Nightmares, Stretch Goals and Backer Insight into Ghost Star
The backer nightmares are rolling in. Here is an example of a submission.
This abomination often appears in the form of a helpless child or familiar friend or loved one. They call out asking for your help, and proceeding to join you, pretending to be looking for whatever exit or objective will lead to your escape. The longer you are in contact with it the more it begins to wear down your sanity. It fills your mind with flashes of your most terrifying, saddest, or shameful memories, intermixed with your worst nightmares. It fills you with dread and doubt all the while beseeching you for help. With enough willpower it’s possible to see through the illusion. A few have been said to glimpse its true form, an amorphous shadow with spectral faces screaming within the black grey smoke, twisted into an expression of torment and agony. It’s said that those who gaze upon it, soon see their face within the blackness, falling dead moments later with a bloodcurdling scream. Though who can say if that’s true. The source is possibly less than reliable, an old man with Schizophrenia, no stranger to seeing things himself.
Jericho couldn’t believe he had finally been commissioned to go up into the wide expanse of space and now he was gonna freakin die up here alone and forgotten. Forget that… he was gonna find a way to get this damn tin can working again and get back to his wife and girls back home. As he turned the corner toward the engine room he saw his daughter Lily crying and calling out to him “Daddy, help me”. “It ain’t real man, just keep moving, it ain’t real. As he turned into the next corridor his other daughter Aubrey called out “I know how to get us home daddy, just follow me”, pointing back the way he came. Shaking his head side to side Jericho desperately tried to ignore what he was seeing. Finally, he was standing in front of the engine room door, and there, right in front of him, he saw both of his girls pleading with him “Save us daddy! You won’t abandon us will you? A wave of dizziness washed over him, and as he opened his eyes, tears streaming down his face, Jericho ran forward picking up his two little girls, “I got you sweethearts, daddy would never abandon you!” as he turned and ran back the way he came…
Here are the Stretch Goals so far. We are approaching the $30,000 mark.
A backer named Nathan posted his breakdown of the Ghost Star stats. It is incredibly precise and in depth. I highly recommend you read it. We plan on creating visuals to support the text. We also plan on continuing discussions with Nathan to get further Ghost Star breakdowns. Here is what he posted.
Sector 1: You will always be checking for a first attack with your Emotional Defenses, which enemies will tend to go after, while you will need to take them out with Reason (and Empathy in one case). Damage is 2 in all but 1 case, and the first attack roll modifier is always 2. Your reward is always 1 to Informed Decision. Each enemy needs 1 successful strike to defeat. Gravemaster seems to be like a mini-boss. Each has three rolls to block an exist and three with no effect.
Sector 2: You are still checking for first attack with Emotional Defenses, though sometimes with a modifier of 2 and other times 3. For all but The Witch, you’ll need to hit once with Reason and Empathy, but If you get hit, you’ll take 2 damage in one Emotional Defense and 1 in another. Rewards are again Informed Decision. The Witch, which seems to be a mini-boss, takes two successful hits of Reason and Empathy and can do 2 damage in two Emotional Defense categories, but taking her out gets you a Critical Thinking along with the Informed Decision. Each has 2 or 3 no effect rolls possible.
Sector 3: Each enemy takes two successful strikes with Reason, Empathy, and one of your Scales of Discipline skills. First strikes are now determined by Scale of Discipline instead of an Emotional Defense, this time with modifiers of 3 or 4. Enemy damage is in two Emotional Defenses and one Scale of Discipline. The ones with a first attack modifier of 3 will hit you for 1 in a Scale of Discipline and then 1 in an Emotional Defense and 2 in another Emotional defense. The ones with a first attack modifier of 4 will hit you for 2 in two areas and 1 in the third, though I don’t see a pattern other than that each spreads it differently. Each gives you a reward of Informed Decision and Critical Thinking. None jump out at me as a boss. Each enemy has only one roll result that has no effect.
Sector 4: All true bosses. Each deals 2 damage each to 3 different Scales of Discipline and has a first strike that is either guaranteed or has a 4 - 5 modifier against a Sale of Discipline stat. Each will require one Reason, one Empathy, and one of your Emotional Defenses to be hit, and you’ll need to hit them 3 times to defeat them. They’re quite the tough bastards, especially Zoroaster with his unblockable first attack. If you hit three boss icons for Chaos before any of the others, heaven help you.
So, if I were thinking strategy, it would be to focus on Emotional Defenses early on, then shift focus to Scales of Discipline. Always make sure you are stocked with some Reason and Empathy, but spend your Critical Thinking as needed and be even more free with Informed Decision spending because you’ll be getting more of it as you defeat enemies and can use it to increase other depleted stats.
Thank you for your support so far it is much appreciated.