The Devil's Run: Hell's Highway is a standalone Kickstarter exclusive expansion to the popular fast-moving and hard-hitting vehicular combat board game - The Devil's Run: Route 666. It is designed for 2-6 players and is set in a post-apocalyptic America. It comes with all new models and we hope to include lots of extras as the campaign progresses.
Can't wait for Hell's Highway? Get Route 666 here!
(HH is the new standalone expansion to Route 666, each can be played on their own of can be mashed together)
How to Play Videos
What's in the Box?
Hell's Highway will only be available on Kickstarter and will include:
- 8 one-piece models - these will be colour coded too, so no preparation or need to paint. Devil's Run: Hell's Highway really will be an instant pick-up and play game.
- 24 Cards: Vehicles, Characters, Weapons and Gear.
- 8 dice: 2D3s, 3D6s and 3D10s.
- 50+ tokens to represent Chassis Points (in different denominations: 1,3 and 5), Debris and Objectives.
- 3 Double-sided Board Tiles which are used as a rolling road for the game.
- KS exclusive design High Quality Box and insert, which will act as a 4th 'tunnel' tile.
- Rules Booklet: A 48 page booklet including all you need to play. Full colour and including background and stories set in the Devil's Run postapocalyptic world.
- 8 Missions: Included in the Rule Booklet. 2 introduction missions to help you learn the game quickly and understand the mechanic. And then 6 all new missions designed specifically for this game.
- BUT...what else: ????
- Earlybird Model 'Del O'Ryan' with Statcard
- KickStarter Exclusive Model: Grimm Brother Neith with 2 Statcards and Mission Card
- 3rd Krackart with 2 Statcards and Mission Card
- Ike the Clown Statcard
- Chief Garrison Statcard
- Hydrone with Flying Base and Statcard
- Blank Character Card to make your own Character in the game
- Blank Vehicle Card to make your own Vehicle in the game.
- Conundrum Contraption Vehicle Statcard with 5 Character Statcards and a Special Mission
- Extra Green D6 for placing debris
- The Road Warrior Vehicle Statcard
- Barr Character and Vehicle including Statcards and Mission
- 4 Additional Weapons Cards
- Olsen RR Vehicle Card
- Finger Clipper Character Card
- Bjorn Character and Vehicle Cards and Mission
- Celebratory Beer Mat
- BritAttacker: Bobby the Law Liaison and Jerry Statcards and Mission
- 4 Brand New Personal Agenda Cards
- The Chieftain Weapon and Statcard
- 4 Weapon Cards
- Chief Hogson Statcards (vehicle and Character) and Mission
- Grimm Squire Character and Vehicle Statcards
Rolling Board Mechanic
Devil's Run uses a rolling board mechanic, to ensure all players feel like they are on the edge of their seat; fall too far behind and you are out of the race, get too far in front and you could open yourself to an airstrike or an unexpected obstacle in the road. Live fast and die hard on Hell's Highway. Can you survive the Devil's Run?
Resin One-Piece Models
After extensive research and feedback it has become clear to us that although board gamers loved the original Devil's Run boardgame and rule set, quite a few wanted to see one piece models and colour coded sides..so...
The Factions & Background of Devil's Run:
The post-apocalyptic America of the Devil's Run world is a dog-eat-dog wasteland where only the strongest survive. All major cities have been wiped from the map with the exception of San Francisco, the lone bastion of survival in a once civilized nation. The Law Haulage Company owns the north of the city and runs convoys out of the Bay to collect and refine fuel. They are besieged on every turn by the Purple Caussairs a chemical addled gang of cutthroats and miscreants. Can the Law Haulage Company make the run or will they fall foul to the Purple Caussairs? Will the Purple Caussairs capture enough fuel to stand alone or will they be force to bend their knee to the infamous Skinners who are taking over the wastes like a tidal wave engulfing everything in their path?
