About this project
What's Adventure Guild?
Adventure Guild is the social, mobile RPG you've been waiting for! It’s a tactical-turn-based-rogue-like-cooperative-dungeon-crawler-MMORPG that you can play on your phone or tablet wherever you want, whenever you want, and as much as you want. Create a party of Adventurers and team up with your friends to explore the deepest darkest dungeons in the world and bring home the loot.
We want to create an RPG that incorporates the simplicity of design featured in mobile games without sacrificing the community, personalization, and challenge of traditional RPGs. Adventure Guild draws inspiration from progressive, cooperative RPGs like Guild Wars and Path of Exile, blended with rogue-like and tactical elements from turn-based games like XCOM, Fire Emblem, and Heroes of Might and Magic. Adventure Guild dives into a thousand genres, and emerges as something refined and unique. Sometimes we call it “the multiplayer rogue-like RPG.” Best of all, Adventure Guild is free-to-play, but never pay-to-win.
The First Three Minutes of Gameplay
Three Minutes of Co-op Gameplay
What's an Adventurer?
Each player controls two Adventurers; this way, even if you are playing solo, you still have to cooperate to play. Up to four players can Adventure together, so a maximum of eight Adventurers can Adventure together at once. That’s a whole lot of Adventurers Adventuring! Adventurers are totally customizable RPG characters. Think your classic BioWare RPG or Final Fantasy game, but you make all the characters yourself! Each has an Adventurer Class, a set of Equipment, and a loadout of Skills to bring to combat.
You can also completely personalize the cosmetic appearance of your Adventurers. Any piece of equipment can be replaced with a different skin, like with our Halloween masks!
We also really went all-in on facial customization. You can pick your Adventurer’s face shape, face appearance, skin color, hair style, hair color - do whatever you want! But hey, why take our word for it? Show, don’t tell, right? Try making your own Adventurer right here!
What's an Adventure?
Just pick an Adventure Location, toss in your Adventurers, and dive in. Adventures are divided into a series of encounters, which are currently all Combat encounters. Eventually, we plan to include non-Combat encounters and Boss Battles.
In Combat Encounters, you control your Adventurers in turn-based combat on a tile-based board. Each Adventure is a little instance of a rogue-like game: if your Adventurers lose Health or spend Energy during Encounters, they won't get it back until the end of that whole Adventure!
Your Armor replenishes each Encounter, and serves as a buffer for your Health. Also, you can cast support Skills like the Cleric’s Shielding Light and the Mage’s Frost Armor to keep your damaged Adventurers in the fray.
In combat, turns are taken in real-time, so you and your friends can strategically alternate using Skills to perform deadly combos and support your team. When all your Adventurers are out of actions, your opponents take their turn.
Play Anytime, Anywhere
This might sound like a marketing slogan, but it’s actually an absolutely core game feature. We genuinely want you to play this game at your own pace. No more sitting at your computer playing World of Warcraft for six hours instead of going out with friends because your guild scheduled a raid at 8 p.m. on a Saturday. If you want to close the app and socialize, don’t worry about it. Your friends will make their moves, and when you come back, we’ll replay them all for you so you never miss a beat. Internet disconnections, incoming phone calls, and your mom telling you dinner is on the table won’t interrupt your gaming anymore.
We want as many people to join the Adventure Guild and have as much fun as possible, so the game will be free to download and play, and that’s final! We’ll never time-gate you, halt your progression, ask you to pay for content expansions, or let your friends slip us money in exchange for a few free levels so they can get ahead of you. Progression is central to the experience of playing an RPG, and we vow to preserve that.
That being said, we need to purchase food because we didn’t choose the profession of cultivating our own edibles, and we need to pay our electric bills so we can keep the computers we use to develop the game running. To facilitate this, we will sell in-game microtransactions in exchange for cosmetic items and conveniences. For example, you can purchase funny hats for your Adventurers, or you can buy additional Adventurer slots so you can participate in more Adventures at once. That’s it. It’s basically entirely donation-based.
Meet Bretti the Yeti
Bretti the Yeti and his wife Juliyeti are accomplished traders who do business with the Adventure Guildies. Bretti is a good friend of the developers here at Yes And Games, and sometimes we take turns hosting dinner parties. We leave the garage door open because he’s too large to fit in the front door, and it’s a nice open space to park his cart. They stop by, we all share a nice meal, and we send them off with a cart full of fancy cosmetic items to sell to Adventurers. By purchasing bars of Guildium in exchange for microtransaction donations, Bretti will sell you those items at his in-game store, accessible from your Party Camp. He’ll also handle the carpentry work if you want extensions built on your Guild Hall. Bretti won’t be too pushy though. He makes a healthy living as it is, and he’s getting old and tired.
