Share this project

Done

Share this project

Done
#{project_title}'s video poster

Immersive AAA-quality Indie FPS with RPG elements, tactical co-op & nonlinear gameplay set in a believable future. Read more

3,823
backers
$157,906
pledged of $600,000 goal
0
seconds to go

Funding Unsuccessful

This project's funding goal was not reached on November 27, 2012.

Immersive AAA-quality Indie FPS with RPG elements, tactical co-op & nonlinear gameplay set in a believable future.

Game Update 6: Initiating Team Domination

6 likes

Fellow Kickstarters,

It's time to Initiate Team Domination! The brand new Team Domination game mode, and the first multiplayer version of Martin Jonsson's unique multi-levelled map, are the highlights of this feature-packed Interstellar Marines update.

The Team Domination game mode, along with a reduction in run speed and an increase in spawn time, all combine to make the gameplay more tactical and cooperative. With the new scoring system not only do you gain points for kill shots, you also gain points for capturing - helping your team and denying the enemy!

If you want to purchase Interstellar Marines for a friend, or have not purchased the game yourself, why not take advantage of this weekend's Steam sale? Click on the link below to find out more.

Click here to see Interstellar Marines on Steam

What's New

  • ADDED: New "Team Domination" capture game mode:
  • The team that has most presence in a Domination zone takes tickets away from the enemy
  • Tickets are distributed evenly between the dominating players in the zone
  • The team that ends on 0 tickets OR has the fewest tickets left when the time runs out loses
  • Only one Domination zone is active at a time
  • ADDED: Domination zones to all existing maps.
  • ADDED: Global team score that's always visible.
  • ADDED: Support for in-world UI overlays (currently used to outline the Domination zones).
  • ADDED: 1st iteration of queued SARA announcements to local player.
  • ADDED: Network capability to dynamic platforms.
  • ADDED: Taser light to marine's impact effect.
  • ADDED: Ville-Valtteri Kinnunen's combat suit concept art to the Spearhead content folder. Improvements
  • UPDATED: Elevation map with improved bunkers, markers, reverb zones etc.
  • UPDATED: Alternate routes to Arch and Rupture to support new Team Domination game mode.
  • UPDATED: Dynamic platforms now performs better and works with physics (ragdolls).
  • UPDATED: Marine run speed and weapon bobbing to be a bit slower.
  • UPDATED: Team colors are now always the same for friends (blue) and enemies (red).
  • UPDATED: Player names over friends now positions correctly with distance.
  • UPDATED: There's now a small wait period after dying before respawn is possible.
  • UPDATED: Marine spawning now takes enemy vicinity and respawn point occupation into account.
  • UPDATED: Spawning is now always "grounded".
  • UPDATED: It's now possible to switch team during countdown regardless of team sizes.
  • UPDATED: Initial countdown increased from 10 to 20 seconds.
  • UPDATED: Tracking color and label markers on all maps.
  • UPDATED: Impact effects now spawn more persistently and accurately on client-side.
  • UPDATED: All image effects to the latest from Unity 4.2.

Fixes

  • FIXED: "Tapped keys stay on after dying/loading level"
  • FIXED: "Camera shaking becomes unstable with low FPS"
  • FIXED: "Cannot switch team"
  • FIXED: "Join game friend info is not cleared on disconnect"
  • REMOVED: Corrupted shader that made flashlight cones pink (possibly fixes black screen bug for systems with Intel HD graphics cards)

Known Issues

  • Player scores does not always sort correctly
  • Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)

Head on over to our Steam store page and check it out!

FOR THE LOVE OF THE GAME,

Your team at Zero Point Software

Dan Adams, Benjamin Stanley, and 4 more people like this update.

Comments

    1. Creator Zero Point Software on November 7, 2013

      Thank you for your comment, Anders, and sorry it's taken a few days to respond! We're doing really well, the Steam launch was much better than we expected and we've been really lucky to be supported by such an awesome community.

      Dark environments are something we feel really fit the feel of Interstellar Marines.

      We've got a lot of things coming in future updates and can't wait to share them with everyone!

      / Phyrefli

    2. Creator Zero Point Software on November 5, 2013

      Hey Andrew, we'll have land sharks next year. If you have the time, please watch this video as it gives a lot of info: http://www.youtube.com/watch… / Phyrefli.

    3. Creator Anders T.N on November 2, 2013

      Hi guys. Nice to see such a big update. Having recently bought the early access spearhead edition (I still can't believe you guys didn't make it on kickstarter) I'm really looking forward to testing out the new game mode.

      How are things going with respect to funding and the single player campaign? One of the really cool aspects of this game was the story which you introduced. It really had a lot of potential and felt genuinely different compared to a many of the the games being released currently.

      BTW. I love the fact that when the lights go out everything turns completely dark in the game. It's a really bold move, yet it brings a simple and extreme level of realism. Especially with such a great sound surround field (Not sure if that's the correct term but I'm talking about the changes in echoes, pitch, and such in the sound depending on where you are in relation to the source of the sound).

    4. Creator Zero Point Software on November 1, 2013

      Linux is in high demand.

      We should have it in start int he 1 Quarter of next year :-)

      / Bozar

    5. Creator speedster -Armikrog Army Annelid- $4.96 on November 1, 2013

      Hey guys, any news on the Linux port?

    6. Creator Andrew Gibbons on October 31, 2013

      WHEN DO WE GET TO SHOOT MUTANT SHARKS?!