The Devil's Run has a rich background and narrative, you have met the Law Haulage Company and the Purple Caussairs and read mention of the Skinners, but what about the Haul's Angels, BritAttack, Justice, The Jets and Hunters. How are they connected, how were they created and what makes them what they are? And lets not forget the Freelancers, road warriors that sell their services to the highest bidder. And what else is coming, tales of the Avant Guard, the Questing Knights and Vykers are becoming more frequent...when will they arrive?
More here on the various factions
Rules and Print and Play
A PDF of the Rules and Print and Play for The Devil's Run: Route 666 can be downloaded from our Website. The Devil's Run: Hell's Highway will use the same rules set and mechanics but with all new missions and narrative.
Beyond the Box
Devil's Run is firstly, a 'pick-up and play' board game that can be played quickly over a beer or a soda for a hour or so between a couple (or gang) of mates. Then secondly, as an in depth gaming experience, where people can build a gang of weird and wonderful vehicles and a narrative campaign of sagas and developing characters. It is important to us that people convert and create, that is why we have made this a 20mm scale game, meaning people can include their conversion of for example, Hot Wheels or Matchbox cars and a whole plethora of Devil's Run character models. We are so passionate about the use of conversions that we have produced conversion kits of wheels, weapons and armours.
As you may well know, we have already successfully run a Kickstarter for Devil's Run. In the process of fulfilling it, it became clear to us that for Devil's Run to succeed beyond it's initial release the Add-ons needed to be packaged. We have all the artwork for this but not the collateral to afford it - it is a big bulk outlay that a company of our size just cannot afford.
Additionally, we realise now we were table top gamers making a board game, so made things more complicated than they should have been for the game to succeed in the wider market (multipart models, rules better suited to the Advanced Game etc.). We know we have a great game with a great game mechanic, but the complexity of the models would be a hindrance when it came to the bigger market. Making a retail version off the back of what we do with this kickstarter, will result in a mass marketable product and hence longevity and continued investment in new models, art, background and games.
Once the Devil's Run Kickstarter has finished we will work our socks off to complete all the stretch goals and Advanced Level Pledge designs. When they are complete we will open a Pledge Manager. We also promise to update you on our progress on a weekly basis.
Based on past experience (of us and others), we will be charging shipping after the Kickstarter concludes based on the actual costs incurred to ship. We will collect this via our pledge manager after the campaign ends. This is so we can be fair to all our backers (shipping is rarely one size fits all). We will ship your rewards at our cost to our international hubs. Depending on where in the world you are, we will either ship to you from our hub in the USA (NA and some ROW backers), or the UK (EU & ROW backers). As a rough estimate, the game will cost about £10-15 to ship within Europe and NA and approx £25 elsewhere (for a 1.5kg parcel), but this may increase or decrease depending on the quantity of stretch goals we unlock and your choices. Please note that while we do our best to get you your rewards in a timely manner and at the best delivery cost we can, you may not necessarily receive your rewards before the product makes it into distribution in your own country or before it's made available in conventions and special promotion opportunities. We hope that the special price and exclusive items you will get during the Kickstarter will make up for any such possible lag. However, if this is something that is not acceptable to you, please do not back this project, and instead wait for the retail release. Thank you for your understanding.
Risks and challenges
The team behind Word Forge Games have been involved in near on ten Kickstarters, either as contributors or as part of the planning and delivery teams. We have learnt a lot. This is logistically a relatively small project, (being a boxed game, rather than a table top game), we have produced a lot of what we can up front (including most of the models and artwork) and we know where to source the bits we need to. That said, not everything is 100% in our control (supply of dice or printing of books for example), but we think we have enough slack in the system to cover these things. Also importantly, this is a non-licensed product, meaning we completely control our deadlines and our own IP, ideas and the actualisation of them. Additionally we will hit the ground running, we have all we need to start casting and ordering instantly.
We promise to keep all our backers updated on a weekly basis and we will let you know as soon as we do if there is a problem and importantly how we resolve it and the impact on the project.Learn about accountability on Kickstarter
- (21 days)