Not really. Always/Never/Now doesn't contain character-creation rules, for example. It's more like an RPG adventure with built-in rules. If you're familiar with Lady Blackbird, it's sort of like that, except it features a structured, ongoing storyline with a bunch of different situations built-in. Each mission scene is like a new situation with its own objectives and obstacles. Complete it to select a new scene or, if you prefer, take the characters out of the built-in structure and wander the game world in a more freeform fashion.