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The creators of Shadowgate are developing a new, epic version of the first-person fantasy adventure smash hit. Help make it happen!
The creators of Shadowgate are developing a new, epic version of the first-person fantasy adventure smash hit. Help make it happen!
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3,468 backers pledged $137,232 to help bring this project to life.

Recent updates


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Mobile update


Hey everyone,

Apologies that we have been a bit quiet lately. The tablet versions have been waaaay more work than we originally thought and the fact that it was supposed to be easier because of Unity just makes this more frustrating. The other big delays are because:

- some features weren't working properly and we didn't want to release only a subset of the many options we offer in the PC version. So the good news is that all features are in and there are just a few bugs left. 

- the PC version required a few big updates and patches and jumping back and forth didn't help.

So for iOS it looks like it's iPad 3 or newer and this will be out first (hopefully in a few weeks as we will be submitting to Apple very soon). Android follows closely afterward and it looks like it's going to require a quad core. 

Here's a few screenshots:

Thanks for your patience! We will be sure to get back to our monthly updates ^_^

Team Z

May Update - Happy Memorial Day!


Hey everyone!

Apologies for missing the April update! Let me get right into it!


For those who pledged, yes, we are still working on the tablet versions of the game. Even though we are using Unity, these versions have been much more difficult than we thought. The good news is that we have played through the games completely on both Android and iOS. But we have found (and continue to find) a decent number of bugs. Let me highlight a few of the key current issues!

  • Min Specs: Shadowgate just refuses to run decently on a dual core Android tablet or an iPad 2. Still looking into these but I don't have high hopes. Just too much stuff is being done in the background. Again, still working on it!
  • UI: Zooming in and out on the map is causing some wonkiness. Adding a button to glow all objects (as there are no key commands)
  • Saving: Some saving issues on the iPad that we're looking at.
  • Particles: Too. Many. Dang. Particles. We have knocked it down procedurally but are going through room by room to make sure it runs properly.
  • Slice and dice: Changing and cutting things that only worked on the PC (binds, resolutions, etc.)

Thanks so much for sticking with us. We're a small shop but we are dedicated to finishing this right!

Beard: Life Grows On

We have some friends at a new shop called Bruxe Studios whose neat Kickstarter could use some love! It's a game called Beard: Life Growns On and it's a fun platformer. Please consider backing them!

Thanks again everyone for your patience!!! You can always contact us or send questions to  ^_^

Team Z

March Update: Linux and Languages


Hey everyone!

Well, we've been pretty busy trying to wrap everything up in the campaign as well as adding a few new things that have been requested. Speaking of...

Linux: Yes, Linux. For those of you emailing us, it has paid off. It's now available on Steam. We are talking with GOG about making it available there as well. We will let you know if/when that happens!

Languages: Six months and 125,000 (x 4) words later, French, German, Spanish and Italian are available on Steam (same disclaimer about GOG). We've got a minor patch coming out this week to fix a few things (includes a missing French character) and I think Dutch will be done maybe next month.

Tablet versions: Well, these versions are definitely taking longer than we had hoped. With the third party plugins we used and this being our first time doing the ports from Unity, it has been 2 steps forward and 1 back - especially dealing with some shaders that are causing us issues. However, we are making progress and we will be getting these out. I just can't say when quite yet.

Thanks everyone and feel free to email us at if you have any questions.

Team Z

February Update


Hey everyone,

We wanted to give you an update on a few things:

Tablet versions: Yes, we are still working on these. Even though we are using Unity, the port to Android and iOS has been tough especially when dealing with some third party plug ins. We still very much believe that we will finish them and they will be awesome but we don't have a definite time-table on it. We apologize and appreciate your understanding!

Sherlock Holmes Consulting Detective: Our Sherlock Holmes games are on the Steam Greenlight site. While Valve allows us to release certain titles directly to Steam (like the recent MacVenture series), they asked that we put Sherlock through the Greenlight process. Please take a moment and up vote us :)

As always, if you have a question, please email us at and we'll get right back to you.

Thanks again everyone! We are very grateful for your support!

Team Z

Happy New Year!


Hey everyone!

Happy New year! We hope your holidays were a blast!

We wanted to give you an update on where we are at with the last of the digital rewards...

iPad/Android tablet versions (Novice tier ($30) and up) - As we have mentioned, we designed Shadowgate to primarily take advantage of PCs and Macs first. Since we are working in Unity, we are able to bring the game over to tablets but we didn't start the process until November as we were working on the October update with the new UI (that would be eventually used for tablets.) We are definitely making progress on optimizing for these devices but it's taking longer than we hoped. I will keep you updated when I have more info!

Commentary videos/Comic (Acolyte tier ($45) and up) - The commentary videos are still in the works but the comic has been a problem for a number of reasons and we simply aren't going to be able to finish it the way we wanted. So instead, we are offering backers at these levels all four of our DRM-Free RetroAdventures (Shadowgate, Uninvited, Deja Vu and Deja Vu II) that feature the 128k Macintosh and Apple IIgs versions of the titles. You can find the games in your Humble account. If you have forgotten how to access your account, you can go here and use the email you used for this kickstarter. If that doesn't work, just email us at and we'll figure it out.

Thanks for your patience and understanding!

Team Z

p.s. If anyone is interested in helping us with a Swedish translation of the game, please send us an email!