French traduction (<- clic droit de la souris + "ouvrir dans un nouvel onglet")
Born of a friendly contest on GameJolt, this game offers a very simple concept and gameplay, but with the challenge becoming increasingly arduous: you'll have to help the robot to find the exit of four successive labyrinths, against a challenging timescale , and face various enemies and obstacles put there with the express purpose of slowing it down or making it fail.
Some levels will only be ruled by the timer. Some others will add obstacles (like gluing/slowing puddle, moving walls, ...), or ennemies (like green energy ghosts, fire cannons, electric ball barriels, ...). The player will have to bring the robot to the blue PortalSphere, end of the level, using only arrow keys of the keyboard.
Rich in graphics and dynamic music that boosts both energy and concentration, LabyX strives, above all, to discover, test and memorize the maze levels, carefully studied / handcrafted in order to offer subtle and complex traps.
LabyX is a company that recycles defective robots into a game of labyrinths. Buying problematic robots directly from the factory, they offer a low cost experience for people : remotely control their own robot in complex mazes. Until now, no one has managed to reach the exit of the last level, and rumors are going on about what will wait the one who'll succeed. As soon as the concept was released, anti-LabyX groups focused on the protection of these robots have emerged all over the world ...
... But the experts assured that no robot had any consciousness, or sensory perception, and that Labyx could be compared to remote controlled car tournaments. Since then, LabyX has become a benchmark in entertainment, in which many players have embarked : Contest e-sport, Youtubers, Twitchers, ... everyone hopes to win the ultimate glory of being the first to cross the inaccessible exit with his little robot. Will it be you?
First of all, I'm a musician, a music composer and a music teacher. All I do in life is close to the music domain. When I've decided to create this game, the first thing was to imagine a world born from my music. A sort of interactive experience around the sounds. So every level of this game have been made - path, concept and aesthetic - from a music I've created previously. I listen a loop of the music during all the realisation of the level : every sound, rythmic, harmonic or timbral variation I've composed has thereby an impact on how I'll conceve each maze.
As a music composer, I've already written some music for different projects. You can hear them on my My Soundcloud profile, or follow these Bandcamp links :
- LabyX Pre-Order
- "3" BlackCube
- Triptique pianistique
- Music for Independant Projects
- Small Practice OST
- Boinihi OST (soon)
LabyX is therefore a game that will enhance memory, reflexes, and aid stress management. If the end of the fourth level of the current pack is not reached, the player will have to resume at the beginning of the first level of the current pack to continue their adventure. Do not hope to finish this game quickly: although the levels are medium sized, this does not impact negatively upon the ability to ensure that they are sufficiently challenging.
LabyX has been designed to play in window mode, like many simple games that can be easily be placed in the background (be warned though: the game will continue to be operational, the timer will not cease and the enemies will still be lurking), it is, however, possible to play in full screen if the player prefers. LabyX will be compatible with most of computer operating Windows (XP/Seven/10).
A demo of this game is available on GameJolt, to give you a taster of what awaits you.
This demo has no restrictions, except for the number of levels (16 in all, 4 packs of 4 levels). It is therefore possible for you to see / understand what LabyX has in store for you. The Kickstarter campaign provides for a game of over 60 different levels! And LabyX can develop further if a specific level of participation is reached (in this case LabyX could potentially go up to 100 levels or more!).
Games I've made/participated :
Wonderful tools for which I have acquired the appropriate official licenses:
Fusion 2.5 Dev
A new star is born : the steps
- 3 000 €: the game is funded (60 levels)
- 6 000 €: addition of several tens of levels and additional music
- 10 000 €: addition of a story, animations / cinematics
- Zeus : by Jupiter, this game enlights me !
- Bender : hey GBT.X ! Wanna kill all humans?
- Jesus : arise and buy it
- Albert Einstein : E=LabyX²
- Galileo Galilei : and yet it worth it
- Isaac Newton : what goes in must come out
- Gandalf : buy, you fools !
- Yazorius : If I wasn't the creator of this game, I would like to be him so bad !
I've already started to work on the next pack of levels, on its design of new obstacles, the aesthetics of the corridors, the labyrinths and the general atmosphere. Soon, the new pack will be finished, and I'll publish the news both on Kickstarter,Gamejolt and IndieBD (some news will be exclusive here on Kickstarter, as a reward to the backers of this project). The backers who have chosen a reward including the beta /test versions will be able to play/test the first level of each new pack as soon as it is ready/playable.
LabyX in its demo version (functional engine, 16 levels, management of backups, ...) took me a big month of hard work. Let this be the assurance that I am able to lead this project to its conclusion, without disappointing any potential backers with setbacks. I will be available directly on Kickstarter, and commit to answer questions and comments, whilst also regularly bringing news about the project’s development progress.
Whilst I will be combining the creation of this game with my job as a music teacher, as soon as the Kickstarter campaign is launched, I shall remain in daily communication with the backers and will maintain this direct link between the myself and the backers throughout the creation of LabyX . Having supported many Kickstarter campaigns, I know that sometimes very little information is given to the backers and so I am all too aware of which pitfalls to avoid. You can count on my regular presence here, as well as complete transparency around LabyX.
Risks and challenges
The main risk factor for the project is that it is entirely designed, managed, conducted and realized by only one person: me. The project of a single man may not inspire confidence, but all of the collaborative projects that I have wanted to participate in have not come to fruition, despite my absolute energy, motivation and commitment. Ultimately, I do not doubt that this energy, will and motivation will be the key to the success of LabyX.Learn about accountability on Kickstarter
- (45 days)