Then And Now: One Summer With MAGIC
In the summer of 2015 we applied for a grant from MAGIC Spell Studios at Rochester Institute of Technology (RIT). When we applied, our game looked something like this:
The grant funded development on the game through the summer of 2015, which caused an explosion of progress. At the end of the summer, the game suddenly looked like this:
Events So Far
Feedback and iteration are vital to the game development process. Since we started working on Adventure Guild, we’ve hosted several events to get the game in the hands of the public and get as much feedback as possible. We can promise you that our game is not being blindly thrown into the market. Check out some photos from those events!
Playtests at the MAGIC Center at RIT
RIT President's Alumni Ball
Rochester Mini Maker Faire
A Vision of the Future
We can do anything with this game (see our Stretch Goals below). We are constantly concepting new features, levels, and mechanics.
We have taken to Kickstarter in order to seek support for development on Adventure Guild. Our game was funded through the summer of 2015 via a grant from MAGIC Spell Studios at RIT, and since then we have spent the fall and early winter struggling to work on the game between our college classes and other jobs. Our funding goal is $15,000, and with that we plan to fund four full-time student employees on minimum wage to see the game through to release. We plan to take the spring semester off from school and support ourselves while we work. In March, we will be attending the Game Developer's Conference (GDC) with the support of MAGIC, and plan to release the game there.
If Adventure Guild is successfully funded, we will implement the remaining core functionality for the game, in addition to new levels and content:
- Guilds and Guild Halls
- Procedurally-generated Combat Encounters
- Platform integration (iOS and Android stores, push notifications, etc.)
- Any Stretch Goals we can achieve (under Rewards below)
Yes And Games was founded by Wes Rockholz and Nick Rabb in the summer of 2014. We build games using improv theater concepts that enhance brainstorming, teamwork, and positivity.
Wes Rockholz, High Warlord
Wes started working on Adventure Guild from its beginning in November 2014. He does the client-side development, game design, animation, and project direction with Nick. Wes is a fourth-year Game Design and Development major at RIT. He's a hobbyist guitarist, weightlifter, and improviser, his favorite bands are CHON, Closure in Moscow, and Colour, and he will gladly obliterate you in Rocket League.
Nick Rabb, Head Ninja
Nick started working on Adventure Guild in May 2015. He does the server-side game logic development and project direction with Wes. Nick is a fourth-year Computer Science major at RIT. He's an avid improviser and musician, and in his spare time enjoys practicing martial arts, and hitting the gym. When he's not quoting ancient philosophers, you can find him playing with his cat Tiny Kat.
Ryan Rule-Hoffman, Server Guy
Ryan started working on Adventure Guild in February 2015. He does the server-side engine development and mobile services integration. Ryan is a fourth-year Game Design and Development Major at RIT. He made his first video game when he was 11, loves cross-country skiing and winter sports, and his favorite game is Pokémon Yellow.
Shin Yi Tan, Illustrator
Shin Yi started working on Adventure Guild in June 2015. She does the majority of illustrations and vector art assets. She recently graduated from University of Texas at Dallas with a degree in Molecular Biology in 2015. Shin Yi has an interest in all things creative and currently runs a YouTube channel about fashion and adventure as a medium to experiment with videography and film editing. Her all time favorite movies are Big Hero 6 and Coraline, and she will gladly take on any project with the theme Alice in Wonderland.
Jackie Wiley, Game Designer
Jackie worked on Adventure Guild from February 2015 to May 2015, then rejoined the team in August 2015. She works on game balance, level design, and game design. Jackie is a fourth-year Game Design and Development major at RIT. She has five ukuleles, rides horses, and her spirit animal is the yeti.
Isaac Wang, Audio Producer
Isaac started working on Adventure Guild in June 2015 as composer and sound designer. He does all the audio production. Isaac is a senior at Berkelee College of Music with a major in Contemporary Writing & Production and a minor in Video Game Scoring. He loves Attack on Titan and Game of Thrones, is a drummer for the bands Oh Malô and French Hug, and is double jointed in both thumbs.
Other Team Members and Special Thanks
Many special people have contributed to this project, and we’d like to extend a special thanks to each and every one of them.
