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$157,906 pledged of $600,000 goal
By Zero Point Software
$157,906 pledged of $600,000 goal

The Night is Darkest Just Before the Dawn!

Fellow Kickstarters,

Our time has run out here on Kickstarter and we can now conclude that we've been unable to reach our goal and the subsequent full-scale production of Interstellar Marines: Prologue.

We’ve learned so much from this Kickstarter experience, but the thing that stands out the most, is the huge amount of support and confidence you've all shown in us, and our ambitious game.

With all your generous pledges, helping hands, motivational comments and warm messages, please accept our loud (and digital) applaud as well as a sincere THANK YOU from the bottom of our hearts!

Now, we only hope that you’ll consider bringing your support to our community website.

A new beginning

We could spend the next half year shaping a perfect Kickstarter campaign based on our learnings, but we're convinced that this war is best won from the inside out. Therefore we’ve decided to head back into the trenches, to do what we do best: create games!

In the coming months we'll focus only on developing the features that makes Interstellar Marines both unique and interesting:

  • Highly dynamic multiplayer game modes (AI-controlled)
  • Dynamic environment simulations (Smoke, water, temperature, light etc.)
  • Tactical cooperative features (Revive, assist)
  • Improved character movement
  • Dynamic level design (Imagine Bullseye in multiplayer)
  • Stats/Achievements/Ranks (Community socializing)
  • Distinct Art Direction (Believable science fiction)
  • Much more focus on story and context
  • Clear distinction between people playing for free and paying members

Furthermore, to increase the momentum of the development we’ve decided to dial down our AAA content ambitions for the time being, and focus on getting the above features into the game as fast as possible, and then polish things progressively. We simply can't compete with the big guys (Halo, Black Ops, Far Cry etc.) on content, but we sure can and will on gameplay!

This means we will be able to make much more frequent updates and iterate – in cooperation with you – on the features that distinguishes Interstellar Marines from the rest.

We need your help

Instead of painting blue skies we need to face all our challenges together, and our biggest challenge at the moment is to secure enough funds on a month-to-month basis, to allow us to continue work on the game to the point where it sells itself.

Faced with this reality we've decided to move out of our current office and thus work from our individual homes, in an effort to cut our expenses to an absolute minimum.

You can help us reach this crucial point by joining our awesome community and pre-ordering the game, knowing that every dollar spent goes straight into the development of Interstellar Marines!

For those of you who decide to pre-order; we've extended the bonus rewards from the Kickstarter throughout December, which means you will get the OS-1 Pistol and the Camouflage suit “backer edition” on the Vanguard tier, and the AR-03 “backer edition” assault rifle on the Frontliner or Spearhead tier. After December, these rewards will not be available to anyone else.

Last but not least, our primary investor (Gert) is on a mission to give away 10% of the shares in our company back to the community. We call this initiative “Uncle Gert's Shares for Support Medals Giveaway" and you can read more about it here.

Surrendering is NOT an option

We sincerely hope that you’ll consider bringing your support to our community website and join us in the fight to make this game a reality – one way or the other.

Once again, thank you for your support!

Kim & Mikael


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    1. Gunnar Mar Olafsson on December 15, 2012

      Er jeg sku ked af at det ikke gik, men held og lykke med projektet.

    2. Zero Point Software Creator on November 29, 2012

      We're psyched from all the support we've received our time on KS, something we'll work hard to extend and expand on asap our community website.

      For the love of the game,

    3. Tiago on November 29, 2012

      Sucks. Good luck with your projects, hope they do well.

    4. Missing avatar

      Comrade Suhov on November 29, 2012

      I think ZPS may try to fun IM here in half year or so. Firstly, you'll have more content to show by that time and project itself could be made in Defense Grid 2, i.e. absolute minimum as an initial goal and sky high (600k for IM) as a Stretch goal. It's most likelly that it will get the game funded.

    5. speedster -Armikrog Army Annelid- $4.96 on November 29, 2012

      I had a co-op pack selected on the kickstarter; how do I select multiple copies at the new Paypal store so I can play with my buddies?

    6. AlexVSharp on November 28, 2012

      I'm very glad you decided to "dial down" the content ambitions because, in my opinion, this was what was holding you back. Like some before me said you were "promising the moon and the stars" and, while I do envy your ambitions, this was really killing the funding campaign...

      As for the game itself, personally I believe you should just shelve the single-player (and DM) and focus exclusively on the coop. "Left4Dead meets SystemShock in a RP environment" sounds so much better. To be honest, my friends pledged only after seeing the potential for that cool voice porting system and helmet manipulation concepts from GDC 2008. None of the other stuff really impressed them that much.

      The conclusion: including character and (especially) weapon levelling does not qualify the game as a roleplaying experience - more sim-like elements do. Battle damaged visor forcing you to take the helmet off, having your com die or light run out while venturing into the unknown, carrying your wounded friend and running for dear life...

      In any case, we will probably be stalking your news feed to see where this goes. Good luck!

    7. ThomasN on November 28, 2012

      25% tax on ? Hells no. Please make a kickstarter with a lower goal.

    8. Interstellar Marine on November 28, 2012

      It all sounds good to me! Let's pre-order and buy some support medals!

    9. Owen Maule on November 28, 2012

      Very good plan ZPS, I feel hopeful!

    10. Missing avatar

      Jim on November 28, 2012

      When some people see a project that is far away from hitting its goal, they won't pledge because they don't think it will make it. Hindsight is 20/20, but if your goal had been 180k or even 200k you probably would have hit it. Think about starting another Kickstarter, lowering the goal to, say 185k, and for the remaining needed capital, come up with a way for small investors (15k - 50k) to invest. And I agree, cut costs any way you can... Whatever you decide to do, best of luck...

    11. Nick LeBlanc on November 28, 2012

      Whatever support I can muster is yours!

    12. Manolis Krestas on November 28, 2012

      i backed 12 project all succeed except this one :/

    13. J.L. on November 28, 2012

      Back three years and some ago I could not afford much but now I have gotten myself a Frontliner, which I hope to bump up in another month when I got a bit to spare again.

      If you return here at some point I will be here again too.

    14. Missing avatar

      Scott Hunter on November 28, 2012

      Please do NOT give up! I place Interstellar Marines in the same family as PayDay: The Heist. We need more true quality co-op fps games!

      I`ve already done the pre-order thing at the official website, but I`m certainly willing to redirect the KickStarter pledge to you folks... this possible & painless?

      Thanks for remaining committed. And remember that you *did* raise $157,000... thats not an insignificant accomplishment.

    15. Missing avatar

      Shawn Simas
      on November 28, 2012

      I'm very glad you are not giving up, I preordered this ages ago and was increasing my pledge through this kickstarter.

      I still feel you should launch another Kickstarter with a lower Goal, the $150,000 that this Kickstarter would have raised could have been a big help, no?

    16. Pierre Fouquet on November 28, 2012

      Pissed that you guys didn't get! ;(