptic realm and turned it into a paradise.

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Now it’s on you to explore the ancient ruins and unveil what happened to the people of Machu Kila.

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After two years full of all nighters and working on weekends we now need your help.

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Please, support and share our campaign, tell your friends about it and enable us to make Lost Ember the game it deserves to be.

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Thank you  so much for your patronage.

