So, we hemmed and hawed, and made a Super Important Executive Decision. This update is to let everyone know that Shovel Knight will be missing March 31 by a few weeks to make sure it’s a world class experience, and can release on all platforms simultaneously. This isn’t a major delay, or a long one; it’s simply a stretch of time to get everything polished and aligned. While major development is quickly drawing to a close, there are still some external factors, like submission preparation, which need a little bit more breathing room before the game goes live.
We don’t want to announce another release date until it's 100% locked in with both Nintendo and Steam, so please sit tight… we’ll announce a new, final release date very soon. But the game is like… so done! Here’s what we’re working on in our feverish final hours:
- Dialogue and scripted events are being finalized
- Finishing touches put on level design for the final levels
- Overall game balancing
- Platform specific standards so everything runs smoothly on your system of choice!
- Testing, testing, testing… on all platforms!
Steam Controller Support - You Can Help NOW!
Supporting controllers on Steam is hard! If you have a controller that doesn’t work with Steam, you can go here to help us: Controller Binding Page
and if you wanted to be even MORE helpful, you could try out all your other weirdo controllers and enter them too! Each controller that you enter, we can make work with Shovel Knight on Steam and PC! Here are the controllers we have so far: Controller Binding Database
Shovel Knight at BitSummit!
BitSummit is a Japanese Indie game event. Our friends over at 8-4 were tearing it up at BitSummit in Kyoto, introducing some awesome upcoming games to Japan: Super Time Force, Rogue Legacy and Shovel Knight! The team from Inticreates (developers of Mighty No. 9) was on deck too, and they played!
Here’s a shot of Koji Imaeda, Director of Mighty No. 9, finishing the demo! Nice job! He said he’s excited to play more!
Kimo Kimo (One of Inti’s amazing artists) is checking it out too!
and here’s Manami Matsumae ( who, as I’m sure you remember, composed two tracks! ) enjoying the game.
Matsumae-San also took to the stage to perform a live set that included tracks from both Mighty No. 9 and Shovel Knight!
ARGH SO AWESOME WE WISH WE WERE THERE! Much love to the team at 8-4 for bringing Shovel Knight to Japan for the first time!!
Another Screen and More Fancy Art!
We know nothing can soothe the sting of this delay (trust us, it extends our crunch mode too!), but what if we showed you a cool new screen shot? That’s right, Shovel Knight has a town! (or maybe even towns!?)
And we’ll leave you with one last piece. This is a planning sketch for a box cover that we didn’t go with.
Just imagine the staggering presence of the final box art...
That’s it for this time, Yacht Clubbers. Let the comment flurry begin!