Risks and challenges
Being a small indie team that consists of young members is pretty hard and offers some risks along the way.
As of right now we are pretty confident that we can finish the game in 2016. But there are always potential delays if something ties-up that we haven’t anticipated.
In order to finish the game in 2016 we will be looking to expand our team as soon as the funding goal is reached as well as upgrading our hardware so we can bring Wounded to the desired realism.Learn about accountability on Kickstarter
- (30 days)