Update # 15: Stretch Goals! Gifs! and Your Burning Questions, Answered!
Hey Shovel believers! It’s a shorter and later update today because of our Reddit AMA that is going on right now!
Ask us the wildest questions you can think of and tell all your friends to upvote us!
To help sooth the burn, here is a .gif pack of shovel Knight running!
Alright, Here we go:
Top Game Design Questions FAQ!!
We have been noticing some common game design questions, so we wanted to think the answers through and open up the discussion!
Q: How much story is going to be in this game? How will it be told?
A: We love story, theme and tone! But we don’t like exposition and excessive narrative. So, some story but with a light touch! In true NES spirit, a little bit of character in the right place can go a long way. There will be some dialog exchanged before a boss battle kicks off and an occasional scene during major events, but we are much more excited about integrating story seamlessly into the game!.
Q: What will Shovel Knight use all his treasure for? Will I be able to upgrade my Shovel Knight?
A: Yes! There is tons of loot to find and dig up; what better way to spend it than to upgrade Shovel Knight’s armor and equipment? We have been thinking about upgrading subweapons, too! Some stuff will be available for purchase, some items will have to be found. Yes, you will turn another color at some point in the game, and maybe, just maybe, you could combine some items to make more powerful items...
Q: How long will the game be? Will it be good for speed running?
A: We are looking for a 6-8 hour experience the first time through. Discovery, exploration, and learning the stages will be paramount. But, we want Shovel Knight to be completable by speed runners in one sitting. Think Super Metroid!
Q: How will the levels be chosen? Is the game linear or nonlinear?
A mix of both! Levels will be unlocked in waves. When you beat the first level, two open up. When you beat another level, 3 more levels might open up! As you complete the game, it will eventually funnel you back into a single, final set of levels. Our goal is to provide the player with fun and fresh alternatives if they get stuck on a level.
Q: Will Shovel Knight get any additional moves? Maybe an up thrust!?!
A: We want to keep Shovel Knight’s move set as small and focused as possible... but we love awesome new moves too! We are thinking that any major move additions would be granted via subweapons, so they have attributes both temporary and permanent.
Q: You say this game is going to be like Dark Souls. How is it going to be like Dark Souls?
A: We love the rhythm of combat in Dark Souls, and the way you feel true fear at facing the unknown. The soul upgrading and death mechanics in that game are also refreshing and wonderful. That palpable tension that comes from fear of death!
Playable Boss Knight 2 Unlocked!
Wow, we are amazed and enthused at how fast these stretch goals are coming... it’s insane. We can now add a new member of the Order of No Quarter to our roster of playable characters, with altered gameplay and story to match! Who will it be? We’ll put it up to a vote when the time comes.
Gender Swap Mode Unlocked!?
ARE YOU READY TO BEND SOME GENDER? We are so excited!! We know a lot of people were excited about this goal too, AND NOW IT’S HERE! Get ready for a female Shovel Knight as she takes on the Enchanter and his all-female Order of No Quarter! YES! The craziest thing of all is that we might actually close in on our final goals; so let’s all keep it up! We want 4P battle mode so hard we can taste it; and it tastes sweaty!
24 Hour Live Stream Announcement!
Shovel Knight Mania has taken over our lives and yours, so let’s make it official! We’re going to cap our once-in-a-lifetime ride with a 24 hour live stream! We’ll play some Shovel Knight and other games, drum up enthusiasm, and have one last hurrah with our amazing backers before the Kickstarter is complete! It all starts at 8PM PST, Friday, April 12. 24 hours of joy, tears, and laughter. Get ready at:
Game Grumps Play Shovel Knight!
Wow, another big YouTube video of our PAX Demo. We’re so honored and flattered by their love of it:
Give these guys your support. We’ve always loved JonTron’s hilarious videos including his love for Bubsy (yes, we’ll make that sequel one day, don’t worry!) and Egoraptor has always impressed us with his humor, animation, and sequelitis videos that perfectly break down things like Mega Man X level design! They run a really cool channel - an entire video with the composer of Grant Kirkhope, all the Sonic ‘06 videos you could dream of, and more really funny battles and playthroughs. Count me in.
Don’t Forget, Reddit AMA is happening NOW!
Come ask us ANYTHING!