For rotational motion, the accelerometer and magnetometer can totally cancel out drift caused by the gyroscope, so rotational motion will never drift. When using our pedestrian tracking, there will be a small amount of positional drift with each step the player takes, but developers can handle this with a position zeroing process, or, in the case of our zombie demo, joystick controls can be used for long range motion, giving the user a chance to reposition themselves physically within the room.
PrioVR will be usable with other methods of VR input like the Omni. Using the controllers for movement is entirely up to developers; they can use the joysticks and buttons on the controllers to perform any function they want in their game.
While we don’t have a hard lower bound on systems that can work with the suit, on PC we recommend Windows 7, a Core 2 processor or greater, 2 gb of ram or greater, and a graphics card with DirectX 9 (shader model 2.0) capabilities.