Cthulhu: The Horror in Dunwich
A cooperative deck building game set in the H.P. Lovecraft Mythos. You and your fellow Investigators with Allies battle the Elder Gods.
This project will only be funded if it reaches its goal by Wed, October 31 2018 3:00 AM UTC +00:00.
We’re going big, just as we did in the core game, on the content for the expansion.
In order to get an Add On, simply increase your pledge by using the "Manage Your Pledge" button for the total amount of the add ons you want.
Cthulhu: The Horror in Dunwich is a stand-alone expansion to Cthulhu: A Deck Building Game. This means that it can be played on its own or in combination with the original game. The Horror in Dunwich expansion builds on the original game’s core rules, but brings some new mechanics, Elder Gods, Investigators, and other cards to game.
The cards have been redesigned to make the players' life easier. Now each card type has its own color for quick recognition. The new template also makes the awesome artwork by Graham Sisk really pop off the card.
We have added brand new card types to the game: Gear, Allies and Mythos Location. These cards add some new mechanics that enrich theme and strategy of the game.
Now Investigators can equip Gear for extra power. The effect that Gear has is constant, unless otherwise stated by the Gear card. Gear is only in effect for the Investigator who wears it.
Every Investigator has two Gear slots, unless otherwise stated. Once an Investigator has two pieces of Gear, they may replace a piece of Gear by destroying one of their two existing pieces of Gear. Destroyed Gear is returned to the game box and is no longer available for the current game.
Allies - new Library card type. There are three allies in the game. They function similarly to Locations and stay in play. They act as a stand-alone Investigator added to the group that benefits the players.
Mythos Locations - are cards representing where the battle between the Investigators and the Elder Gods take place. The stated effects of the Mythos Location cards are always active. There are ways to remove a Mythos Location, but you will have to discover those while playing the game. Mythos Locations are revealed during the initial setup of the game.
ALL NEW Mythos, Elder Gods, Minions, Equipment, Spells, Locations, Actions, Starters, and Investigators:
The Remastered Edition of the core game, Cthulhu: A Deck Building Game, is getting a second printing. However in this version we’re putting the cards in the new card templates, as used for Dunwich, including a newly revised rulebook, and corrections/clarifications to the cards themselves.
We are offering Cthulhu: A Deck Building Game Remastered Edition for the first time on this Kickstarter. It is available as an add-on. Just simply increase your pledge amount by $45 and you’ll be able to choose this option during the Pledge Manager process.
Help us make a better game and add more content! Spread the word about the project with your friends. Below is the start of the things we have planned.
We're doing something special for Strech Goals. Like we did in our Sojourn Kickstarter, we're going to let YOU, our backers, help decided our fate.
There are two major phases of the game: a planning phase and a combat phase.
The Investigators activate cards in their hands, research new cards at the Miskatonic University and ready themselves in final preparation.
The Elder God and his minions attack the Investigators' health and sanity. Investigators may go crazy or die, however, they have a chance to fight back. The Investigators use Moxie to push back the waves of the occult and supernatural.
Building your personal library by researching in the Miskatonic University makes you stronger and it is your only hope against the Elders. Keep in mind, every bit of resource used to research is a bit not used to fight off the Mythos. It is a balance you must maintain to defeat the Elder Gods.
We’d like to thank our playtesters and reviewers that have helped make Cthulhu: The Horror in Dunwich a great game.
To be frank, there were mistakes made in the original game, we recognize that. It was our first Kickstarter, and we had a serious mistake made in the final print production of the game. This will now be our 5th Kickstarter and we’ve learned a few things:
#1 Getting a final print proof no matter the cost is critical to quality.
#2 Open collaboration with the backers makes the game a LOT better in the end.
With #2 in mind, we want to completely open up all the card text and rules documents. We are constantly looking to clarify and improve the rules and card text. We love collaborating with our backers on our projects. Keep in mind all of the cards seen here and in the videos are our prototype versions of the cards.
