The eidolons of September
Gasp. Late, but triumphant. It's October 2, but I've just finished the last major puzzle item... if, okay, I fudge a little on "major".
All the horrible details with lead weights have been resolved. A puzzle with elemental fire which I completely forgot about until this week: implemented. And I've beaten out nearly all the quirks of map navigation which I was worried about. (There were a lot of quirks. Really it's the majority of what I've done this month.) (Because I was procrastinating on the lead weights, that's why. Every time I looked at the lead weights, I'd say "Hey, how about I polish off another map route instead?" And I'd do that! It's the good kind of procrastination.)
So yeah, all the major puzzles, except the "outside the starship" ones which, okay, I haven't gotten to yet.
You can count that as a miss, but it was a lot of map quirks. Anyhow, I get to declare a new milestone. End of October: outside-ship puzzles, and add all the little detail rooms. That is, all the locations which are currently globbed on my map as "player reaches here chapter 2". There's no puzzle involved in reaching these locations, which is why I've glossed over them until now; they're for realism (what does an alchemical starship require?) and pacing (is the player's rate of exploration smooth? Are objects too bunched up?) Not really hard work; but annoying work, because I have to make decisions and think about the high-level game structure. It's a big structure.
Other IF notes for the month:
The annual IFComp has begun! 36 short text games. That's way more than last year. The growth is primarily in the choice-based sector; the Twine community has more links to us old-school IF folks these days, and apparently they are paying more attention to IFComp. Anyhow, anybody can vote, so try some games.
A nifty article appeared on teaching English composition with IF; specifically, with my game The Dreamhold.
And finally, I'll be showing off Seltani at a demo night of the Conference on Artificial Intelligence and Interactive Digital Entertainment. That sounds daunting, but I'm not part of the conference per se; it'll just be a bunch of game developers and academic folks hanging out, demoing projects, and talking about them.
That, I guess, is all the news for September. See you Halloween-ish.
(No, "eidolons" has no significance in this post except that it sounds good.)
seconds to go
Pledge $3 or moreYou selected
Hadean Lands for iPhone. A $5 value! (If I ever port to Android or Kindle or any other mobile platform, you can have those versions too, for free.)
Pledge $10 or moreYou selected
Hadean Lands collectible postcard! With bonus IF quick reference on back. (And also the game for iPhone, plus any mobile ports.)
Pledge $25 or moreYou selected
Hadean Lands Limited Edition: shipped on a rune-inscribed CD. Playable on Mac/PC/Linux. This will *only* be available through Kickstarter. (Plus the game for iPhone, and the postcard.)
Pledge $40 or moreYou selected
Hadean Lands full-page, full-color map poster! This map will be part of the game docs, but this poster will be larger and prettier. (Plus the game for Mac/PC/etc, and iPhone, and the postcard.) (Belated note: the poster will be added to all rewards $50 and larger.)
Pledge $50 or moreYou selected
15 backers All gone!
Your name will appear in Hadean Lands, in some form, as an ancient alchemist or sage or spell-rubric. ("The Sulphuric Dragon of Andricus Plotinus", that kind of thing.) (Plus the game for Mac/PC/etc, and iPhone, and the postcard.)
Pledge $75 or moreYou selected
20 backers All gone!
You will have access to the closed beta-testing phase of the game. Early access! Opportunity to offer feedback! (Plus the game for Mac/PC/etc, and iPhone, and the postcard.)
Pledge $100 or moreYou selected
You will be credited in the game as a Hero of the Calcination. (Plus the game for Mac/PC/etc, and iPhone, and the postcard.)
Pledge $180 or moreYou selected
You will receive the source code of the game, for your edification and amusement, as a printed volume. (Plus special credit as Hero of the Dissolution, and the game for Mac/PC/etc, and iPhone, and the postcard.)
Pledge $250 or moreYou selected
10 backers All gone!
A mystical alchemical calligraphical formula of ancient (made-up) lore, hand-written on (freshly-made) ancient paper. With incomprehensible mystical symbols! (Plus special credit as Hero of the Coagulation, and the game for Mac/PC/etc, and iPhone, and the postcard.)
Pledge $1,000 or moreYou selected
2 backers All gone!
The traditional Kickstarter "I'll fly out to visit you and bake you cookies!" offer. (Continental US only please.) We can hang out and talk about IF, or play the game together, or go out for Peruvian -- whatever's agreeable. Plus all of the above.
- (36 days)