About this project
RED GODDESS is a side-scrolling action adventure game.
Genre: Fantasy 2,5D graphics with unique atmosphere and compelling story
Release Date: Approx March 2015
Development state: Pre alpha
Platforms: Windows, Mac, Linux, PS4, PS Vita, Wii U
You can download and try our early demo for yourself!
Download the DEMO (Windows) Keyboard+mouse
Download the DEMO (Windows) GamepadKeep in mind that this demo is a very early development of the game and that things are subject to change.
- Shoot, Punch or Turn invisible. The 3 playable characters have their own unique skills and abilities which bring about different gameplay strategies. Players have to figure out which character is best suited to fight dangerous enemies and get past each challenge. Brawling action meets puzzle platform, combats are turned into puzzles.
- Explore a mysterious Planet dominated by the subconscious mind of the main character. The Planet itself is a character that players have to interact with and eventually defeat. (Go to “Planet” section for more information)
The gameplay boasts a couple of original mechanics, such as “split character”, and “enter the mind of enemies”:
- Character ball gameplay, you can select only “half” of the main character (either Rage or Fear). The other half is inactive and appears as a ball. You can grab this ball and throw it in order to: damage enemies or gain access to areas that are out of reach.
- Enter the mind of enemies. Stun your enemies and enter their minds. Taking over their minds is like walking through a door. You will then gain access to new secret chambers with puzzles to solve and lost memories to recover.
Unlock Powers. You will have to find and collect memory crystals to unlock new skills and enter new zones.
The story revolves around a troubled goddess named Divine. She feels confused and haunted by her past. Something mysterious and unknown is tearing her apart from the inside out, destroying her mind, her soul ….and her altogether! Our journey begins when Divine decides to right this wrong by exploring her own subconscious. She will discover a planet within her own mind made up of mountains, forests, caves, and unknown perils.
Discovering who she is, who she was, and what she will become is our quest…..but soon we realize that there is more to this adventure than what we first thought.
Explore a mysterious Planet driven by the subconscious mind of the main character: Divine.
The whole Planet is aggressive and will try to block your way and stop you from entering other areas. Fortunately, the alarm bar located on the screen lets you know if the Planet can detect you. There are many ways to trigger this alarm:
- If you go too far away from your other half
- If you are detected by special enemy “spies”
- If you are injured too many times within a short period
- If you do not solve the puzzles correctly
Once you have been detected, the Planet will activate a quarantine area to attack you. There are many different possible attacks. Depending on the zone:
- More enemies will appear in the area
- Your other half, which appears as a ball, will turn against you
- Access doors will close and new traps will be activated
- Enemies will become more aggressive
To cancel the alarm mode, you have to get out of the quarantine area.
The Planet is composed of 2 different zones: neutral zones and dark zones. Neutral zones are located on the surface of the planet and at the entrance to the dungeons. Dark zones, infested by negative thoughts, are closer to the bosses. The air is toxic here and you have to use the Rage or Fear character to protect yourself.
Divine is a young goddess. Her past life is full of mystery. She has no family except for her uncle, the powerful Woden, king of gods. She doesn't remember her childhood. She is smart and charming but also a master in martial arts and melee attacks. She also has special punch spells, which are very useful to defeat creatures and bosses.
Divine can be split into two characters which are completely different and mutually incompatible: one personifies the fire element (Rage), and the other personifies the ice element (Fear). They have their own unique skills and abilities which bring about different gameplay strategies. You can select only “half” of the main character (either Rage or Fear). The other half is inactive and appears as a ball.
Nar (Rage): Fast and powerful, Nar is associated with the fire element. She can shoot fireballs and has many other different spells as well. Her quick attacks and fast movements make her the most deadly playable character. But as a FIRE element, she attracts light and is very noisy, so she will easily annoy the Planet, and activate the alarm state.
Syn (Fear): She is associated with the ice element. She can sneak into the dark subconscious zone with her power of invisibility. She can possess the minds of enemies to reach new zones within the world of Red Goddess.
Divine’s enemies are her own negative thoughts rebelling against her. She needs to get rid of all of them to be able to unlock the next zone.
The dark tunnels hide horrible creatures, followers of Divine´s negative thoughts. Little by little, they are corrupting every part of the planet.
Their bodies are practically all made of black fog.
Some of them can carry a great bright translucent sphere. It is the entrance door to its mind and to Divine´s lost memories. Player must have to touch this orb to enter the mind of the enemies, this is why many of them carry the orb on the back to protect it.
Jordi Carazo: Game & Level Designer. He has been working both in level and game design at Tequila Works (Deadlight), Grin (Wanted: weapons of fate), and Pyro Studios. He started working on amateur for half-life 1 modifications around 2002. He is also a teacher of Unreal technology.
DEADLIGHT © 2012: Images provided by Tequila Works, SL. All rights reserved.
