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A romantic-comedy visual novel/dating simulator with a nostalgic touch of old-school RPG combat. Lots of plots and backstories!
A romantic-comedy visual novel/dating simulator with a nostalgic touch of old-school RPG combat. Lots of plots and backstories!
1,682 backers pledged HK$ 557,865 to help bring this project to life.

Production Update for March 2019

Posted by Yangyang Mobile (Creator)

Hello Backers!

This is an important update, so please take time to read!

We know it says in our estimated delivery that the game will be released this April 2019, but unfortunately, that’s just not gonna happen! While most of the game’s content are done, we still need to consolidate them, put them in the game, apply proper polish, make sure that they’re all working properly and that everything are neatly tied together.

We’re still aiming to release the game this Q2 (May-June), and we’re working double-time to make it happen. However, if we get hit by further delays, it might get extended to Q3 2019 (June-September). 

We’re very, very sorry about this. We know delays are not exactly what you guys want to hear, but the game is just not ready at this point. Our number one priority is to give you all a beautiful, polished game. Unfortunately, that takes a loooot of time to do, so we humbly ask for a little more of your patience and understanding.

So, what exactly is the state of the game?

For the past updates, we’ve been telling you all about the things that we’ve finished with the game. So for this update, let’s do the opposite of that. We’ll tell you what still needs to be done in each aspect:

  • Scripting of character emotions and movements for each scene. Applying appropriate sound effects and background music. We need at least two-three more months for this.

  • Balancing of story events. We need to make sure all the waifu routes are balanced, conditions to trigger each scene are working properly, and that all endings are achievable based on the needed relationship, stat, and other requirements. 

  • Extensive playtesting and balancing of the campaign (RPG). While our core systems are done and already implemented, we have yet to sit down as a team for the last time and actually play it to check how “fun” it is. If it’s still lacking, we might need to further tweak the mechanics.
  • Final polish of the remaining CGs. All of our senior artists are hands-on on this, so unless something really terrible happens, we're positive that it'll be done this April.

  • CG Animations. While our animators are working hard, we might need at least two-three more months for this due to the sheer volume of our CGs (100+).

  • Battle Animations of the 2 additional bosses that we’ve added, which we felt was needed to spice up the RPG part of the game. This was put on hiatus to make way for CG animations.

  • Additional 25++ item sprites. We realized that our current item sprites is just not gonna cut it. So we decided to add more to beef up the content.
  • Recording has officially started! For the next couple of weeks, we will be joining our VO director and our actors during their recording sessions to provide feedback whenever necessary. We’re aiming to wrap everything up by the next month, including the audio engineering side of things.

  • Cast actors for our 9 new minor characters. We were supposed to reveal the new characters this update, but we decided to postpone it in the hopes that we could announce them together with their respective VAs! We have already posted previews for some of these characters over at our Patreon, and will continue to do so over the next few weeks.

  • Playtest the game once the Full VO is placed.
  • Extensive QA of the game and all its features to make sure everything's running smoothly.

  • Polish all the remaining unrefined parts and features. Our game is still lacking a lot of polish at this point, and generally not up to our standards yet.

  • Extensive bug testing of the RPG mechanics/levels (related to game design).

Since all of the game's writing are done, we can now start localizing the game! As much as possible, we want the following languages already available on launch:

  •  Chinese translations, courtesy of Shanshan! She also provided the Chinese translations for our other game, The Letter.

  •  Portuguese translations, courtesy of our backer, Gerrion! Thank you so much for volunteering!

  •  Spanish translations, courtesy of our backer, Axc! Thank you so much for volunteering!

  •  Russian translations. We're still looking for volunteers who'll help us localize the game into RU. If you're interested or know someone who is, please message us!

Please message us if you'd like to volunteer in translating Love Esquire, either for the languages already stated above, or for a new one (i.e. German, French, etc.)!

  • Implementation of 70+ achievements (+ art assets).

  • Implementation of the gallery (where you can view all unlocked illustrations).

