Play your favourite games on a keychain-sized game console that fits in your pocket - inspired by the Gameboy of the late 80s!
Simply insert a Micro-SD Card to play games and view the content. You can download games, pixelarts and short animations from our PocketStar-gallery and soon you will be able to create your own pixelarts - read below to find out how it works!
A retro feeling that fits in your pocket!
The current World record for the smallest gameboy is 54mm in height. The PocketStar has a height of 50mm.
If you counted it as a Gameboy, the PocketStar would beat the World record!
The prototype you see on the pictures is just a 3D print. It will be produced by injection molding.
As seen on:
Videos about the PocketStar
Retro Remix Nation (English):
We are currently planning to adapt and develop many retro classics from the 70s, 80s and 90s for the PocketStar. We have also developed our own games!
Here is a preview of some of the games that are in development:
... and more gemas are in planning!
In order to simplify the use, we have only selected games that can be played easily on such a small device. We are currently working on other games as well!
*The games shown above are sample animations that are in development.*All games and apps will be available for free
We've also added some simple but useful Apps.
The following apps are planned:
Images & Videos
We are developing our own software for this purpose - so you can convert your images to the appropriate file format to display them on your PocketStar!
Although the screen has a low resolution, its small size makes the images appear as if they have a high quality:
How can I create my own Games and Apps?
Customize your PocketStar with your own engraving and choose your favourite color!
Components & Technical specifications
Our first prototypes were tested on a breadboard with an Arduino Pro Mini and other common components.
After we coded the software and nearly everything worked, we began with the PCB-design. The circuit board is 47 mm long and 27 mm wide.
Then we modeled the case and printed it using a 3D Printer to build our final Prototype.
How far is the software developed?
All important functions are ready. Nevertheless, we are constantly improving the PocketStar. Some games and apps are not finished yet but in development.
In the "Updates" tab you can see the current progress and comment on it!
Here is our timeline of what we have done so far and how it will continue in the future if our Kickstarter-Project becomes successful:
If the project goes beyond the goal, we will make improvements/changes as soon as the following goals are achieved:
Gürkan Doğan - Hardware developer
Florian Keller - Software & Game Developer
Benjamin Beck - OS Developer & Web Designer
Preodym.net - Server Host
Toni Leys - Music for our Project-Video
On Kickstarter Retro fans can help us get into production.
The PocketStar is ready for use and only a few improvements have to be made.
Budget and expenditures
Basic expenses (if we reach our goal):
- Kickstarter Goal: 28.000€
- Kickstarter fees: 5%
- Payment fees: 3% + 0,20€ (~0.5%) for each donation)
- Value-added taxes*: ~19% (For the Backers who have chosen a reward)
- Material costs*: ~25%
- Production costs*: ~10%
- Equipment: ~10%
The remaining ~27% of the budget will be invested in future production.
*All costs are estimated, they may vary depending on how how many people will back this project
You can't donate? No problem!
You can also follow us on Social Media:
YouTube - (@zepsch)
Facebook - (@zepsch)
Twitter - (@thepocketstar)
Instagram - (@pocketstar)
Any Questions? Ask!
In the tab "FAQ" you can see frequently asked questions.
We hope we can successfully fund this project with your help!
Risks and challenges
About two years ago we had the idea for the PocketStar. Back then, we did not know a lot about product development, but now we have the necessary knowledge and are working with producers who make this project possible.
One of the risks is producing on a large scale. Although we have the prototype we still have to adapt it for mass production. As with any startup, complications may occur and shipping may be delayed.
The biggest challenge is the games that are currently in development.
We hope we can finish the most important games before shipment. Alternatively, you can download them from our our future website.
- (30 days)