WEBVTT -- English

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I'm Robyn Gray. I'm the Game Director on a•part•ment.

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I'm Richard Emms, I'm the Lead Designer 
and Lead Engineer on a•part•ment.

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a•part•ment is really a game about relationships.

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The main relationship is Nick Connor, who has been
dumped by his girlfriend, Madison, of four years.

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You spend about half the game-time wandering
through the apartment they shared together,

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uncovering memories of their time together.

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In the other part of the game you play as Nick's neighbors.

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You get to experience their lives from their point of view.

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There's a widow, there's an unfaithful lover,
there's an estranged father-daughter pair

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and there's a guy who's just moved across the country
who's completely lost his support network.

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We very carefully and deliberately designed each of these vignettes

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so the gameplay, the narrative, 
is all tied together very harmoniously.

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They may or may not know each other very well,

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but all of them are tied together
and linked by these universal things

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that we all experience in relationships no matter
what kind of relationship that might be.

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We've had people play it and say it's
reassuring to know that all of these people,

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even though they're strangers, they have their own 
struggles that they're trying to get over.

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I think text really helps people connect with these characters.

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We leave a lot of things to be filled
in by the player's imagination,

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just like in a good book.

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You don't exactly know what these people look like,
you don't know what their voices sound like,

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you don't know their facial quirks.

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You get to say, 'Oh, well, maybe Rose looks like me.'

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Or, 'Oh, maybe her husband looks like my boyfriend.'

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And that really gives you this automatic connection right away

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because they are your characters and
they have pieces of you embedded in them.

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Something that we've been thinking about for so long,

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is trying to figure out how we can make 
the best games that we can.

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The most unusual games that we can.

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And experimenting with how to make people feel
the things that we want them to feel;

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have the game's story resonate with people while they're playing.

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That's something that we've been really proud
that we've been able to achieve with a•part•ment.

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We've been working on a•part•ment for a while.

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It's truly been a labor of love for us.

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This is something where we've had 
pretty much zero funding throughout

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and so we haven't been able to get it to 
the level of polish that we would like.

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Where the Kickstarter comes in is we need funding.

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We're a very small team.

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We don't have as much art talent as we'd like,
we don't have really the music talent we'd like.

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The funding will help us cover bringing in 
additional musicians and outside artists

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to really polish it and make it the best it can be.

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We're really excited to bring you guys into this 
project, so please back a•part•ment.

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Please watch as we finish this game.

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and please play it when it's done!