- Andy Phelps - Director & Founder, MAGIC at RIT
- Jenn Hinton - Assistant Director, MAGIC at RIT
- Brenda Schlageter - Operations Manager, MAGIC at RIT
- David Simkins - Professor, School of Interactive Games and Media at RIT
- Cody Van De Mark - Professor, School of Interactive Games and Media at RIT
- Steve Maier - Professor, School of Interactive Games and Media at RIT
- Ian Hampson - RIT Student, Game Designer
- Jill Petersen - RIT Student, Visual and UI Designer
- Will Paul - RIT Student, Web Developer
- Peter Gyory - RIT Student, Web Developer
- Mandi Moon - RIT Student, Business Plan and Marketing
- Colleen McMahon - RIT Student, Marketing
- Shawn Gray - RIT Alumnus, Kickstarter Video
- Matt O’Neill - Kickstarter Video
Guildium - All Backers
Everyone who backs Adventure Guild will get Guildium. In Adventure Guild, you can buy Guildium through microtransaction donations. All Kickstarter backers receive twice their donation's value in Guildium when the game launches. You can spend Guildium on cosmetic items for your Adventurers, their Party Camp, your Guild Hall, or on conveniences for yourself. You can never and will never be able to buy levels, equipment, skills, or other power or progression enhancements using Guildium.
Backer Panels - Each Tier
Kickstarter backers get to show off their loyalty with unique Adventure Backer Panels behind their username in the Adventure Overworld. Other users can see the design when they party up with backers for an Adventure. The design of the panel is based on the contribution tier.
Your name in the credits - Bronze Adventurer
We want to extend a special thank-you to all of our backers for the whole world to see. Each backer will get their name displayed in the credits for Adventure Guild, both in-game and on our website.
Reserve your username - Bronze Adventurer and above
All backers will also get to reserve their username before the game goes live. Your username is separate from your Adventurer names (which don't need to be unique!), and is used to identify you for interactions like Party and Guild invites. Skip the launch rush to get your favorite handle without any extra characters as an added bonus to supporting our game before anyone else. We'll be extending the opportunity to all of our backers when our live environment is prepared before March of 2016.
Digital Wallpapers - Silver Adventurer and above
We'll make a bunch of devices wallpapers for all the various resolutions we can. Show off Adventure Guild on your smartphone, tablet, computer, or other device!
Kickstarter Adventurer Crown - Gold Adventurer and above
In Adventure Guild, you can totally customize the cosmetic appearance of your Adventurers (see Adventurers section above). This includes a feature called the Wardrobe, where you can change the cosmetic appearance of your Adventurers' equipment without affecting the stats. Gold Adventurer backers and above will get a helmet skin that any and all of their Adventurers can wear on their Adventures. Only Kickstarter backers will ever be able to acquire this crown.
Adventure Guild Sticker Pack - Gold Adventurer and above
A sweet sticker pack containing 5 Adventure Guild stickers that will fit on your mobile device!
Kickstarter Adventurer Weapon Effect - Platinum Adventurer and above
In your Wardrobe, you can apply Weapon Effects to your Adventurers' weapons. These visual effects don't impact the power of the weapon, but give it a constant flare in battle. Backers at or above the Platinum Adventurer tier will get to equip their Adventurers with a flaming Weapon Effect. Only Kickstarter backers will ever be able to acquire this Weapon Effect.
Early Access to Adventure Guild - Platinum Adventurer and above
As a Platinum Adventurer or above, you'll be among the first to play Adventure Guild on the live servers. You'll get to play the game as soon as it's ready to go on the digital app stores, before we launch in March.
Kickstarter Legendary Weapon Skins - Renowned Adventurer and above
In addition to the Adventurer Crown, Renowned Adventurers get unique weapon skins that they can apply their Adventurers' weapons in the Wardrobe. Where weapon effects add flair to the weapon, skins change the actual appearance of the equipment piece. Only Kickstarter backers will ever be able to acquire these weapon skins.
Kickstarter Guild Hall Monument - Heroic Adventurer and above
Your Guild is home to a Heroic Adventurer! In your Guild hall, a statue will be erected in your honor for all your Guild-mates to see!
Concept a Custom Weapon Skin - Epic Adventurer and above
Epic Adventurers will have the opportunity to help us design a custom weapon skin that your Adventurers can wield in battle. Want your mace to be a frying pan? How about a sword with a rainbow blade? Keep it for yourself, make it available to anyone, or make it a drop in your favorite Adventure zone. Work with us to design the visuals within the context of what our engine can handle!
