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$2,203 pledged of $15,000 goal
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All or nothing. This project will only be funded if it reaches its goal by .

$2,203 pledged of $15,000 goal
backers

All or nothing. This project will only be funded if it reaches its goal by .

About this project

Fake News is a headline building party game. In Fake News, players use the cards in their hand and the topic to build the most compelling headline. If they win the favor of the editor and get their headline published, it'll trend on social media! The first player to trend 5 times WINS!

 If you're in the press and want to write about Fake News, check out this press kit and feel free to hit me up! Anything and everything is greatly appreciated! :)

The box includes a manual, and 275 cards - 245 are headline cards, 30 are trending/round cards. When we hit our stretch goals, the card count will be boosted to 350 cards - Scroll down to learn more about that!

Gameplay is simple - think word poker! Each round, one player is the editor, and the rest are writers. The editor plays 3 cards from their hand - this is called the topic. If you're not happy with the words you have, you can make deals and trade cards with other writers or the editor. Writers must then play cards from their hand, while using cards from the topic, to create the best headline. When you've got a headline you like, you may pitch it, then read it out.

  • The Pitch: Before reading your headline, you can get everyone up to speed on current events or the context of your headline. This may be how you sway the editor so think about your pitch! 
  • The Headline: Then you play the cards from your hand that you're using, and read the headline you've built - you're allowed to add punctuation to your headline that doesn't appear on the cards.

Once every writer has read their headline, the editor chooses which headline they liked the most, and awards the player who wrote it with a trending card! 

Then, at the end of the round, players draw word cards until they have 5 and the role of the editor rotates clockwise to the next player.

Most rounds of Fake News are standard rounds - headlines can be any length, but you must use two of the headline cards - but sometimes there are special rounds! Chirper and hashtag rounds force players to get clever with short headlines, while long-form rounds have players put on their thinking caps to use as many cards as they can to write a headline!

  • Quick to Learn - Fake News in its most basic form is word poker. Teaching people how to make and judge sentences with the cards available takes seconds - so whether you're at board game night or a bar, getting new players into the game is a breeze. 
  • Playing Together - Many sentence building games feel like you're playing alongside other players but not really with them. Fake News's topic cards as well as its trading and deal making facilitate conversation and competition. 
  • Balance - The rules are designed to make sure you can make a fun headline every round. I believe I've nailed the noun/verb/adjective/adverb ratio, and players have access to a ton of words each round, making headline construction a breeze.

If you want to help unlock stretch goals, make sure to share the Fake News Kickstarter! At 950 backers, Fake News will come with 350 cards! That's more than a 25% increase! :D

 

 

 

 

 

Howdy! My name is Sam Strick, and I made Fake News. Over the past few years I've kickstarted and published a few games including Province, 100 Swords, and Shift (you can check out my BoardGameGeek designer page here).

I believe Fake News is a fantastic party game and I'm excited to get it out there! It's super quick to learn, and really entertaining - I've been playing it for months and I'm constantly surprised by the headlines people are writing. Folks seem to enjoy it, and I think you will too - so from me to you, thanks for backing!

Also, if you're over 21 and enjoy the occasional alcoholic beverage, I recommend this one extra rule: After the editor has awarded a trending card to the best headline, they then pick the most meh headline and its writer has to take a drink. Always drink responsibly! :)

Risks and challenges

I've Kickstarted and published many games over the past 5 years, but this is my first time doing it on my own. With that said, the printer and distributor are ready to go. All stretch goals take into account weights and shipping so there shouldn't be a hiccup there. There is always the risk that production is slowed by unforeseen forces (like the manufacturer or distribution's schedule), but I've already padded the expected delivery date - it is my goal to get this game to you before the holidays.

With that said, if you have any questions about potential risks, message me here!

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