WEBVTT -- English

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Mic up!

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Oh, are we shooting?

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Alright.

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Hello!
We’re Cultic Games.

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Figuratively speaking!

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A newly formed gaming company from İstanbul.

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According to our market research...

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According to our market research...

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-Did you see that?!
-See what?

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Whatever!
According to our market research...

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...we’ve determined a certain kind neglect in the computer role
playing genre...

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...concerning the "Cthulhu Mythos"...

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...and decided to make our next game a
Lovecraftian RPG.

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It’s a pure business decision.

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It has nothing to do with the strange dreams we’re seeing...

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Yes! We have a dream! A mutual dream!

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And we want to make this dream
real...

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With your help!

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Of f*ck! It happened again.

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Excuse me sir;

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What exactly happened?

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Eh... Shall we have a brief tour in our office and meet the team, eh? Let’s go.

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Here are the photocopied pages of Necronomicon you requested master!

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Didn’t I tell you to wait in the
basement!

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Come on, this way!

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Oh, by the way... Watch your heads, please.

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Man... Do you think this is a good idea?

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They are just a little weird... That’s all.

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Do you also see the dreams?

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They are... beautiful.

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Let’s start with our coding department:

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Oh God...

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He's really old school!

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You're about to see our...

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Art department!

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True art can only come from
suffering.

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Don't you agree?

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And for the writing...

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We collect our stories from unfortunate
souls...

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Like you...

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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

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Now!

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Repeat after me:

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Sleep

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No

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More

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No. We haven’t sacrificed anybody
to make this game.

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Yet...

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But we are as dedicated as our
characters in the video.

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I’m Can Oral, the lead designer and the creative director of the Stygian project.

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Hi there! I am Ozan Can Kırkyıldız.

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I'm responsible for business and production.

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My name is Yavuz and I'm the combat designer of Stygian.

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I'm Barış Silay. I'm the writer.

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As Cultic Games, we are tired of the repeating patterns in computer role playing genre...

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...such as "Sword and Sorcery" and "Space Opera".

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We believe there is a vast territory yet to be explored in narrative role playing games.

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With "Stygian: Reign of the Old Ones"...

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...we wanted to create a true Lovecraftian role-playing game...

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...embracing the themes of horror, loss and madness.

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Our primary goal is implementing these themes to the game systems as well...

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...in addition to the game’s narrative and art.

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The last thing we want to do is creating another generic role playing game with tentacles and some Lovecraftian flavor.

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Switch goblins with the deep ones and the swords with Tommy Guns and you’re done, right?

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No, we’re not doing that.

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And that’s where our unique systems come in to play.

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In Stygian your character loses sanity when he sees things that his mind can’t comprehend...

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...and can develop mental conditions...

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...which have a direct impact on your dialog choices, as well as combat capabilities.

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Don’t just assume that developing a mental condition is all that bad:

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Sometimes, being mad in a mad world helps.

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Stygian is not a game about winning, it’s about enduring.

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You’ll realize that you won’t stay alive for too long...

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...if you try to destroy every unspeakable thing you encounter in our turn based combat scenarios.

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Most of the time the reasonable choice will be wearing out the enemy enough to make your escape.

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Another concept that we’re proud of, is The Belief Systems.

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Belief systems explain how your character clings to reality...

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...and replenish lost sanity in the tragic world of Stygian.

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Belief Systems also offer fresh role-playing possibilities for your character...

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...beyond the conventional notions of good and evil.

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And magick...

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Black magic of Stygian is very potent...

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...but will cost you your mind, health and sometimes your very soul.

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Being a master of the true occult is not like flinging colorful missiles from your finger tips.

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Although the price is steep...

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...you’ll find yourself in situations that the powerful forces of the occult can provide the edge you need to survive.

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All our team members are deep admirers of Lovecraft and his work.

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From the Archetypes which form the template for your characters and determine their prologue stories...

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...to the companions who are some of our favourite Lovecraftian characters...

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...Stygian follows the legacy of Lovecraft and cosmic horror...

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...blending it with the 1920’s culture and a supernatural apocalypse.

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For the last eight months we’ve been engulfed in the sweet madness that comes by the name of Stygian...

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...and reached a point where we can show the progress of the game to the RPG and Lovecraft fans to seek your support.

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We have so much in mind and day by day we’re feeling that we’re on the verge of something beautiful.

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I mean, terribly.

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And we want to do this by staying completely independent.

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We don’t want to make any compromises for this game.

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With your help we believe that is possible.

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We hope you’ll see our hard work and lost sanity behind this game...

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...and back Stygian...

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...so we can all enjoy this narrative, turn based Lovecraftian RPG...

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that we have all been craving for.

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Let's watch it grow together!

