Funded! This project was successfully funded on November 25, 2012.

Update #24

Stretch Goal #1 Attained! Plus Here Come the Goblins and Stretch Goal #2!

Awesome job everyone! We've hit our first stretch goal! Now we'll be able to see what's in that brand new third tower and discover the secrets of Lakmir and the Circle of Twelve!

To continue in the Thanksgiving spirit and because we are very grateful to every one of our backers, we've decided to also ADD the Goblin Room back into the game! This room was cut from the NES version and it will be back in our re-imagined epic!

And now that the Goblins have returned- let's move on to our Second Stretch Goal ($140,000) and find out how the Warlock Lord excavated the caverns under Shadowgate and breached the guarded Resurrection Chamber to release the Behemoth!

THANKS AGAIN!

Dave and Karl

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Comments

    1. Greta_4_2005_04_sm.small

      Creator Greta - KG Pinkerton Rd AGL589 Mem. AGRM on November 25, 2012

      @Markus -You are right about the parsers - even for a native Englist speaker they were sometimes tough - and no internet walkthroughs available either!
      Never actually played Enchanted Scepters as I only recently entered the Mac world last year ( and loving it I might add). I'll have to look up Deju Vu - sounds interesting. Do you know if there is a version floating around that will run on an Intel Mac?

    2. About_deutsch.small

      Creator Markus on November 25, 2012

      @Greta - Thanks for getting my fading memory in gear. Now that you mention it, I remember Enchanted Scepters. It was a nice idea but not much of a game. Too easy to solve compared to the text adventures that came before it. I liked playing the text adventures, but essentially they were too tough for me with English not being my mother tongue, only having picked up some English at school and from computer science text books. The text parsers were really finicky: If you had the right thought, but didn't use the right words you were just out of luck. Déjà Vu was the first point and click adventure with really tough puzzles and a Dashiel Hammet like story line that I truly enjoyed! Memories of that game were the main reason for me to back project Fedora since I am hoping for a similar experience there.

    3. Missing_small

      Creator Nurot on November 25, 2012

      The Swedish translation was crappy in a good way ;). Me and my brother used to laugh a lot at the weird spelling errors. But I don't remember the mistakes making the game difficult to understand. If another translation is ever made, I hope the mistakes are kept. But I am wearing my nostalgia glasses.

      My brother may have the NES game still, but he is the only one that can make a game run on that old machine. That is I was so happy when I found this KS.

    4. Greta_4_2005_04_sm.small

      Creator Greta - KG Pinkerton Rd AGL589 Mem. AGRM on November 25, 2012

      @Markus - funny I alway though that Colossal Cave (on a mainframe in fact) was the grandaddy of them all
      No graphics - just text. Which btw a version is buried in the Mac OS today. You are right though Shadowgate is one of the first actual point and click, though according to Wikipedia something called Enchanted Scepters was the first, then Deju Vu. I suspect Shadowgate was the first really well known one.

    5. Ootg_avatar_armikrog3_-_final_copy.small

      Creator JuanitaD-ArmikrogArmyGoat @ AGL589+$4.96 on November 25, 2012

      PayPal will probably pick up after the KS is over. Right now most of the people going through PayPal are those that can't (or don't want to) pledge through KickStarter. But most backers would rather see the progress made when they pledge here until it's over.

      Once this KS wraps up and the only way to get some of the KS exclusives is to back on PayPal, you'll probably see it pick up significantly. And you'll always have fans of the original game that won't find out about your remake until after the KS is over, too.

    6. About_deutsch.small

      Creator Markus on November 25, 2012

      @Greta - No combat. Just brains. The original game was very much story driven. As much story as you could fit on two 3.5'' 800k floppy disks :)

      You have to remember when it came out on the Mac, there was no color, not even grayscale! The graphics were dithered black and white and didn't even fill a fraction of the small MacPlus screen. But it was the first point and click adventure with a lot of story and a sophisticated inventory system where you could try to combine items you saw or picked up. Sierra adventure games later eventually followed in Shadowgate, Uninvited and Déjà Vu's footsteps. But Shadowgate was the real kicker that started them all.

