WEBVTT -- English

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Greeting space pilots!

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We’re back with another Kickstarter for Everspace 2. Yes, you heard right: We’re making a sequel but not as you might think!

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This time around, it’s not going to be a roguelike but an open-world spaceship shooter with deep exploration, tons of loot and classic RPG elements.

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It’s the kind of space game we have always wanted to make
but never had the money for.

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Telling from over 30,000 comments on social media,
it is also exactly what you guys want us to make.

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Now, we understand that trust in the developer is more important than ever,
so let’s have a look where development after one and a half year is currently at:

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Everspace 2 is a vast open world game.

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That's why we need a lot of content to keep things interesting and fun.

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So, early on we started to expand on the lore established in the predecessor

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and added more emotional and thematical depth
to the universe you will discover.

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Things are changing in the demilitarized zone of Cluster 34.

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New factions are settling in, old conflicts are re-igniting.

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There are bustling hubs and remote nebulas teaming with bizarre wild life

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all just waiting to be explored.

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Most of the world of Everspace 2 is going to be handcrafted,

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allowing us to make full use of Unreal Engine's powerful lightmass tools
for pre-baked lighting.

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This includes global illumination, ambient occlusion and volumetric lightmaps.

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We're also implementing many of the engine's recent advancements

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such as volumetric fog, Niagara particle systems,
Chaos destruction and possibly even ray tracing.

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You will be glad to hear that we're keeping the much-praised
Freelancer-inspired controls

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and fast-paced combat of the original Everspace.

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Inspired by Diablo and similar loot-heavy games, 
Everspace 2 will feature a deep loot system

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with a broad range of equipment and abilities for your ship.

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You'll be on the constant hunt for better gear,

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be it through exploration, combat, trading, missions

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and various challenges that await in the vastness of open space

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There will be many ship classes to choose from.
Think of your starfighter as a character

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in an RPG that you can level up and equip with an assortment of skills, weapons and modules

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that fit your playstyle or the situation at hand.

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We'll continue the hero's journey of Everspace 1.

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A stray clone on the run in the DMZ.

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He'll find a homebase that can be expanded and populated with companions.

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Through them he finds a new purpose in life
and discovers what it means to be human.

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Everspace 2 will also have an RPG-like quest system
with main and side-missions.

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Players are free to roam and explore an open world with at least
20-30 hours of narrative-based gameplay.

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So, you might be wondering why we are doing another Kickstarter
even though the first Everspace was a commercial success.

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The release of Everspace would not have been possible without
the Kickstarter community that not only helped us financially

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but also creatively. Tons of suggestions and invaluable feedback
have made the game the great success it was.

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So, we would like to give our fans the opportunity once again
to speak your strong ideas,

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and maybe unlock a few stretch goals, too.
We got some really crazy ideas…

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Ok, we hope you like what you saw and that you are equally excited
about Everspace 2 as we are.

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So, let’s do this together and make an arcade spaceship shooter
that you can sink hundreds of hours into!

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Thanks for your time and support,
see you in space!

