Immersive AAA-quality Indie FPS with RPG elements, tactical co-op & nonlinear gameplay set in a believable future.
by Zero Point Software
Thank you for your comment, Anders, and sorry it's taken a few days to respond! We're doing really well, the Steam launch was much better than we expected and we've been really lucky to be supported by such an awesome community.
Dark environments are something we feel really fit the feel of Interstellar Marines.
We've got a lot of things coming in future updates and can't wait to share them with everyone!
Hey Andrew, we'll have land sharks next year. If you have the time, please watch this video as it gives a lot of info: http://www.youtube.com/watch… / Phyrefli.
Hi guys. Nice to see such a big update. Having recently bought the early access spearhead edition (I still can't believe you guys didn't make it on kickstarter) I'm really looking forward to testing out the new game mode.
How are things going with respect to funding and the single player campaign? One of the really cool aspects of this game was the story which you introduced. It really had a lot of potential and felt genuinely different compared to a many of the the games being released currently.
BTW. I love the fact that when the lights go out everything turns completely dark in the game. It's a really bold move, yet it brings a simple and extreme level of realism. Especially with such a great sound surround field (Not sure if that's the correct term but I'm talking about the changes in echoes, pitch, and such in the sound depending on where you are in relation to the source of the sound).
Linux is in high demand.
We should have it in start int he 1 Quarter of next year :-)
Hey guys, any news on the Linux port?
WHEN DO WE GET TO SHOOT MUTANT SHARKS?!