WEBVTT -- English

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Hi guys, my name is Mauro and I'm super-excited to share BioSynth: Rising with you

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BioSynth is a single-player classic RPG with turn-based combat, and in a Sci-Fi setting

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Turn-based combat together with the features that I'm going to show you in a few seconds will create an unbeatable tactical depth...

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...and make each combat feel unique.

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There will be quite a few destructible objects and environmental interactions. And both you and your enemies can leverage those... which will make up for a lot of fun.

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Then we have skills. Each class has 3 skill trees that are very different... think of them like specializing in a subclass.

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And when you level up, you can pick skills from any of those trees... so you can customize your game experience as much as you like.

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And in the end, let's not forget about battleground geometry. Sometimes you are on the ground level, some other times you are on the rooftops.

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In some cases, you're the one at the top with an advantage, while in other cases you're the one at the bottom with a disadvantage.

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So, now you can see how deep, strategic and unique combat will feel in BioSynth.

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Probably, you already played some games where the main story is always the same and in the final chapter you get to pick a faction to join – which will slightly change the following events.

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Well, we wanted to avoid this.

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We are creating a full branched main story. Which means that you can pick a different route from the beginning.

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And you can always change your direction if you want.

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Of course within limits... because you know, your decisions will affect the events... some of them even drastically.

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So, for example, without spoiling, let me just say that the location and size for one of the final battles will depend on a specific choice you make early on in the game.

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So, we're basically giving you as much freedom as we can.

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For example, if you don't want to talk to Mr. So-and-So don't. Heck you can even kill him! It's your story, you choose how to live it.

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Seriously, you could kill any NPC and still be able to finish the game.

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But, be warned: your coiches have consequences.

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We are building a reputation system that receives your behaviour.

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Accomplish remarkable feats, and you'll gain fame...  not only many NPCs will respond differently based on your fame, but you'll also benefit from being famous...

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for example by being invited in a celebrity's mansion

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By the way, fame is just one part of the equation.

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There's also a karma that goes from good to evil.

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Kill an innocent and you'll head toward evil. Help a homeless and your reputation will go toward good.

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Now... what's even more interesting is the fact that certain reputation ranges may cause you troubles.

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For example, there may be bounty hunters that will come after you. And when I say "may"I mean "will".

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Aside from a global reputation, you also have a reputation range for each faction.

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This may grant you benefits or make you receive some undesired attacks.

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Well... if you like looting, those may even be desired attacks.

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We are paying a lot of attention to the lore.

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The world in which BioSynth takes place is very vibrant, full of details and intriguing facts.

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Let me just say that we are building the lore for the entire world, even if the game takes place in just a small piece of it.

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This helps up creating a more fascinating and vibrating environment and add some very intresting aspects to the game.

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By the way, the game world is very dense and lively.

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Think that simply by walking you may find yourself in some very interesting adventures...

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... and you may have different encounters on the same spot just by passing there in two different times.

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As you can see, the project is quite ambitious and that's why we are coming to Kickstarter:

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to seek your help make BioSynth a true masterpiece.

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We have some very cool ideas and already built the backbone for the game

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With your help, we can scale everything to the necessary size.

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In return we promise to deliver you a game that you'll love.

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Up to now I've funded the game, paid the artists, bought the hardwares with my own personal money...

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...other than working on the project about 10 to 14 hours a day.

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This should give you a sense of my passion and devotion for this game as a guarantee for the quality that we'll deliver.

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Thank you for watching, have a great day and if you like the project please help us spread the word.

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Bye!