    7. Logo.small

      Creator Zojoi on November 25, 2012

      @Domitianus - Paypal has started a bit slow. We'll keep y'all up to date as we see some progress!

      @DVBF - Right, forgot about DV. I don't think Uninvited was tho. No, ICOM didn't do Sword of Hope. Whew!

    8. Backerbutton.small

      Creator DVBF on November 25, 2012

      Also Deja Vu was translated into Swedish, along with Maniac Mansion, those were the only NES games that was translated AFAIK . But I actually don't think Shadowgate and Deja Vu translations were that bad! :)

      Sword of Hope for Game Boy is an other story though. Horrible translation, more or less unplayable because of all incorrect grammar!! Was this game also developed by ICOM btw ?

    9. Greta_4_2005_04_sm.small

      Creator Greta - KG Pinkerton Rd AGL589 Mem. AGRM on November 25, 2012

      @Zojoi - so I was under a misconception, I thought this one was more combat oriented based on some of the comments. Glad to hear different.

    10. Missing_small

      Creator Domitianus on November 25, 2012

      Great to see this one funded and a stretch goal to boot!

      How is the fundraising going on paypal?

    11. Logo.small

      Creator Zojoi on November 25, 2012

      @Greta - Shadowgate is not an RPG hack and slash game. It is a first person adventure where you use your command system and inventory to solve puzzles. It is also heavily story driven :)

      @all, posted Hiroyuki Masuno's original NES unpublished tune for the Goblin room to the main page :)

    12. Greta_4_2005_04_sm.small

      Creator Greta - KG Pinkerton Rd AGL589 Mem. AGRM on November 25, 2012

      I had heard of, but never played either. Shadowgate is on the edge of my preferred type of game. I generally prefer heavily story driven straight adventure (as in Gabriel Knight) as opposed to RPG hack an slash. My main reason for supporting this to put in another vote for the single player/old school type of game so that more of this type will be developed.

    13. Logo.small

      Creator Zojoi on November 25, 2012

      *only not 'other'

    14. Neb_boomer_largo.small

      Creator Jonathan Shegryn on November 25, 2012

      Thanks for answering my question! :D

      (a.k.a. - phantom photon)

    15. Logo.small

      Creator Zojoi on November 25, 2012

      Yeah, the Swedish translation wasn't very good but I remember at ICOM we were surprised and pleased that Kemco/Seika decided to do one! I believe that Shadowgate was one of the other games specifically translated into the Swedish language.

    16. Missing_small

      Creator Nurot on November 25, 2012

      I played it but I never got very far in the game. I was just a kid then. It was still fun, though. Every time you found out a solution to something was magic. So please don't spoil the game!

      I am going to miss the crappy Swedish translation though.

    17. Major%20hq.small

      Creator Darklord on November 25, 2012

      @Yacob, I'd never heard of the game, before the Kickstarter, I must admit it looks cool though!

    18. Hornedreaper-1.small

      Creator Yacob on November 25, 2012

      @Darklord - Sorry! I though that everyone who was backing this up was to relive the awesomeness that is Shadowgate!

    19. Major%20hq.small

      Creator Darklord on November 25, 2012

      @Yacob, No spoilers! I've never played the game before. :-)

    20. Hornedreaper-1.small

      Creator Yacob on November 25, 2012

      I suggest adding a random humorous message every time that you die in the Goblin room.
      Since we all know that the room will be instadeath (at least that's the way it was supposed to be in the NES version, right?) That could make it worth going into the room multiple times.

    21. Img_53221.small

      Creator Dustin Gray on November 25, 2012

      Awesome!!!!!!

    22. Major%20hq.small

      Creator Darklord on November 25, 2012

      Nice! Who doesn't like Goblins? :-)

    23. Missing_small

      Creator Nurot on November 25, 2012

      I must say that i love the artwork in this game!

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