This project's funding goal was not reached on December 1, 2013.
This project's funding goal was not reached on December 1, 2013.
An adrenaline-pumping 3D online multiplayer platform fighting game featuring all your favorite horror characters in an ominous game setting. Inspired by the legendary ‘Super Smash Bros’. Releasing on iOS and Android, including NVIDIA SHIELD and OUYA!
Check out the new gameplay video!
Fright Fight is a multiplayer brawler infused with rich RPG system elements. On iOS and Android based devices, it will be free to play and uses a unique gesture control system (no buttons!). On OUYA, it is a fully-paid game and makes a perfect multiplayer controller party game.
In other languages
This game is a combination of many awesome genres, mixing horror, fantasy, and steampunk themes to create an ominous 3D setting. Fright Fight features a bunch of characters from different realms, each with unique attack types, combos and skills. The epic battles full of special moves and fight effects will take place in several different worlds (each with 3 arenas), starting with Flotsam Islands and followed by Galactic Graveyard and a Monster Mausoleum as part of our ambitious plans.
You will have the ability to connect with up to 3 other players from around the world, and compete in 4 player action-packed matches. Play against random opponents or invite your friends to a game. The Cross-Platform functionality allows you to play against your friends even if you have an iOS device and they are playing on an Android device, OUYA, or NVIDIA Shield.
Since it’s an online multiplayer game, we look forward to adding new mysterious worlds, cool characters, and much more as the plot unfolds and piques the interest of the gaming community!
Fright Fight has been conceived and created through the joint efforts of zGames, a mobile game development studio, and APPSolute Games, our Fright Fight co-investor, co-producer and publisher. We’ve spent a great deal of our time and resources (which, alas, are far from infinite) developing the game and polishing every aspect that we have created. But with launch day looming, we realize that we are still missing some essential features that will enable us to move from a quality title to something that would really make a splash in the marketplace. To make it happen, we are here on Kickstarter today.
We’ve already invested our own blood, sweat, zeal, passion, and a sizable investment to implement the following features:
Here’s the current cast, with names to be discussed:
We’re set to deliver a truly immersive and highly interactive gaming experience to gamers, which love adrenaline-pumping fights, action-packed brawlers and addictive platformers.
With $50,000 raised with your support and contribution (stay tuned for updates on rewards!) we aim to push the envelope much further by introducing Fright Fight to the worldwide gaming community with significant improvements in terms of 3D graphics and functional capabilities. Our near-term goals span:
1. Create Bot AI, which is essential for the game launch. With this feature implemented, you’ll be able to train your skills whether you’re on a long-haul transatlantic flight or at a boring party with no sign of an Internet connection
2. Build a productive and fast game server along with leaderboards to enable greater interactivity and smarter resource utilization, unlike peer-to-peer communication, which can introduce significant lag and packet loss
3. Add support for Android (including OUYA and SHIELD), which means we’ll be able to bring Fright Fight to so many more of you
If we reach the above 3 goals successfully, we’ll be able to release the game!
If your enthusiasm about Fright Fight throws us past the $50,000 mark like a punch from Yeti’s golden metal fist, we'll be able to make a great game even better! New worlds, new characters, and new skills and boosts are just some of the cool things we have planned. We're also hoping to hear your ideas for new features, so don't be afraid to tell us your ideas! Here are some of the Stretch Goals we'll reveal during the campaign. A few more will be revealed over the next 30 days, just to keep you on your toes!
So, Dear Backers, we’re massively thrilled to have you here with us on Kickstarter and we have high hopes for your active support!
All the previous rewards from Table 1 are also valid for Table 2
zGames is a mobile game development studio. The members of our small but vigorous and creative team are avid gamers and hardcore game developers with years of hands-on experience in the field, creating multi-platform casual games, augmented reality, educational apps and others. Our team beat over 90 participants from all over the world and won Atari’s Pong Indie Developer Challenge contest by reinventing the iconic video game Pong with a mobile version – Pong World.
APPSolute Games, zGames’ co-investor in Fright Fight and publisher, is a creative startup founded to deliver a next-gen highly interactive and compelling gaming experience to gamers worldwide.
Some of the world-renowned game producers and publishers across the USA and Europe have utilized zGames’ creative and development skills in numerous contract engagements.
With a dozen titles designed and developed in contract engagements under the zGames team’s belt, Fright Fight has been created to finally scratch our own itch. We thought “How come there are no great multiplayer fighting games created for iOS that would feature a bunch of interesting characters, something similar to the style of Super Smash Bros.?” So we rolled up our sleeves to create Fright Fight’.
Here are several examples of other titles we’ve created:
Pong World introduces a new generation to the classic game of PONG® with a dazzling unique twist and colorful new look. Explore Pong World by defeating opponents while collecting all five paddle creatures including Shaggy, Chompers, Sir Bouncelot, Razzle and Gnop to help you in your journey for world domination. Each paddle is equipped with unique upgrades and powers. Unlock 4 different locations, each equipped with unique features — summon a wall of energy to block your opponent’s ball, hinder your enemy’s vision and much more!
The War of the Worlds: Minigame Adventure
The original HG Wells story was first published as a series of adventures for Pearsons Magazine in 1897. So in homage we've created a 12-part Minigame Adventure of The War of the Worlds. Each minigame is based on one of the scenes in Jeff Wayne's Musical Version, and features the music, sounds, and dialogue from the award-winning musical version.
The Red Weed
The Red Weed, a puzzle variation of the board game genre, has been a hit with the gaming fans playing “The War of the Worlds: Minigame Adventure”. The episode features music, sounds, and video cut scenes from the classic award winning musical by Jeff Wayne. The game uses strategy similar to Othello, Reversi, Go, or Ataxx, enabling users to score points by trying to defend their territory of green grass from the pervasive Red Weed.
In this fun, match-three accelerometer based game, play with matches in more ways than one! Match sets of three or more shapes and burn them, and use the matchsticks in the game to give you more time and multiply your score. But don't let the fuse reach the top!
We're supporting the “Kicking It Forward” initiative.
Every project is about mitigating risks and overcoming obstacles, something we've been doing every day for many years. Our servers create daily offsite redundant backups and every file is version-controlled. We're authorized developers with all first parties, and we're armed with development kits for our proposed platforms. We have Apple, Google, NVIDIA, and OUYA approval, and we're familiar with their submissions processes. We have a playable online multiplayer beta build. We have a full staff ready to support this product, including our own QA department and test equipment for each target platform.
This is zGames doing what we do best...it's Fright Fight, not our first fight. The only thing we need now is your help!Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (39 days)