WEBVTT -- English

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Hi there, my name's Joshua Meadows and I'm the lead writer and developer of Alcyone: The Last City

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Alcyone is an interactive fiction video game set in the near future

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after attempts at faster than light space travel destabilised the universe as we know it.

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Although most of existence was destroyed in this catastrophe, known in the game as The Event, a small

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enclave of humanity managed to survive in a place known now

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as the City. Alcyone is a science fiction game at its heart, but more than that

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it's a place where politics and intrigue really have a focus.

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The City has a very rigid class and caste system forced on the population

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and it's run by six very powerful Houses known as

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the Six Ruling Houses.

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Alcyone has a huge emphasis on choice and consequence.

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The player can align themselves with various factions

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and in doing so really influence how the rest of the game plays out.

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Information and knowledge are the City's real currency

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and having the right bits of it will open certain doors

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or lock you out of various pathways.

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The actions that you choose within the game

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itself heavily influence the direction that your experience goes

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and very much locks you out of certain parts of content

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if you align yourself with certain factions.

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This means that there's a huge opportunity for replayability,

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and experiencing the game from different viewpoints

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or different aspects of the plot.

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Alcyone straddles the line between video game and novel.

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It includes a fully featured soundtrack,

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as well as gorgeous hand-painted digital artwork.

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I've been writing for over fifteen years, and I've been lucky

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enough to experience writing both as a video games journalist

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as well as writing for video games themselves.

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This is the first game that I've created myself, although I've worked on many projects in the past.

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I also publish a science fiction novella series,

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called Iyetra, which was a

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quarterfinalist in the 2012 Amazon Breakthrough Novel Award contest

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sponsored by Penguin Books.

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When I'm not writing, I help run GX Australia

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Australia's most inclusive convention

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for video gamers, geeks, and all of their friends.

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I'm looking for $5000 Australian Dollars

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to help bring this project to life.

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The amount that I'm asking for will

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help me offset costs that I've already incurred

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in the course of developing the game

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so far and also take care of

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expenses like more music, sound effects, and artwork.

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If the campaign raises over

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$5000, I've got a number of stretch goals

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all focused on bringing additional guest writers

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on board, including some names

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that you probably have heard of

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like game design veteran David Gaider

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who was the lead writer and world designer for

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the Dragon Age series among other things,

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and Alexis Kennedy, who was one of the

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founders of Failbetter Games

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and one of the developers behind

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Fallen London and Sunless Sea.

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I also have a number of other writers who

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have thrown their names in and are excited

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to get involved so if we raise additional

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funds over the $5000 you'll be able to see

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their work in the game as well.

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Backers can pledge for DRM free copies of

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the game in their choice of platform

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as well as awesome extras like

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digital artbooks, the complete soundtrack, or

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really cool things like seeing the House sigils

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printed out physically

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on canvas.

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I'm really thrilled to be able to bring this project to

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you all and I hope that you're all as excited to play it

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as I am in writing it.

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With your help I'll be able to make this game a reality

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so thank you so much for your pledge!

