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The creators of Shadowgate are developing a new, epic version of the first-person fantasy adventure smash hit. Help make it happen!
The creators of Shadowgate are developing a new, epic version of the first-person fantasy adventure smash hit. Help make it happen!
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3,468 backers pledged $137,232 to help bring this project to life.

February Update!



In between digging out of the big snows that have plagued the East Coast (we got over 16 inches a couple of weeks ago in central Virginia), we've been very productive this past month. We have reached our Alpha milestone! 

This is huge because it means that every game play-related feature is in (in one form or another) and now we can concentrate on working toward our beta. It took a little longer than we expected but we’re pretty happy with the results!


While there are tons of things that have been done, here are just a few of the bigger things we accomplished since our last update...

  • Darkness: This feature required all-hands on deck for implementation. It touched all aspects of the game: graphics, scripting, and PAC engine. Take a look at what Sarah has put together in the latest video update to see how this is looking. We are still tweaking this graphically.
  • Organizational Refactoring: Our programmers have refactored the structure of game files. This is so we can easily support the various difficulty levels, tutorial mode, localization into other languages, etc. More of an under the hood piece of work, but important nonetheless.
  • Animation Prefabs and Spawn Points: We have added spawn points to all the rooms so that differing animations can play as necessitated by the script. This allows us to share one animation or particle effect across multiple scenes without having to add it to every scene. A real savings on the footprint for each scene load.
  • Animations and particles: We continue to finalize our 2D animations and insert the particles effects that are needed for object specific interactions (like burning a burnable object) and various room ambiance (like fog and rain).

So now we move on toward our Beta Milestone and the full implementation of features that are only mostly in the game. This includes the following...  

  • Achievements: The support for our in-game achievements is currently being added to the game engine. We need to then input this into the script where necessary and hook in the visual display of each on the achievement page. And of course, part of this process is to add the support hooks for external achievement systems like Steam.  
  • Tutorial: While the design, xml script and assets are completed, we will be tying this together with the code (based upon the refactoring mentioned above) and begin testing it. 
  • Visual/Audio Tweaks: We are going through the game and polishing all the animated sequences. This includes adding missing audio, tweaking animation durations, and adding delays so things sync up properly.
  • Play Test and Polish: Before we release the game to beta testers, we intend to play test and polish Shadowgate as much as possible to make it an awesome game.
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We now have word that our game boxes have been cleared from the Port of Richmond. Talk about your slow boats! Hopefully we'll get our eyes on them soon! 

And again, if you didn’t get your Humble key, contact us at and we'll be sure to get that sorted out.


We are thankful for the continued support you have shown for our small company. We know it’s taking longer to develop than we had hoped but with the addition of extra rooms and features, we feel that we are giving you a much better game. Feel free to drop us a line (or post a comment) and let us know what you think. 

We very much appreciate your feedback! 

Karl and the Zojoi Team

Paweł K., Rich Douglas, and 24 more people like this update.


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    1. Eric Bjord on April 6, 2014

      Looks brilliant! Looking forward to playing this! :)

    2. Zojoi 2-time creator on February 28, 2014

      @all - Collectors game boxes just arrived at our office! Pics here ->

    3. Brandon Allen-Trick on February 28, 2014

      Hmm, the lighting is certainly an interesting concept, but I don't know if it will really add anything to the game play. Seems like needless resource management in what is ostensibly a point and click adventure game. It doesn't seem fun.

    4. Zojoi 2-time creator on February 27, 2014

      @Amedeo - Yep, key commands are in and working great. Take a look at the video in Update 44 ^_^

    5. CecilNezuto on February 26, 2014

      @Amadeo I believe that, in an earlier update, they stated that you will be able to hotkey the commands for a more custom playstyle.

    6. Amadeo Quinto on February 26, 2014

      Looks great so far. One question though, will there be keyboard shortcut support built in? It'd be really nice to be able to hit the 'T' key for example to initiate the Take action, to minimize the mouse clicks, and reduce some of the tedium.

    7. Missing avatar

      Ismail Saeed on February 26, 2014

      I remain eager for the progress this game has made. I look forward to this version! :) (I've said more than that a few times, but I'm just one of the voices really.)

    8. Chris Skuller
      on February 25, 2014

      I can't even express how excited I am for this game. Shadowgate has always had a special place in my heart since I was a child. Heck, I even read the Worlds of Power "Before Shadowgate" book!

    9. Zojoi 2-time creator on February 25, 2014

      @all - Great feedback - always appreciate it! A few specifics. Voiceover isn't final and we'll be tweaking that as we get closer to beta. Torch management is definitely a part of the game but is A) more balanced in this version and B) variable depending on the difficulty settings. Again, thanks and keep the feedback coming!

    10. Jeremie Lariviere
      on February 25, 2014

      Thanks for the update, I'm looking forward to playing the game!

    11. Federico on February 25, 2014

      I missed the original but can't wait to play this version! Also i'm sure delaying for the sake of better quality was the right choice.

    12. CecilNezuto on February 25, 2014

      Can't wait to play this gem. So happy about the revival of Shadowgate, as a whole. By the time this is finished, I should even have my new PC built, so that will allow me to run this game at it's best ^w^ Keep up the good work, guys. This nostalgia trip is well worth the long wait.

    13. wfincher on February 25, 2014

      Personally I hope the voice of the Warlock Lord is a little more terror inspiring, this voice was like a scooby-doo villain to be honest.

    14. Tomimt on February 25, 2014

      Nice, that you managed to squeeze in some voice acting. All things are looking pretty good to me.

    15. Ian Kelly on February 25, 2014

      Is that the final voice acting for the Warlock Lord?

    16. Ken Gagne
      on February 25, 2014

      … though I hope "torch management" doesn't become a major timesuck.

    17. Ken Gagne
      on February 25, 2014


    18. Rich Douglas on February 25, 2014

      Lookin GREAT! Not sounding too shabby either if I do say so myself ;).