Yannick Puig: Game director. Creator of many award-winning 3D shorts and music videos. His most remarkable work is probably the “I lived on the Moon” music video. Yannick is a longtime 3D animation veteran and since 2002 he has been working as an animator, story-boarder, 3D artist, and game director in both France and Spain. Yannick is an exploration/adventure game fanatic and he also enjoys making homemade pizza (including the pizza dough):P
Yanim Studio Animation has historically been a high-end CGI animation and visual effects studio. We have provided digital production services for computer games, commercials, music videos, animated series and films. Our work has been awarded several times for its compelling visuals in storytelling. Our team is based in Spain (Valencia). We currently have a game development team made up of 6 people who have worked on such games as: Gothic, Deadlight, Wanted weapons of fate...
Aurora Garcia Tejado, She is the freelance artist who will draw the Red Goddess comic-book. She has been working drawing comics and illustrations in Spain since 1998 as Studio Kôsen.
PR/Marketing Another important member of our team, Jason Summers, is involved with PR and marketing strategy for our US based operations.
Sound design and music is currently composed by the orchestraman Sylvain Guehl
We will also be working with YouTube sensation Ronald Jenkees (music of the trailer) to compose an incredibly awesome and original soundtrack for the game.
Add-ons can be added to all reward tiers. To get an add on you just pledge normally and select the reward tier you want, then add the price of the add-on to your pledge.
+$10 - Digital Soundtrack plus bonus backer-only tracks
+$10: Additional Digital copy PC
+$15: Additional Digital copy CONSOLE
+$15: Digital Illustrated art-book
+$20: Digital figurine: Digital download of 3D model files for the main character:Divine. You can then print these in 3D with a 3D printer or print shop (printing cost not included)
+$25 - Digital Soundtrack plus art-book
+$25: Physical soundtrack.
+$25: T-Shirt: tree different designs. You'll be able to choose the size and design.
+$30: Physical "Short stories": FOUR short stories featuring Yannick Puig's illustrations and written by Anabel Zaragozí.
+$30: Physical copy of Red Goddess game PC
+$50: Physical Figurine: One Figurine to scale on Acrylic Resin, approximately 4"-6"(10-15 cm.)
SHIPPING COST IN ALL THE REWARDS: +$10
$ 35,000 - War Golem Boss
$ 40,000 - God's war additional chapter
$ 45,000 - New Powers - Extended Skill Tree
$ 50,000 - Localization on three more languages: Spanish, French and German!!
$ 60,000 - Additional Chapters and Scenarios
$ 75,000 - Extended areas
$ 90,000 - Extended story
$ 100,000 - Red Goddess comic (48 color pages): Downloadable copy for every backer
Risks and challenges
At present, we have a prototype which is focused on classic platformer, but the idea is to make an action/adventure game. The core gameplay is metroidvania (non-linear 2,5D action adventure platformer), with some unique features, mechanics, and an open world. Games are complicated and expensive projects, but RED GODDESS has been scoped appropriately for our fundraising goal. The more backing we receive, the more content we can create, and the better the game will be!
All of this takes a great deal of time and money and we hope you will support our campaign so that we can achieve this together!
Campaigning on kickstarter is a big challenge and a great opportunity for us! If the project is completed with the expected level of excellence, it will be a really cool game!
So please support our game, share our kickstarter video with others, and join us on the subconscious planet of RED GODDESS!Learn about accountability on Kickstarter
Once you make a pledge, the green "Back this Project" button becomes a blue "Manage Pledge" button. Simply click on the blue button, then you will be able to adjust your pledge level.
$15 is for Pc/Mac
$20 is for Consoles
From $25 tiers, you can choose between PC version: (Windows, Mac, Linux), and console version (PS4, PS Vita, Wii U).
Physical game is only for PC version.
From $375 You get 2 copies of the game. You can choose PC (digital/physical, signed by the team) and Console (only digital).
XBOX: We don't have any response yet from Microsoft, but of course, we are very interested in ship the game in this platform soon. Let's just wait and see.
PS3: Sorry but UE4 doesn't support PS3 on its packages.
We're currently in pre-production. Everything you see here is an early proof-of-concept. We have not gone into full development on this game, and we'd love to it.
We will first improve all the game mechanics, gameplay, and graphics into UE4. We also plan to make better character and level designs.
Budget Breakdown is explained in this Update:
We're in the process of getting a PayPal option up and running as fast as we can. We'll send out an update when we're ready to go.
The option of DRM-Free versions of Red Goddess will be available to all backers after three month to release.
We are targeting Steam and GOG primarily with the possibility of other services as well.
At the end of the Kickstarter we will send you a Kickstarter Survey which you will use to tell us which Add-ons you wish to receive. We will also provide you with the option of using a pledge manager to further manage your add-ons.
Support this project
- (31 days)