I've been teaching potential game designers how to make games for the past seven years. One method that we and many other game design teachers use is to create board and card games using common components like pawns, dice, blank cards, and tokens.
After teaching hundreds of students, I've found that there are common cards that students make over and over again: cards that track values, cards used as randomizers, cards used as roles, and so forth. As a game designer myself, I've found a need for a quick deck of cards with some standard markings that I can use for very early playtests and prototyping.
That need led to The Deck of Many Games.
The Deck is 110 tarot-sized cards, using a thick 310gsm ivorycore card stock for durability and linen finished for good handling. They feature a variety of markings such that you can use subsets of the deck for your particular design.
(All games referenced are properties of their owners. Games mentioned are only suggested as an example of a genre or mechanic.)
- #1 - Roles. Role definitions suitable for social deduction games in the vein of Werewolf, Coup, or The Resistance.
- #2 - Suits/Ranks. Standard "French Deck" card markings from Ace to King of the four standard suits. Since we have more than 52 cards in the Deck of Many Games, we went a little overboard and added a fifth suit and plenty of jokers.
- #3 - Resources. Over twenty types of resource for either tracking or random generation purposes. Resources were chosen by their prevalence in board games, so expect wood, animals, energy, and some stranger symbols like bombs and brains.
- #4 - Numbers. Each card has a unique number in the center. The deck goes from #0-#109 allowing you to prototype games in the vein of No Thanks!, The Game, or 6 nimmt!
- #5 - Letters. Each of the cards also features a letter under the large number. These letters appear with the frequency that they occur in the English language, so there are a bunch of "E" cards, but very few "K" cards. Some wilds are included here as well.
- #6 - Currency. Each card has a coin with a value so you can use cards as victory point or money tracking.
- #7 - Dice. Play dice games or dominoes using the Deck. 0 to 6 on two die faces each are included. Additional cards show a single die and another suit for games that require many copies of a few ranks/suits such as Hanabi.
- #8 - Mechanics. Finally, each card has a game mechanic or genre listed so that the Deck can be used as a brainstorming tool. Other fun bits. I've included the Major Tarot Arcana in the suits, ranks, and roles and have other fun bits distributed throughout. The back of each card features a score tracker that will allow you to track many values over multiple cards.
There are no stretch goals or fancy Kickstarter marketing ploys. This is just a good product that I believe in and want to get into as many potential designers' hands as possible. I hope you enjoy these and find them as useful as I have.
Risks and challenges
This is a very low-risk project. The cards have already been designed and printed before for use in classes, so the process is solid. I am using Kickstarter for both visibility and to reach a critical mass needed for a minimum order such that this would be financially viable. While this is my first Kickstarter project as creator, there are very few moving parts.Learn about accountability on Kickstarter
- (30 days)