Last Stop Before Treasure Trove
Hey there, Burrow Barons! How’s your new year been? Ours started much like how it ended… working on Shovel Knight! Let’s talk about it!
Last time we had all sorts of news:
- Shovel Knight: King of Cards, Shovel Knight Showdown releasing at once
- All arriving on the very same day: April 9th, 2019!
We don’t mean to break your heart, but let’s break into today’s update:
One Last Delay
We have only a bit more work left to do on completing King of Cards and Showdown. The two, brand new, complete games coming to Shovel Knight: Treasure Trove. It remains our focus to bring these to the highest level of quality just as we have with previous Shovel Knight games. It’s also our priority to have these games on the disc/card for the upcoming physical version. We need a little more time to make this happen, and so we are pushing the release back one last time. We’re still aiming to release everything at once, so this this delay applies to everything: physical editions, digital update, and Treasure Trove amiibo 3-pack.
How far back?
We estimate several months– at most! This is not a major delay so much as more space to bring everything together for a polished and complete finale. As always, these last steps require coordination with many teams beyond our own.
We realize the delay is disappointing. To communicate better with everyone moving forward, we will not be announcing a new date until we know one for sure, from all partners involved. All builds shipped out, updates ready to launch, for everybody and everyone. We will announce it for good once it is 100% all across the board!
Since this is not a major delay, we’ll soon be providing more updates, big and small for both Showdown and King of Cards. Keep an eye on our Facebook, Twitter, and our official site! Characters, gifs, and trailers (!?!) await! We'll continue to post big announcements here on Kickstarter.
What’s Going On With Development?
This isn’t new ground given our development style or Shovel Knight’s history. We do our best to set and work toward deadlines, but sometimes additional time is needed. The final phases in particular focus a lot more on playtesting and iteration which is more nebulous to anticipate ahead of time. Except now we’re shoring up multiple games, on more platforms, in more languages, than ever before! If you're interested in what we've been working on lately, check out our detailed write up here.