  • Steam trading cards, badges, etc. (+ art assets).
  • Update Yangyang Mobile’s website and Love Esquire’s website.

  • Prepare trailers: teaser trailer, gameplay trailer, release trailer.

  • Prepare any other necessary marketing materials that we’d need in the future (teaser images, posters, etc.) We haven’t made a list yet since we’re still busy with the game’s development.

In closing…

We might’ve missed a few things, but this is basically the gist of what we still need to do. No doubt that we're already in the final stages of development, but the remaining 20% or so can be twice as hard and time-consuming than the rest of the dev cycle, because this is the point wherein everything is put and tested together. 

Time flies by so fast when you’re working in the game industry, but rest assured that we’re doing our best to get Love Esquire into your hands as soon as possible, in a quality that we’re proud of!

Thanks for reading! ♡ 

Jaime Herazo, Carsten Koch, and 60 more people like this update.


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    1. Xolf
      3 days ago

      Belatedly, let me just agree with everyone else - it's good to have a target date, but like the pirates' code, it should be more of a guideline than an actual rule!

      Keeping us updated is great, and releasing when it's ready is ideal :)

    2. Missing avatar

      Noah Elliott on

      Just release the game when it's ready, as Shigeru Miyamoto said "A delayed game is eventually good, but a rushed game is forever bad."

    3. Sablons Paul

      With what you point it feel a lot more toward a september release, but not really a problem for me, I prefer a nice and polished but tardy game than a early one but buggy.
      Thank you for the update and honesty.

    4. Missing avatar

      ZBonn on

      Thanks for keeping us updated. Take however long you need, I don't mind waiting for a polished project.

    5. Karl Christopher Cristobal on

      Honestly, I would not really mind the delay. You may even release a longer demo or beta on Q2 so we could give you feedback, then just release it on Q3 altogether.

    6. Christian Rodriguez on

      I don't mind the wait, Just don't stop letting us know what is going on. Transparancey is key for us who back your projects. As long as we know that there is progress being made we don't mind delays. I hope

    7. Mil on

      Take all the time you need. Rather have a very nice game than a rushed out one. :)

    8. Dāvis Jurševskis on

      Don't worry about delays, it is much more preferable, at least for me, that the game be delayed, so it can be polished, rather than rush an incomplete one out. Just take as much time as you need and release it when you are happy with the result. And then I'm sure all of us will be happy with it as well.

    9. Cadia on

      I can't wait for this game... oh wait I can! I will take a delay over an unfinished game any day. More importantly - You being happy with your work is key, We've all played games the devs clearly aren't happy with and it shows. Please take your time (and PLEASE don't burn yourselves out), it was already an ambitious deadline and I'm sure the majority of us just want a polished product at the end of it all.

    10. Lufia

      I can wait, take your time and do some breaks :)

    11. Missing avatar

      Louise Schoenhult on

      I’ve recently started studying game production, so not only do I understand everything you’re listing, but I have total appreciation of your work. It takes so much time. I’d rather have a good quality game, so take your time! You’re doing such a good job, and thank you all for keeping us updated! :)

    12. Yangyang Mobile 2-time creator on

      Thank you so much for your support, everyone! Hopefully the next update will be much brighter than this one! ^-^

    13. Kaiyoria Chi on

      A few months delay is nothing!
      Finish the game nicely so we have nothing to really complain about.
      I'm still waiting on the stretch goals from Laplacian's Newton and the Apple Tree VN
      which will be 1 year in August if they still don't release!

    14. Raziel on

      "A delayed game is eventually good, but a rushed game is forever bad."

      Shigeru Miyamoto

    15. Missing avatar

      James on

      "A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto.

      Keep us updated, take your time and like Rednal says give us the best game you can.

    16. Rednal on

      If it helps any, I backed this *expecting* a delay of at least a few months. o wo/ It happens with pretty much all Kickstarters, so don't beat yourselves up over it. Just continue to stay in contact and release the best product you can, and it'll all be fine.

    17. Missing avatar

      Jaime Herazo on

      That's a lot of work!

      Good luck!