WEBVTT -- English

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(mechanical hissing)

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(dramatic music)

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(peaceful music)

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- Sunless Skies is a game of exploration and survival

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set in a sort of Victorian nightmare vision of outer space.

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If you take the can-do opportunism of the Victorians

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without having to bother with inconveniences like gravity,

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then I think they would be terrifying.

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I think they would create an incredible empire.

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- Writing Sunless Skies has been very exciting.

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One of the big questions of the games is,

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when you're out there, in the dark, who are you?

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Are you willing to do something awful

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if it gives you great power,

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or will you pass up opportunity

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in order to maintain the manners and the customs

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that made you who you are?

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- We've always been good at narrative,

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and it's something we've been confident and strong with,

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and we've learned from our previous games

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and we've just pushed the gameplay

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and make it something that can match our storytelling.

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- This isn't a void of emptiness that's dominated by

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cold physics and mathematics.

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This is a busy, fecund environment that's full of life,

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full of danger, and it's an environment that fights back

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when you try and conquer it.

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- We're taking what we did well in Sunless Sea

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and trying to make it better in Sunless Skies.

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We're also trying to remove areas of frustration

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in the original game.

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So in Sunless Sea, you die a lot.

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That's part of the fun, and that's great,

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but the downside of that is you often find yourself

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repeating early game content quite a lot.

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So Sunless Skies is trying to think about

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how we can keep up the levels of risk,

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but you don't find yourself

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trawling through the same content

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over and over again.

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- When you die,

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you don't only inherit the worldly possessions

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of your previous captain when you start a new one.

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The choices that they've made

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and the impact they've had on their world

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persists after their death.

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You're going to be continuing their legacy

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and trying to fix the mistakes that they made.

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- Part of the reason that a Kickstarter is so important for us

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is that we get to speak to you very early on.

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We want to have your input,

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so we can make the game that you want to make

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as much as the game that we want to make.

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- Part of the success that we found with Sunless Sea

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was because we did a Kickstarter,

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and the experience of developing using Kickstarter

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and open development in Early Access on Steam

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was amazing.

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We really enjoyed working with the community on the game

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and it became essential to how we make games.

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Our backers are so important to us,

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and if you are only able to back to a dollar,

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we appreciate it so much.

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All we want is your input and your faith

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at this time to prove to us

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that we have come up with the right idea

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in this game, Sunless Skies.

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- If this Kickstarter succeeds,

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this is an incredible opportunity for us

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to explore a horizon of the Fallen London universe

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that we've only ever been able to hint at,

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and now players are going to be able

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to go there for themselves

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and explore new mysteries, new stories, new places,

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that we've never been able to touch on before.

