About this project
Hello, and welcome to our Kickstarter campaign! Please take a look around to know more about The Letter and how you can help! Thank you so much for your time!
Check out our new character animation above, and tell us what you think! =)
OUR DEMO IS UP! To experience what we have to offer, please check it out! :)
- WINDOWS (64-bit): http://bit.ly/1OUcEMa
- WINDOWS (32-bit): http://bit.ly/2087IXZ
- MAC: http://bit.ly/1H6lD56
- LINUX: http://bit.ly/1H6lIpe
Total Paypal pledges (as of Nov. 22): $183.94
"The Letter combines high quality artwork and animation with a creepy story to create a tense and engaging experience that feels superior to your standard static scene visual novel." - Alpha Beta Gamer
"It looks creepy and something that I’d want to stay away from. Yet I’m strangely attracted to it at the same time." - Cliqist
"It’s interesting that they’re adding in quick-time events and animated CG sequences, that’s a really nice, big step up from the standard visual novel." - One Angry Gamer
"The strongest aspect of the game would be the immersive atmosphere. The visuals are gorgeously hand-drawn, and they are coupled with beautiful animations." - Haogamers
A lot of Youtubers also played the game! Check some out below:
- $30,000 – The Complete Game! Thank you very much for making this possible for us! We are eternally grateful!
- $40,000 – Voice Acting: We will get English voice actors/actresses to breathe life into the game even more!
- $50,000 – Expanded Resource: Hitting this goal will allow us to drastically improve the quality of the game. This means more animation, CGs and backgrounds!
- $70,000 – 2 Additional Chapters: Like what the title says, we’ll add two additional chapters (this also translates to two additional major playable characters!) in the game, making it a total of 8 chapters.
- $90,000 – Full Motion Video: We will add fully animated clips of the key events in the game!
The Letter is an interactive horror, visual novel game that is currently under development by our team, Yangyang Mobile. It is inspired by the famous Japanese horror films, Ju-On: The Grudge & The Ring, by the Korean web-comic, Bongcheon-Dong Ghost, and by horror jRPG games such as Mad Father and Corpse Party.
Development for The Letter will take one year to finish. Our approximate release date for the whole game is on October 2016. Once the game is complete, it will be released first for Windows, Mac and Linux. After a few months, it will then be ported to iOS and Android devices. We also plan to put the game on Steam.
- Told in 6 point of views (a.k.a. 6 playable characters). Each chapter will be narrated in a non-linear order by a different character.
- Beautifully rendered characters & backgrounds. The characters and backgrounds are painted by our artists
- Quick-time Events. Several and engaging quick-time events to avoid life and death situations. QTEs are optional to do. Below is a sample quick time event (WIP):
- Animated characters, backgrounds and cut-scenes. The backgrounds & characters will be animated to bring more life into the game! Sample animation sprites:
- Psychological thriller & jump scares. There will be points in the story wherein the characters will question their own sanity. These instances will make them doubt themselves, which creates an entire new conflict (man vs. self), apart from the ghost itself.
- Distinct characters with varying personality and attitude. Since each chapter is told in a different perspective, we’re very meticulous in our characters’ attitude, the way they talk and the way they approach things. We made sure all of them are diverse from one other.
- Mend or break relationships. Friends won’t stay friends and enemies won’t stay enemies forever in the game. It is entirely up to the player how the characters will interact with one another.
- At least 180,000 words. The game will have 6 chapters, and each chapter has at least 30,000 words. The words for the long term endings are not yet included in the 180,000 count.
- Over 30 Backgrounds, 20 CGs & 12 quick-time events. The game will feature several locations and key events.
- 12 short-endings and around 5 long-term endings. That’s 17 endings in total. The short-endings either result in life or death, while the long-term endings can be unlocked based on the remaining survivors.
- Memorable music composition that will send chills down your spine. We’re very eager to bring original music scores that will give our players goosebumps just by hearing it. Listen to the game's main theme:
At the heart of Anslem village stands a 17th century English mansion that is rumored to be cursed by a vengeful spirit. Various disappearances had been linked to the mansion, while people living near the vicinity spoke of seeing and hearing unearthly things. Dismissed as a hoax, the mansion was listed for sale by Briar Realty Corporation.
Before its grand opening to the public, Isabella Santos, an agent under BRC, was double-checking the place when she accidentally uncovered a letter that said “HELP ME” over and over again. At the bottom of the letter was the phrase “Send this to 5 people or else...”
Below are the unique cast of characters that you will play, each with their own approach to things and driving force:
Backstory: A Filipino, her parents and her six siblings are back in her home country. Her father is in the hospital and she is the only one with work, despite the fact that she is not the eldest child. Her eldest brother is a layabout drunk, which makes her despise drunkards. Her older sister is also deep in debt and it makes her wary of borrowing money from other people. She did not want to be a real estate agent, at first, only taking the career because of its high pay to support her family. In truth, she wanted to take Fine Arts but was put out by the fact that many warned her that she would become a starving artist.
Backstory: American, Ashton grew up to be a privileged child. And, although he was a model student, he found little joy in the things he did and found no real passion. Without any clear goal in life, he took on the job as a private investigator for the hell of it. Rebecca was his only friend as a child, despite his popularity. And his work later on led him meeting Isabella and Zachary as well. People might think he’s cold but he really does treasure the few friends he has, considering them his family.
