WEBVTT -- English

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It actually started as a very little game project.

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Chris and I decided to quit our jobs to found our own studio,

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and we knew we wanted to make a unique game
based on strategy and tactics.

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We loved playing Dune 2, Total Annihilation, SupCom.

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We wanted to make an original RTS system

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combined with a massive conquest mechanics,

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similar to what you can see in a Planetside 2, for example.

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Then, Sylvain joined us,

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and he transformed our pure tactical vision
with a retro-futuristic design style.

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After one year of working with only a 3-person team,

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we successfully raised some funds to hire a full team:

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another 3 developers, a sound designer,

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a game designer, a community manager,

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a concept artist, and a 3D artist.

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So now, there's 10 of us working on the project full-time,

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and we're completely independent.

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We wanted to create a full-scale MMO experience,

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that featured both these Macro and Micro
levels of management in real-time,

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and in a persistent universe with a real working economy.

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The game is pretty much based on exploration and PVP survival mechanics,

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with a deep upgrade system that's different for each player faction.

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Basically, what we want to make is,

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a universe that functions on a very large scale,

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but where everything you do will make a difference.

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We chose to give the universe a Retro-Feel

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and found our inspiration in the future imagined in the Fifties.

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We want the game to feel colorful and light-hearted,

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all the opposite from contemporary Sci-Fi Universe.

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We are also working with a local rock-band
on the dynamic soundtrack for the game,

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that we plan to release in an LP for our backers on Kickstarter.

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We have created a procedural engine

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which is able to generate huge maps on the go,

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in a matter of milliseconds.

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All the weapons are using real-time ballistics
instead of instant-hit calculations,

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for maximum realism.

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Our netcode is mostly based on peer-to-peer communication,

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which spares us the cost of using heavy-duty servers,

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and that's how we can offer a persistent MMO game

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without charging a monthly subscription.

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We want to release the game on a normal "pay once, play forever" model.

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The universe, story and gameplay are bound to evolve

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and expand after the game's release.

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We are trying to push the boundaries of the RTS genre

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and make something really new and unique.

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So far, we already collected funding for the project's development,

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but we cannot make such a huge MMO game without your help.

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We need to know if WTW! is a game that you want to play,

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and if you're ready to participate in the beta tests

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to help finish our game and release it on Steam.

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