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To get the Linux version, click here.
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Unleashed is a dark 2D RPG for Windows and Linux that features sandbox elements. It is set in Mystria, a magical world. The game has been inspired by famous series such as Pokemon or Final Fantasy. Our goal is to grab all the elements of the RPG we love and put them in a single game. Add to this the newest and popular features such as housing, crafting, farming, and you get Unleashed. We also wanted to work on a darker story focused on sins and virtues for a more mature audience. Lastly, we wanted to make an open world filled with details, unlike a lot of RPGs that really feel empty after some hours. What you can expect from Unleashed in 4 points:
- Exploration of a rich open world
- Dark and complex story with a background to discover
- Strategic semi turn based 3v3 battles
- Random loot, events, encounters, and more!
A powerful curse has been cast across Mystria. It changed people, who became the expression of their primordial sin. Hiding their darkest impulses wasn’t possible anymore and their burning desire was the only thing guiding them. The curse affected the soul deeply, breaking it into ten parts. Each of those parts could represent either a sin or a virtue, able to manifest itself into the physical world via entities called Achivaras. By dying, the soul’s parts are permanently summoned as Achivaras, unleashed in the wilderness.
A religious order, the Devoted, was created after the curse happened. This order is led by the spell casters, who want to take advantage of people’s obscured mind. They praise the curse as if it was a blessing, freeing humans from their deep darkness.
However, some people were spared by the curse. Thus, they couldn’t be manipulated as easily as the others, which eventually raised some questions the Devoted wouldn’t like to answer. To mitigate the influence those people could have, the Devoted decided to call spared people the Rejected, as if they did not deserve the blessing like the others.
This story is about Mercy, a Rejected. She lost her father before the curse, and had to watch on her little brother Leo and her mother Rose. For some time, being a Rejected did not cause her a lot of trouble, as long as she followed the rules established by the Devoted.
Someday, her mother was kidnapped. She didn’t have time to realize how things happened, but it did. During a morning like another, Rose asked Mercy to hide quickly, and to protect her brother no matter at what cost. Once hidden, Mercy and Leo heard screams and various noises. Once it was over, their mother wasn’t here anymore, and the house was totally shattered. Since this day, Mercy tries to understand what happened and how she could find her mother…
The magical world of Mystria is composed of over 250 individual maps that can be explored at any time. Each map is unique and has a lot of varying elements such as the encounters you can make, the resources that spawns, etc. There are even cases where paths can be opened or blocked depending on the moment you visit the map. The curse affected the environment that literally froze. Even though days still pass and resources still grow magically, there’s no more expression of the wilderness such as flowing water or crackling fire since the curse was cast.
Every map that you explore has a theme among 8 in total; you’ll be able to visit plains, forest, swamp, mountain, snow, volcano, desert and even a dead forest. Almost every biome has at least one city, that has unique buildings and resources.
You'll also be able to encounter various characters during your journey, such as Devoted members, bandits, sellers, and more!
Achivaras are the summoned form of a human’s sins and virtues. Indeed, after having their soul broken into ten parts, a discovery was made about controlling soul fragments. Only with the spirit’s strength, it was now possible to summon creatures linked to one’s soul. Some people even started to find ways to convert wild creatures into a part of their soul, in order to acquire more power.
Every map can be explored right from the beginning of the game. Indeed, there is no restriction linked to the story that would let you explore only a certain area of the game before completing some quests.
However, there is close to no level scaling in the game. While you can explore the world freely, each area has an average level. It means that, if you want to explore volcano lands, you can go towards them directly, but your level will be way too low and you will probably die at the first encounter you make. For those who like challenge, you’ll appreciate knowing that rarer resources are available in high level areas. It means that you can go there if you want to acquire money quickly, but there are lots of risks when compared to areas matching your level. As you will see, the accent has been put on interactions. We’ve tried to put as much elements as possible that you could interact with. You can fish in water, dig dirt piles, cut trees, open chests, mine rocks… Every item has its own use, and if you find any use for one, you could still sell it!
Do not think that finding a rich map will be enough for you to earn lots of Cinnabar (the game’s currency). Indeed, when you keep harvesting a given map, you are weakening the environment, which will slowly deplete the map, with each of your actions. The result is that a map could be totally depleted; it won’t spawn rare resources, and low rarity resources will give you less rewards. When a map is depleted, you’ll have to stay away from it for a while in order to let it be refreshed.
While a soul can hold up to 10 different Achivaras, only 3 can be summoned at a time in order to fight. This is why fights are organized in 3v3 battles; when an Achivara dies, another one can be summoned. Each Achivara has stats such as attack, defense and speed. These stats will have an influence on the damage taken, inflicted, and also on the cooldown before the creature can act again. Stats can be modified by several factors such as Mercy’s equipment.
Each offensive action has a type, which can be either a sin or a virtue, which represents a total of 14 offensive types. Other actions can be stats buffs, healing spells, or effect spells. Each sin is efficient against a particular virtue, and vice versa. Sins are slightly less efficient against other sins, so it is a better choice to use sin spells on virtue creatures.
Once all the Achivaras of a team have been defeated, it doesn’t mean the fight is over! This world is brutal and has no rule that would make you stop fighting as long as you are alive. It means that, if you do not have Achivaras alive anymore, you will have to fight yourself in order to survive. And of course, same goes for your opponent.
A game with such a dark theme had to have an appropriate music style. Pierre Gomba (our musician) and I being huge metal fans, we quickly agreed that this music genre had its place to create the dark atmosphere we were looking for. We’ve started working with this idea, and we had to balance the music to keep a calm enough ambiance during the exploration phase and to improve the dynamic feeling of the battle phase. Here is a music example played during battles:
By reaching a given amount of likes on Facebook and followers on Twitter, we will unlock new rewards regarding the game! It could be new actions, new characters, creatures and more. Here are the goals:
We mostly used our spare time to work on the project so far. Now that everything is in place and that we believe in our project more than ever, we want to raise funds in order to focus on the project as a full time activity. While a part of our team is still studying, there are some of us that are in the professional life, and that therefore need to earn money to be able to spend all their time in the project. This is not the only reason why we need your help, and here is a pie chart detailing where your funds would go:
Also, being able to dedicate fully to the project will allow us to work more on various aspects such as community management, which is something we truly want to highlight. We want to do things the right way, and we know that your feedback is fundamental.
Risks and challenges
We are an international team of volunteers, which means that we have been, so far, working on our spare time. However, we’ve been working really hard for almost a year to have a stable game. This campaign is an opportunity for us to get some full time development possibilities, allowing a really quicker development process.
Unleashed is our first video game and our longest development ever made. This means there may be aspects of the game that could still be polished, and this is also the reason why growing a community during the development process will allow us to adjust what needs to be adjusted according to your feedback!
- (30 days)