Backstory: Of Scottish descent, her parents were professors and taught at a university which led to her being a teacher later on in life. As a child, she was the shy sort and admired Ashton because of his cool nature which soon developed into a crush. She came out of her shell in her high school years and became the spitfire that she is today. But, because of this, her former insecurities have turned into bouts of terrible jealousy, especially towards Isabella when she thinks Ashton may find interest in her. Her once bookish nature shines, every now and then, and is most evident with her being a History teacher.
Backstory: African-American, Zachary was orphaned at a young age. Raised by his older sister, he found a passion for films due to the fact that his only memories of his parents are from home videos taken of their family before their death. He later favoured documentaries and movies inspired by real stories. The man became friends with Ashton during one of his projects, wherein the private investigator helped him with filming and he helped Ashton with investigating.
Backstory: Of British noble descent, Hannah is used to living a life of luxury. However, her parents were mostly absent during her childhood which made her crave attention from anyone who would give it to her. She was smitten with Luke when they first met and she says it was love at first sight. However, she was only able to marry the man through social and political maneuvering. Their relationship is strained due to his womanizing and drunkard ways. Albeit, Hannah tries her best to make amends with him, in the hopes that he would actually love her.
Backstory: Nouveau riche and British, Luke worked and fought hard to be where he is today. As a child, he was the illegitimate son to an entrepreneur and a prostitute. His mother’s clients often beat him up until she died and his biological father took him in to make him his heir. He learned to be cruel and efficient, caring only about money due to this. Sure, he didn’t always play fair nor did he play by the rules and laws but he was sure he deserved everything he got, no matter what other people said. He married Hannah, only because she had more money than he did and her family name held power in their community.
While The Letter is mostly horror, the story will also focus on basic human relationships, such as romance, friendship and betrayals. In the story, the player has control over how the characters will respond to each other. Basing from this, it’s entirely possible for all of them to be against each other, or for all of them to be in friendly terms.
Unlike most visual novels that are narrated in only one character’s point of view, the story of The Letter will be divided into six chapters in a non-linear order. The player takes on the role of a different character in different chapters. This way, the player gets to understand and experience all of the major characters on a deeper level. Their thoughts, feelings and their struggled throughout the story will build them and, hopefully, help players sympathize with them.
The player has the power to choose who will die or who will live. Major choices and whether a character lives or dies will influence the next chapter. From there, a domino effect occurs that will affect the ending in the long run. Can you get the best ending and save them all? Or can you pick the correct decisions, save the right people to discover the real ending?
So far, operations of the company have been straight out of our founder's pockets. We need funding to support our skilled team and to complete the game. Kickstarter has proven time and time again as a wonderful community, willing to help out indie developers in projects that the backers are interested in. We also hope to build rapport and communicate with the community as development goes on. So, why Kickstarter? Because of you!
We estimate a year of development for The Letter. Below is our production expense breakdown:
Art & Animation – visual novels in general require a substantial amount of art assets. In The Letter’s case, we’re aiming for all the backgrounds & characters to be animated, as well as drawn in stunning painting style. Since we want all our art assets to be very polished, a huge chunk of our expenses will go to this department.
Writing & Editing – writing goes hand-in-hand with the art when making visual novels. Currently, we only have one writer working full-time for The Letter. If we ever get funded, we'll hire one more writer to help us because The Letter is going to be very heavy story-wise and have multiple branching routes.
Programming – our visual novel’s main framework in Unity is nearly done. However, we will be needing additional changes in the system due to the various mechanics we plan to put in the game.
Music – we’ve teamed up with talented composers (Dualist) who will bring original music scores into the game. We want to ensure that The Letter will have memorable music to help with player immersion.
Production of Physical Rewards – for our beloved backers, we’ve come up with various physical goodies such as a hardbound art book, OST CDs, a nendoroid, keychains and many more. Producing them isn’t cheap especially since we’re aiming for good-quality products.
Check out the good stuff we've prepared for you!
Acrylic Keychain Set:
Post Card Set:
Hello, we're Yangyang Mobile! We're a small, independent company that specializes in developing software applications and games for both mobile and desktop. As of writing, we’re currently 10 in the company, with 7 people working full-time in The Letter. To know more about us and what we do, please visit our website:
Credits: BGM used in the ending part of our Kickstarter trailer was made by Tobu - Candyland.
Risks and challenges
One challenge heading our way is the intense amount of storytelling our game promises. Unlike most visual novels, our game promises 6 playable characters with different paths; each choice may very well lead to an entirely different setting and scenario for our poor cast. This causes several, and we mean SEVERAL possibilities, not to mention that decisions made in the previous chapters will be carried over to the succeeding ones. To be completely honest, it can be overwhelming once you start writing it. That’s why as early as now, we’re paying close attention to our story’s entire outline, making sure all the characters will have moments with each other, that everything makes sense and will come together smoothly.
Last, but certainly not the least, we’re very meticulous with our project’s deadline. One good thing about our studio is that we’re working together full time and we have a physical office complete with equipment, tools and trackers. We’re more or less confident we can make our deadline on time. But sometimes, we can't help but fixate on details for the sake of making the game better. This works as a double-edged sword because even though the quality of our game will increase, it might also cause delay in our release. We will try our best to minimize the details or hire more people to help us given our crowdfunding succeeds.Learn about accountability on Kickstarter
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