Concept a Custom Enemy - Legendary Adventurer and above
Legendary Adventurers will have the opportunity to help us design an enemy that will get thrown into the mix when we procedurally generate dungeons! Work with us to design the visual style and the mechanics within the context of what our engine can handle!
Concept a Custom Guild Hall - Mythic Adventurer
The ultimate display of prowess: your very own Guild Hall. Mythic Adventurers will have the opportunity to work with us to design the visual style and layout of a Guild Hall (within the context of what our engine can handle) that only you can build, or that anyone can build! When your Guild-mates log into the game, their Adventurers will idle in the Guild Hall that you've designed if you choose to ask Bretti the Yeti to build it for you.
$15,000 - Our Funding Goal: The Adventure Begins!
With $15,000, we will be able to afford four full-time employees for 10 weeks of work. This will allow us to release Adventure Guild for free with a set of absolutely fundamental core features, which are already mostly finished, as well as some additional features that we feel will constitute a completed game.
- Any remaining core game features
- Procedurally generated encounters
- The Watching Woods Adventure Location
- The Blizzard Bluffs Adventure Location
$20,000 - Epic Loot
With $20,000 dollars, we would be able to afford assets for additional Adventure locations. Adding more explorable content includes creating art assets for environments, NPCs, and equipment rewards, as well as graphical and sound effects. We would also be able to extend development time and implement randomized equipment and consumable items.
- Procedurally generated equipment
- Consumable items: potions, scrolls, and more
- An additional Adventure Location
$30,000 - Bigger, Badder Beasts
With $30,000 dollars, we would be able to produce additional assets for another Adventure region, and we would extend development to focus on game mechanics. Randomized enemies would add to replayability, and we would add powerful minibosses and tactical boss encounters to challenge even the most prepared Adventurers.
- Procedurally generated enemies
- Procedurally generated mini-bosses
- Scripted boss battles
- An additional Adventure Location
$50,000 - Lands Unknown
We're a small team. Currently we have two full-time employees, and a small set of part-time developers and artists that have been working for months to create Adventure Guild. We don't know exactly what we would do with $50,000 dollars, but we would inevitably extend development and support for the game, and it would be undeniably awesome. It doesn't make sense for us to provide a statement with 100% confidence regarding what we would do with over $50,000 at this moment in time. We'll be in contact with our backers and the community to decide how we could best improve the game to repay you all for your generous support.
- To be decided!
Risks and challenges
This project has been built under a towering pile of risks since day one, but since its conception, Adventure Guild has proven to be worth the struggle. And so far, we haven't failed. There will always be risks and challenges, so we're happy to be honest about them. The first step to confronting a challenge is to acknowledge it.
THE SCOPE RISK - The "scope" of a project is effectively the size of the task. How much work is the project going to be? Do you have enough time and people to complete it all? To the trained eye, this project is glaringly over-scoped, meaning it's just plain too big. We acknowledge this observation and accept it. This project has always been enormous, and we've always worked under its shadow. Nonetheless, we're confident we can get it done. The only way to convince anyone of that is to point to the progress we've made over the past year, which is simply staggering. We built an MMO-scaled server from the ground-up in Java and a working turn-based multiplayer RPG game scaffold that interacts with that server in Unity using C#. We have four character classes, over thirty skills, almost a hundred items, and more. It all works. We're confident that we can achieve our goals.
THE LAUNCH DAY RISK - It goes without saying that multiplayer games, specifically MMOs, struggle on launch day. Having hundreds, thousands, or hundreds-of-thousands of players enter your game within hours is bound to be challenging. Even the great World of Warcraft struggled (and struggles still) to deal with launch day server overpopulation, density design issues, and even purchasing and download issues. We're going to work as hard as we can to minimize these potential challenges as best we can, but they are worth acknowledging.
THE COMMUNITY RISK - This game relies on an active community. Without an active community, our multiplayer features, our leaderboards, and our in-game store will be ineffective. A major challenge of this project will be generating and maintaining an active community for Adventure Guild. We'll do the best marketing we can within our budget, and maintain constant interaction with our involved players via our website and social media.
These are three of the major challenges this game will have to overcome to be successful. We are confident that, with the help of our backers, family, and friends, pure determination, and our immensely talented and dedicated team, we can overcome them.
Thanks for your support, and we can’t wait to Adventure with you!Learn about accountability on Kickstarter
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