WEBVTT -- English

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Hey hey! Old School!

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Ooh, it's you. Nice car! What brings you to
the neighborhood?

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I heard you actually finished that game of
yours - without a publisher.

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Wasteland 2? Yeah, it was a top seller on
Steam, our fans loved it, and... it's good

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to be making role-playing games again.

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Yeah well, I knew it would sell.

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So, let's see how that money's treating you.
Give me the grand tour!

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Don't know how exciting it'll be, but come
on.

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Woah... pretty dark for a receptionary isn't
it?

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Receptionary?

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Where's the basketball court?

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The what?

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No teppanyaki bar?

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Teppan-what?

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You don't have an on-call masseuse?!

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What you see is what you get. Come on, let's
go to the conference room.

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Alright, come on, here... have a seat.

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So what's next? There's plenty of money to
squeeze out of Wasteland. What do you think?

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Get a barebones Wasteland 3 out before the
fiscal year end?

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Well, we don't like to rush to get a sequel
out immediately. In fact, we're already working

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on a new game!

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Oh yeah... "Planetscape: Numa-numa"... how's
that going?

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Actually, it's looking great. But, we're Kickstarting
a different game in a couple of weeks.

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Another new game? Bad idea! You should be
making a "free to play" version of Wasteland.

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Or, I know! In-game consumables for Wasteland! Players aren't price-sensitive when they're low on ammo!

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Nah, I don't think you understand. Our audience, the reason they support us, is that we

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*don't* do those types of things.

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We spend all of our time making the games fun, rather than worrying about how to pick

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the money out of their pockets.

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Alright. Fine. What's the new game? Give me
the pitch.

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So, the game that put me on the map, 30 years
ago, and the one that I get asked about the

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most... is The Bard's Tale.

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Another old game? Alright, listen Old School.
I'm telling you... you need to get into the

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DLC business! Mobile apps! MMOs! Pets, hats,
paid mods! It's all the rage! Anything except

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another Kickstarter campaign!

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Seriously... it's dead!

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Funny you should say that, because we're looking
to raise another $1.25 million on Kickstarter.

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Then we're going to add at least another $1.25
million on top of that.

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Why do you have all this interest anyway?

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I'm a *consultant* now, thanks. And it's clear...
you *need* a consultant.

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So... you don't have a job.

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Would I f*cking be here if I had a job?!

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Hi, I'm Brian Fargo, and I'm coming to you
from the ruins of Skara Brae, which many of

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you will remember was from the original Bard's
Tale!

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It's f*cking freezing...

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A few years ago I came to you to help make Wasteland
2 a reality, and boy did you come through!

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Your incredible support gave inXile the ability to create a sequel in the style and manner it deserved.

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That Kickstarter campaign was one of the highest points in my career, and it meant so much

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to me that you got behind us. We did not want to let you down!

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We delivered an epic-sized game with Wasteland
2 to great praise from the people who supported us.

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And then, I came back and pitched Torment
and we weren't even done with Wasteland 2.

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You came through even stronger! That first
day of funding was incredible. Your trust

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and enthusiasm meant we could continue doing
what we love: making role-playing games.

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With your direct support, we get to stay laser-focused
on creating high-quality games without worrying

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about the mass market. And we know people
appreciate buying a game *once* and playing

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it for days on end, without having to spend another dime.

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And so, I come to you again today, asking
you to help us finance the sequel to The Bard's Tale!

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The Bard's Tale was a classic dungeon crawl,
that brought music and art into the genre.

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It was a hard game. We spun you around, teleported
you, wouldn't let you save before every encounter,

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ambushed you with 4 groups of 99 berserkers
- and you loved every minute of it.

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Now the RPG genre has come a long way, and
we don't plan to copy the interface, text-driven

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combat style, or force you to bust out the graph paper.

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What we do have plans for is to use the most
advanced graphics technologies, but not lose

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sight what makes The Bard's Tale great.

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It's a party-based RPG, with strategic combat
that requires your brain and not your reflexes.

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It will have a deep sense of exploration,
atmosphere, riddles voiced by the eerie Magic

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Mouths, and diabolical puzzles you'll love
to solve.

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Of course, any game with a bard means music
plays an important role, so expect some beautiful

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Scottish songs that are sung in the native
Gaelic language.

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Expect a challenge - it will not be an easy
game!

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And thanks to our success, we will continue,
as we did before with Torment and Wasteland

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2, to invest our own money into the game,
to make sure The Bard's Tale IV is the best

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it can be.

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Quite simply, you want it - we'll build it!

