WEBVTT -- Englisch

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Hey I'm Michael from Space Dust Studios.

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We're a team of game developers from Melbourne Australia who have been working together over the last decade on a whole bunch of games, including

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Battlefield Hardline, Battlefield 4, Need For Speed Rivals, Dead Space 1 2 and 3, and many more.

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About a year ago, we went fully independent, and started work on our debut project.

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Space Dust Racers is a combat racing party game for PC, Xbox One and PS4.

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You'll race cartoon aliens on exotic planets, using weapon powerups and fast reflexes to knock out your opponents.

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It's a game you can play with family on the couch, or with friends in online multiplayer,

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and there's a really fun single player story mode to explore as well.

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It's a throwback to old-school party racers like Mashed, Micro Machines and Rock n' Roll Racing.

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There's no splitscreen in multiplayer, there's just one shared screen for all players.

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Anyone who falls behind or off-track is eliminated until the next round.

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You score points by taking out the competition, until someone scores enough points to win the match.

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It's a drop-in drop-out party game through and through, with dead-simple controls that anyone can pick up quickly,

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and it really plays more like Super Smash Brothers on wheels than it does Mario Kart or Crash Team Racing.

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But to be fair, all of these games are really big influences for us.

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This is a game about competition and replayability, so not only are there stacks of game modes to play,

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there's dozens of gameplay modifiers, and these can be bolted on top of the game modes to really mix things up.

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Whether you want to turn off a weapon, use defensive shields, add airstrikes for players that have been knocked out,

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maybe you want slippery handling or you want to force everyone to reverse backwards around the track,

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we're pretty sure we've got you covered and you're in full control of the gameplay,

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and we know you've got ideas about gameplay modifiers too and we really want to hear what those are.

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One of the coolest things about Space Dust Racers is that you can play it with 16 people in one room.

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You don't need 16 controllers though! Instead, you can use smartphones or laptops as extra controllers.

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This technology is already working in our demo with iOS and Android phones, and it uses some of the latest HTML5 goodies to achieve it.

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You can even plug in a USB on-the-go cable to your Android device and connect up a physical controller to that instead, if you prefer tactile feedback.

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We've been working really hard over the last 10 months to create a fully playable demo with many of the technical challenges solved already,

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and we've taken that demo to gaming shows locally and abroad, and we've gotten feedback from players of all different backgrounds and ages,

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everyone from kids through to adults. But now we need your help to produce the remaining content for the game.

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We've come to Kickstarter so we can remain independent, and get feedback from you - the gamers - to make the experience as good as it can possibly be.

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So please have a look at our team's experience, the quality of the art, the game design, where the project is at at the moment,

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ask us heaps of questions, and if you believe in the game as much as we do, please support us and back Space Dust Racers.

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Even if you can't afford to pledge, you can help us out heaps by sharing the Kickstarter on social media with your friends.

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Thank you very much for your support, and we look forward to making Space Dust Racers with your input.

