Burglar’s Bluff is a light, easy-to-learn card game featuring a unique twist on traditional set collection (à la rummy), namely bluffing and stealing of sets.
Bluffing, Stealing, and Pressing Your Luck
You cover each of your banked treasures (i.e., sets and runs) with a face down safe card, as if placing the treasure inside a safe. The safe and protected treasure are considered locked if a lock icon appears on the safe card. A locked safe blocks opponents from stealing the treasure, but prevents you from extending it on future turns. An unlocked safe allows you to later extend the treasure for big points, but leaves it vulnerable to steals.
Bluffing about the state of your safe cards is encouraged, particularly if it increases the uncertainty in your opponents’ minds as to which of your treaures are locked.
Points are awarded at the end of the game based on the size of each banked treasure. Press your luck to amass large treasures and a huge score. Players earn bonus points for Gold treasure, blocked steals, and unlocked safe cards. The player with the most points wins!
Inside the Box
The playing deck contains 40x Cash cards, 40x Gold cards, and 1x Final Steal card.
Auxiliary cards include a 2-card Game Basics set, 2-card Scoring Helper set, and 4x Player Guide cards.
Each player is dealt 8 cards. The center playing area is populated with the Final Steal card, eight Community Cards, and the Draw Pile.
On your turn: pick one card from the playing area, perform one action, then restock the Community Cards.
You have four actions to choose from:
- Pick three additional cards from the playing area.
- Bank a new 3-card treasure and protective safe card (i.e., place these cards in the visible playing area in front of you).
- Extend an unlocked banked treasure with 0 to 3 additional cards and a new safe card.
- Steal an opponent's banked treasure using any of your cards.
The game continues for two more rounds of turns after someone picks the Final Steal card, which may be taken when at least one player has 9 or more treasure cards in their bank.
As its name suggests, the player who picks the Final Steal card gets to steal as the last play in the game, which often decides the winner!
Cash versus Gold
Depositing a Cash card in your bank generates an immediate payout; namely, you draw one card from the Draw Pile to help replenish your hand.
Gold provides a delayed benefit of one bonus point at the end of the game for each Gold card in your bank, a nice windfall considering you need the most points to win!
"It’s a clever take on a tried and true mechanic that plays quick and feels both familiar and fresh at the same time." - A Pawn’s Perspective
"Work on That Poker Face! …because you will need it!" - Nerds on Earth
"The depth of the game comes from… whether or not a player wants to lock their treasure… or if they want to push their luck to try and add to their treasure by keeping it unlocked…" - Two Off The Top
“The player interaction is fun - knocking on a player's safe to see if it's open holds a lot of tension, and bluffing a locked chest when you have no locks in your hands will make you sweat.” - Everything Board Games
We're seeking funds to print the first production run of the game, then distribute these copies to our Kickstarter backers. Support our campaign to be among the first to own Burglar's Bluff!
Founded in 2008, Wrinkle-free Games develops casual games with family oriented themes. Our goal is to create fun games which are easy to learn, yet provide sufficient depth to keep players mentally engaged.
Burglar’s Bluff is our first tabletop game, but not our first card game. Our prior games have been digital releases on the PC, iPad, and iPhone including Picket Fences, a collection of 10 rummy-based card games featuring home improvement themes.
Risks and challenges
We've purposely kept things simple to reduce risk as this is our first Kickstarter campaign. That said, we've released digital apps on the PC, iPad, and iPhone so we're familiar with finalizing a product.
Burglar's Bluff has been demonstrated and playtested at Protospiel Indy 2018, LexiCon 2018, CincyCon 2018, and informal gatherings. We've incorporated feedback to improve and polish the game.
The game's artwork as seen in the photos and video is near final; however, we reserve the right to make minor modifications.
The biggest remaining challenge is printing the game, then shipping it to our backers in a timely manner. We have purchased prototypes of the printed game from two different vendors and shipped these to a handful of game reviewers to increase our knowledge of creating and shipping a physical product.Learn about accountability on Kickstarter
- (30 days)