For continuing updates on this project go to www.ZONWARE.net!
You can even join our Mailing List for free content and adventures!
Set in 1996, DEAD HALT is a TableTop Roleplaying Game where players will attempt to survive among the absurd technology and ridiculous mechanical creatures of a quirky megalithic Hotel.
Using a custom rules system utilizing regular six sided dice and playing cards, Dead Halt is a complete setting for cyberpunk-esque roleplaying. It was designed to be extremely quick to learn, easy to play, and narrative driving. It is a perfect game for one shots as well as for developing long term campaigns. Characters are created in game, and Game Masters can run it with little to no preparation.
You enter the Hotel. You were not looking for adventure, just a brief escape from the limbo of daily life. The Hotel seems to have other plans.
In DEAD HALT you will find yourself in the following situations:
- Taking up a job as the Hotel Maintenance Crew
- Receiving Quests and obtaining Rewards from the Bartender at the Hotel’s Fall Bar.
- Gambling for absurd equipment at the massive Gashapon machine in the basement.
- Assisting quirk-ridden computer Consoles that hang from the ceiling.
- Taking the Elevator to ridiculous and unexplainable floors and landscapes.
- Meeting curious potential allies, odd monsters, and Halted Clunkhead Maintenance crew.
- Losing limbs and have them replaced by state of the art 1990’s Cybernetics.
- Attempting to resist the whispers of the Hotel’s supercomputer; FortRA.
DEAD HALT is a passion project that I began a few years back. I was in search of a Roleplaying game that allowed anyone to sit down and play at the drop of a hat.
What began as a hack of our incredibly wonky Paranoia XP game slowly developed into the world of DEAD HALT. We loved the decisions Paranoia made us work through, and I wanted to push it even further.
I slowly created a new world, light enough to play whenever, and with enough depth to encourage the types of stories that were most memorable for my friends and I.
- Horror elements with breaks of light hearted humor.
- Discussions of the change of ones personal identity through body modification.
- Existential dread under the rule of an unhinged super computer.
- A robot-slaying bird-headed business man and his sarcastic cat.
ClunkPunk is the word for it: CyberPunk motifs jammed into the aesthetic and unreliability of 1980's technology.
If you enjoy games like Paranoia, Tales from the Loop, Mutant Year Zero, Gamma World, ZORK, or quirky settings with a hint of terror, I encourage you to try out DEAD HALT.
I think you just might like it.
In fact, Want to try before you buy?! Check out the FREE play test PDF on zonware.net!
*Concept sketches for Character Options and Console Dispositions
Aside from the quirky world, the DEAD HALT game system was created specifically to;
- Begin play within an hour of picking up the Zine.
- Have no session zero, jump right in and create characters in game!
- Bring in players brand new to Roleplaying Games.
The 36 page Zine is a quick read and packed full of content bound by simple to learn rules that allow for incredible stories to emerge without any difficulty. No clunky game mechanics or novels worth of text to read.
This in no way means DEAD HALT is simple, just efficient.
If you have any questions please feel free to contact me anytime on Twitter, or by email at firstname.lastname@example.org.
*Character by Miranda Sider on Twitter @meidri_
The DEAD HALT Roleplaying Game will be a 36 page staple bound Zine. Every copy will be printed on premium paper with a heavy weight letterpress printed cover (On a real hand cranked printing press!). Each Zine from this Kickstarter will be numbered and initialed by ZONWARE to indicate your contribution to my very first work.
Printing will take place at Angelica Ink Letterpress in Upstate New York. I have worked with them in the past, and they put nothing but incredible care into their creations. DEAD HALT will be no different!
"Angelica Ink began in a garage in rural, Angelica, New York from a love of real ink, beautiful paper and an obsession with cast iron. As the collection of platen printing presses grew, we expanded to an old mill building in the small village of Angelica.
The letterpress products from Angelica Ink are created on treadle and hand-operated presses from the late 1800’s. Angelica Ink is a working press shop, open to the public. We print custom, personal and commercial products and offer classes in book arts including bindery, marbling, letterpress and paper making."
