Developer Kit for the PrioVR - Full-body immersion to interact naturally with virtual worlds. Read more
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Pictures and Video from Prototype and Play
On Friday, September 27th, Dan and Chris went to the Central Ohio GameDev Prototype and Play to showcase PrioVR technology.
Attendees were able to try a hands-on demonstration of the Mocap Studio with two 3-Space Wireless Sensors mapped to a spooky disembodied skeleton arm.
And there was a lot of arm flapping as people used four 3-Space Sensors to fly around and hit targets in our bird-flight simulator demo game. The game is based upon realistic flight physics using both the angle of attack and position of each wing to calculate lift. This is an example of a game that has a level of realism and control that would be difficult to achieve with the Kinect or the STEM due to the Kinect’s inability to resolve arm rotation and the STEM’s use of inverse kinematics to calculate a “best guess” of the joint angle.
Attendees got to experience a full immersive experience in UDK using four 3-Space Wireless Sensors and a HMD with one of our 3-Space Embedded sensors to punch boxes (very satisfying after a long work week!).
And Dan even donned the full-body suit for a character game in Unity3D where the player dodges/hits targets based on color.
We’d like to thank the Central Ohio Gamedev Group for hosting the event (and especially for the pizza) as well as all of the awesome people who came out!
Want more pictures? We've got those.
Pictures - http://evrpx.co/o4vgCs55sNCbFIhS