The Fight for System Haven - A 16-Bit Style Space Adventure!
The Fight for System Haven - A 16-Bit Style Space Adventure!
Forge your own path through an imploding universe. Fighters, fanatics, space monsters and more - where will your journey take you?
Forge your own path through an imploding universe. Fighters, fanatics, space monsters and more - where will your journey take you? Read more
About this project
The Fight for System Haven is a lovingly crafted homage to the best of 8 and 16-bit era shooters. Gamers will find plenty to get nostalgic over in the low-poly art and arcade feel, as they explore a constricting universe filled with colourful levels, challenging bosses, a range of characters to interact with, and secrets aplenty!
Play a two level demo of The Fight for System Haven now! Follow the link below for download and installation instructions.
The universe is slowly constricting, eaten away at all sides by an astronomical phenomenon nicknamed 'The Great Silence'. Conflict is rife, as warring alliances carry out bloody and protracted struggles over the remaining habitable planets and galaxies.
The Fight for System Haven is an action shooter, a space opera that takes the player from mercenary beginnings, into making choices that decide the fate of (what remains of) the galaxy itself!
- Adventure through a game with multiple routes and endings to discover - influence the fate of System Haven in myriad different ways.
- Discover a wide variety of locales; dart through trees in a heavily forested planet, find yourself swallowed up into a wormhole, or explore the surreal expanse of an oceanic nebula.
- Pilot multiple ships with different abilities and handling, and find your favourite method of traversing the universe.
- Defeat enemies and bosses in combat and hone your skills to take your place on the time/score based leaderboards for each level.
- Encounter distinct factions full of personality, all with their own motivations and demands of you as a mercenary pilot.
- Take a break from score-chasing and completion to unlock a large amount of collectibles by interacting with the environment - curiosity yields rewards including lore, new ships and secret routes.
- Stretch goals planned for additional routes, nightmare mode, co-op campaigns and more.
The Fight for System Haven will initially be available on PC & Mac, with additional platforms (PS4/Vita, XBone, Linux) planned for stretch goals.
System Haven was once an average collection of stars and planets, littered with interesting astronomical phenomena and the occasional sentient lifeform. Major change was slow, occurring over millennia – just as it should be.
Mercy Jelani was born to affluent parents nearly two decades prior to a violent occupation of her home planet of Peripeteia. She was educated to a high standard through her teenage years, before an invading force razed her town and forced her and her family into hiding.
Ten years later, when the invasion had ended in yet another new government, Mercy had become adept in foraging, trading and skirmishing.
Putting these skills to good use, she quickly became a talented mercenary pilot under the ‘relaxed’ supervision of the new ruling power. Her apathy to conflict, formed through years of desensitisation, lends itself greatly to her line of work.
Conflict is never far from the player in System Haven. Impressive fleets, formed over thousands of years of interstellar wars, have made this sector their home. As well as having to fight through the flagships, experimental weapons and giant, heavily armed orbital installations of the invading armies, the player will also have to deal with the more…unconventional…threats that can be found in the system.
Bosses in The Fight for System Haven use a set of attack patterns, chosen at random that can be observed, learned and countered (in the traditional 16-bit style). Underestimating their abilities based on predictability, however, will lead to a swift death!
The best videogame soundtracks have often been very forward thinking and challenging for the average listener. Composers that worked in non-traditional genres, instrumentation and composition techniques to create a hugely unique sound – one that defined the game itself, just as much as the gameplay it was created to complement – have always been touchpoints for inspiration and creativity.
Zombie#4 has worked in various roles in the videogames industry, including QA, Production and Public Relations. He’s worked with or for SEGA, Creative Assembly, LunchPR, Team17, Bethesda, Platinum Games, Codemasters, Vanillaware and more. He’s also been a house cleaner, bassist, bartender and underwear repacker, but struggles to transfer those skills into development as easily.
Elite Ship Rewards
[Elite Ship #1] S12-Stranraer
The S12-Stranraer is a combat-focused fighter that was captured in small number from an unsuccessful army that attempted to invade Peripeteia. Striking a balance between payload and speed, it also features a unique dual missile system for high burst damage.
[Elite Ship #2] The Foxfire
The Foxfire is a custom-built scout ship, prized by special operations units for its maneuverability and precise laser weaponry. These vessels are hand-constructed by artisans on a remote planet in System Haven, and are often adorned with a striped finish of their national colours.
[Elite Ship #3] The Comet
The Comet is technically a scaffold bolted on to a large chunk of asteroid that is used as its energy-rich source of power. Despite its ungainly construction, this impressive ship features an enhanced payload and longer boost times to compensate for its increased bulk.
[Mercy's Perfect Ship] The Shooting Star
Originally designed as the personal craft for a Prince of an affluent nation, the Shooting Star is fitted to the highest specification imaginable. Unfortunately for the Prince, he was assassinated before he could take the craft on its maiden voyage. Fortunately for Mercy, the ship was discovered lying unused in a production facility and quickly 'procured' for Peripeteian governmental use.
Risks and challenges
As an industry worker, Zombie#4 has seen hugely successful projects, projects that have their struggles but make it in the end, and projects that fail (or never get off the ground!). This previous experience is being used to ensure that whatever is committed to can be delivered, and months have been spent in the scoping and time calculation of this project.
After funding, there will be regular, twice-monthly updates into the state of the game, with videos and images where appropriate. There is also a large web of industry contacts available who can be contacted for advice as the project progresses.
When key stretch goals are met, additional staff will be recruited in order to make sure these goals do not delay launch. Updates will be given on this if and when it is required.
There might come a time when feedback testing may need to be carried out, to make sure the game is balanced and enjoyable: a call will be put out for any backers who wish to assist in this matter.Learn about accountability on Kickstarter
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