I want this game to be ever evolving. Any extra funding we gain above our goal will go right back in to fund more art, and content for the book.
Follow me on Twitter to keep up to date and to unlock the Adventure Arc "Rats in the Walls" which will be sent out for free online before the release of the physical Zine!
~Adventure Arcs are one page idea joggers to get a session off the ground instantly, with a few key items, characters, and a simple premise or quest to launch players into the Hotel.
~NPC Character Profiles consist of a a sketch and short bio on key characters in the Hotel such as the Bartender Dhuraine, Gad and his sarcastic Cat, or the Supercomputer FortRA.
~Hotel Customization Modules will lay out options to expand the Fall Bar and other rooms in the Hotel to allow for longer campaigns and character options.
~2nd Character Species Options will include multiple new Character Options to play when your first character inevitably becomes a Clunkhead and you have to create a new one. These will include Ratfolk, Spawn, Blank Clones, Undead, Rogue Consoles and More!
BAM POW NEW REWARD TIER.
You heard me. Find out the fate of the Hotel's defunct super computer: FortRA.
At this Reward Tier you get both a copy of the Zine, and a Floppy Disk.
Yeah, its a 3.5 in Floppy disk, probably owned by someone else but I promise I will delete their old MS Paint scribbles or Taxes and such.
On the disk will be a PDF Adventure for DEAD HALT named "The Fate of FortRA"
The Adventure will only ever be released on Floppy Disk, and I will not publish it anywhere else. There will be no link, no download, no print out, just a Floppy Disk. If someone gets the adventure and distributes it online like a normal person then more power to them, I wont hunt them down for being reasonable. The only way to get this adventure from me will be on this terribly outdated disk.
I am limiting the pledge for now, just to make sure I can fulfill the amount of Floppy Disks, it may be released later for more backers if it is sustainable.
You can update your Pledge to grab the disk, or tell a friend that actually has a Floppy Drive!
New REWARD, More 1990's FUN.
These are lofty goals. I understand that, but you have made much more possible than I ever expected, so we have to shoot high.
At $2,000 I can afford to bring in two of my favorite artists and good friends to really step up the art of the Zine.
If we hit this goal Miranda will be illustrating the Full Character Species Options, and Emerson will be tackling a slew of Monsters, creeps, and various denizens of the Hotel.
At $2,500 I will be enlisting Brandon Woodruff to create our Soundtrack disk with 1000 free hours of WinterNET Online! (Note: Free Internet hours expired in 1999)
You wanted more right?
Okay buckle up Cabbage Patch.
DEAD HALT is the game you have been wanting all this time? The Consoles are so cool you want one on your desk? WHAM BAM -uh- KABLAM! RUN THE HOTEL.
Get SIX copies of the Zine for all your friends, the Art of the Hotel Zine, the Fate of FortRA Floppy Disk Adventure, Personally help me design an Adventure Arc for Dead Halt, and anything else released during the campaign as well as A ONE OF A KIND CONSOLE FIGURE.
Hand crafted by my two hands comes floor Four's Console, RANLETT.
Ranlett is about one hand high and cute as a creepy button. He is made of clay and a bunch of other weird things, but he will appreciate you for years to come.
There is one, he is beautiful and unique, and the only one of his kind. Back this tier and you are the Hotel.
For more content about DEAD HALT, check out my YOUTUBE!
Risks and challenges
This is my first project I am running for a brand new Role Playing Game. We have played games for years but this marks my first foray into full fledged game design.
I am creating something small and manageable, but unique and expandable. This is why I am opening up the design process and letting others have a say in what they would enjoy as well.
I am hoping that this collaboration allows the design to be exactly what you are looking for, and hopefully even much more.
This is our beginning, I am creating a small project that we can handle to eliminate as many hiccups as possible, and I hope you follow along the with me.Learn about accountability on Kickstarter
- (26 days)