WEBVTT -- English

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Hi, my name is Andy, and I'm the creator of Retro Game Builder.

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This is a software tool that lets you make games for the Super Nintendo Entertainment System

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without writing code.

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Once you've created your game on the PC, you can

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save it on to a cartridge that plays on real console hardware.

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I first learned programming when I was a kid because

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I wanted to make games. I did most of my coding in BASIC

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because it was easy to learn and widely available on

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computers back then, but it was also very slow.

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What I really wanted to make was Super Nintendo games,

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but to do that you had to work for a game company and learn

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something called "65816 assembly language".

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Even the name sounds complicated.

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Today we have Visual Programming Languages like

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Blueprints for Unreal Engine or Bolt for Unity,

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which let users create games graphically instead of writing code.

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And I got to thinking that something similar could be made

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for the Super Nintendo. I could finally make the games I always

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wanted, and better yet, I could share the tool with others so

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that anyone could turn their game ideas into reality.

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I decided to call it "Retro Game Builder".

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Retro Game Builder lets you create assets and game logic

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with an intuitive graphical interface. You can easily test

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your game in an emulator, and when you're done, you can

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save to a rewritable cartridge with the click of a button.

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I've designed a cartridge programmer that integrates with

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the software, and I've teamed up with a skilled electrical

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engineer to produce the cartridges themselves.

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This isn't my first project involving retro game consoles.

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A couple of years ago I became a Video Content Producer for

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element14 Presents, and that allowed me to work with classic

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game systems in a whole new way.

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I made a Game Genie for the Atari 2600 with an FPGA,

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a wireless adapter for the original Game Boy, and

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most recently, a modified Super Scope that works on modern TVs.

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Before releasing Retro Game Builder, I plan to add several

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important features like sounds and music, game saves,

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and mode 7 effects. And that's why I created this Kickstarter

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campaign. If you've ever wanted to create original games for the

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Super NES, I hope you'll consider making a pledge today.

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Please feel free to contact me with any questions you may have,

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and thank you for your support.