If you see something not quite right or if you’d like to leave a suggestion in any of the below documents, just highlight the thing, right click, and choose “Comment”.
We’ve received some complaints from people who feel the game is overpowered, either in favor of the players vs the game, or vice versa. This was done by design, and is part of the chaos that we all know makes Cthulhu, Cthulhu. You’ll continue to see this type of themed gameplay in this expansion.
If you don't like chaos in your games, I'm sorry, perhaps Cthulhu may not be for you. That is okay. We really wanted to stay true to the theme of H.P. Lovecraft's world, and we hope that is what we delivered.
For those of you that love our first Cthulhu game, thank you. You’ll love this one.
Wyvern Tales is a collection of short stories that we have and will be releasing over time. These short stories are original works that center around the themes of our games. Look for new works released as we approach the launch dates of our new games. However, we will sometimes release stories centered around some of our past games.
Wyvern Gaming is the combination of three best buddies who have been playing games together since we could roll dice. We've always had many ideas for projects and games and now with your help we can continue the fun. Our day jobs consist of: software development, project management, training, and marketing, so we have the right skills to pull this off.
Kickstarter is our proving ground for new games. Our games start here, and the ones that are successful get published into our distribution and retail channels. So...
This will be our fifth title for Wyvern Gaming. The previous four: Cthulhu: A Deck Building Game, Onami, Short Order Hero, and Sojourn — all have only become real games because of people like you who backed us on Kickstarter.
Since our previous Kickstarters, we are very proud to have partnered up with publishers and distribution channels. Wyvern Gaming is now a design studio with full-time personnel working on our games.
We plan to fully launch The Horror in Dunwich at Gen Con 2019. We'll be running games and a special interactive event leading to our next adventure. Look us up at Gen Con 2019!
Shipping is an interesting monster, and we considered the best method, which is also the most accurate and fair. Due to the nature of Kickstarter, it is hard to know the final cost of shipping until all the stretch goals have been tallied and final weight can be considered.
Rather than taking a guess, we plan to accurately charge for shipping after the campaign ends during the pledge manager. We will then charge you based on your location and the weight of the final order.
We have partnered with fulfillment centers in each global region to handle fulfillment for Cthulhu: The Horror in Dunwich. Because of this, we are happy to offer Worldwide Customs Friendly Shipping.
If for any reason, you encounter any surprise customs charges during fulfillment, contact us at firstname.lastname@example.org and we will take care of it. Simple.
As of now, the game is roughly 1.2kg (there is a lot of game in here). We estimate the following costs per game:
Risks and challenges
This is our fifth title and we now have the backing of publishing and distribution partners so our risks have changed. We feel pretty confident at this point that we can make this project successful! However, there is always the possibility of delays in any project, including:
Our biggest challenge is getting the word out. People love it when they see it, we just need to put it in front of them. Any help you can provide by sharing our project will help us.
TERMS AND CONDITIONS
By pledging on this Kickstarter you acknowledge the following:
1. Items shown during the Kickstarter are prototypes and the final product, including cards, look, materials, and other content may vary from those shown while the Kickstarter is active.
2. You must confirm your shipping address within eight weeks of our email notification asking you to confirm your pledge. Timely shipment cannot be guaranteed for backers who fail to confirm their pledge.
3. It is Wyvern Gaming's responsibility to ship your rewards to you. It is your responsibility to provide Wyvern Gaming with a correct address in a timely manner, and to ensure that the provided address is deliverable by normal methods and standard regional postal services. You accept that the shipping date is only an estimate, and that due to the logistics of worldwide shipping, backers in different countries may receive their rewards sooner than others, or that the product may make it into distribution in your own country or into special promotions before your reward arrives.
4. You have read and agree to the shipping details provided in the Shipping Information section.
If you do not accept these terms, please do not pledge and please wait for the retail release. Thank you for your understanding.Learn about accountability on Kickstarter
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