OMNI - Tactical Board Game (Canceled)
OMNI - Tactical Board Game (Canceled)
A dice-less and competitive board game about outsmarting your enemies with a magnetic controller! 2+ players.
A dice-less and competitive board game about outsmarting your enemies with a magnetic controller! 2+ players. Read more
About this project
OMNI is a competitive tactical board game that is about predicting your opponents’ actions and countering them with your own in simultaneous turn-based combat.
In the fantasy world of Arbor, the popular pastime is OMNI where they re-enact their history. You play as one Arborian citizen playing a game of OMNI.
OMNI offers its players the freedom of choice; build your own battlefields in an easy to learn but impossible to master board game! No battle is the same and the tactical depth offers much to be discovered!
OMNI will include at least 6 figurines
At least 6 class tokens
4 HP tokens and 4 Omnidralin tokens
4 magnetic controllers
30 map tiles
4 character sheets
And 1 manual/rulebook
The OMNI Standard Pledge!
By using the same materials as the map tiles, the characters and tokens are given life with full illustrations. Get the whole game with colored characters and tokens!
The T-Shirt Pledge!
Support us and get a t-shirt, and the 3D Community Pledge as well!
The hexagonal game board of OMNI lets you create your own map designs. As long as one map tile is connected to another, you can build any map you desire or pick a map that is already made by the community or us!
You control one hero on the game board with a magnetic controller. Each controller is designed to be put down while still hidden so you can go grab something from the fridge or just relax on the sofa. You can control multiple heroes if you are up for the challenge, just grab more controllers!
As the map is built with hexagonal tiles, you can move around and perform actions in six directions using the magnetic controller.
Here you can see how it is done with the actual controller, the three actions represent moving, attacking and the special. As the controller is magnetic, each placement provides a snapping feedback.
You place the action markers in the numbered areas representing the direction on the board. You pick two out of three possible actions, the order they will be played out, and in what direction you execute them in. Offering enough depth for you to be tactical but not unpredictable.
After you have decided what your hero will do in secret, everyone plays their actions at the same time, calculating the results. OMNI etiquette requires that all players place their controls down and play out their actions in the order they picked with the golden rule that movement always plays before attacking and the special. If you get hit you lose HP.
There are three different heroes to pick from, the ranged archer, the hammer wielding berserker, and the armored guardian. It is depending on the class you pick which makes up your special and ultimate action.
To reward good tactical plays, each successful hit you make will charge up your Omnidralin, increasing the power of your special action. When fully charged, your special action turns into your ultimate which can mean the difference between defeat and victory.
And finally, OMNI can be played in free-for-all or in team-vs-team. There are no limitations on how many players or how large a map could be, you are able to build your own maps on your own terms.
If you feel that the explanation needs to go deeper or that you are more interest in how OMNI works, feel free to try our current print & play or check out our rulebook.
During further development of OMNI, we will provide our community new print & play’s each update we make with direct contact through our members-only forum.
We want to make the best edition we can possibly make for you to enjoy. The money received at the campaign will not go to the development of OMNI, but purely to produce and ship OMNI.
To make sure we are on the right track, we are inviting the whole community to become involved with direct contact to us through our forum. You will be able to voice your opinions and ideas, and try our print & plays to make sure we are doing our job as developers.
OMNI has been our love project on and off for almost three years now. It has gone through countless hours of testing, balancing phases, five public events, and finally, OMNI is great enough to become public. As our first product released, we took considerable time testing the game, adding features and expanding on game loops until we found the best combination of features. Now that OMNI have survived rigorous judgement from boardgame players, guest designers, feedback from the industry and numerous advice from mentors, we are in the home stretch. We now know what we need in the game. Our development cycle is very effective as we update the game continuously and statistically test them with our audience so that OMNI changes by both us and the community.
We are already in talk with production companies locally-based and are using the best available materials. We want to create a quality product for our audience. We will need time to develop the game and finalize all designs before moving into production. When we are ready to produce in December 2016, and the donors will be able to open up their OMNI box before April 2017, perfectly timed for spring.
Our philosophy is to offer the same opportunities and benefits for everyone. Therefore, we are offering global shipping to our community pledging to the OMNI pledge, included in the price. We are already in contact with well-known warehouses and shipping companies around the world to ensure shipping will be hassle-free.
There are however some pledges where shipping costs will be added. They are stated in their pledges.
Zifan Games is made up by the duo Ludwig Lindstål and Ladbon Monjezi. Both of us have been working on numerous projects these past three years, but something that always has come back is the desire to create competitive and tactical games. OMNI is the accumulation of that and since September 2015, we’ve been working on finalizing OMNI and making up a plan to finish it.
Ludwig Lindstål is the graphical artist and lead designer of OMNI. His interest lies within competitive gameplay and loves games from the racing and tactical genre’s the most. The passion for game design first came when he was young and played Warhammer fantasy, the very popular figurine board game, where he modded the rules and set up his own scenarios for his friends to play. Ludwig’s graphical skills come from his father teaching him when he was a kid, and almost every day since then he has practice. Today Ludwig has a bachelor degree in Game design and Graphics.
Ladbon Monjezi has been playing games before he could read. Raised by the forbidden love from his Nintendo and Sega Mega Drive, he switched to PC gaming and the competitive gaming scene. Now with a game design degree from Uppsala University, he wants to develop and play competitive games until his last breath. For OMNI, Ladbon have been the core designer and took the producer and marketing role later into development.
Risks and challenges
Every project has risks; packages get delayed, design problems come up and prices can change. To make sure we stay ahead of this, we have taken measures to make sure that won’t happen.
1. Our manufacturing has been researched extensively and we are already in talks about our volumes. We have had great experience with them so far producing smaller volumes and our schedule is based on those experiences.
2. We have an established development cycle that we have been using for 6 months which produced most of the rules you get to play on our print & play. The development cycles is effective by producing small amounts and statistically prove them with the community's help to balance and include our audience.
3. Nobody is perfect, delays are something that needs to be planned for and issues such as faulty design decisions. To ensure we still have room for mistakes and respect unforeseen delays, we have inflated our planning to make sure that you will either get OMNI ahead of schedule or in April, 2017.
During the campaign and afterwards, we will continue to have direct contact with our community through regularly maintained newsletters and forums.
If you have any question, don't be a stranger to the kickstarter forums. If you have questions about our development so far, our blog is full of documentation, reflections, and decisions we've made so far. We are more than happy to show our vision and explain our train of thought!
We look forward in making a game for you and thank you for believing in us!Learn about accountability on Kickstarter
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